no more agra teleporter

Talk about your RvR experience here
User avatar
Nammoth
Myrmidon
 
Posts: 121
Joined: Apr 09, 2008 00:00

Postby Nammoth » Apr 30, 2009 10:43

nixian wrote:
poplik wrote:I am just sad that again there is such a big change because of "request in german thread"

I thought we are an international server?


agree - but this has been requested in english forums too


You should first implement an universal poll option - some kind of poll, implemented ingame, where everyone can vote their opinion on/before major changes. It's kinda silly if only few people on german forums decide changes that affect whole server and uthgard community.

User avatar
Bloodwyne
Phoenix Knight
 
Posts: 1102
Joined: May 17, 2008 00:00

Postby Bloodwyne » Apr 30, 2009 10:52

well its the staff that makes the decision, not germans not english ppl not french or italians.. and since uthgard is the staffs project and will always be in some kind of betaphase not every decision has to be voted.

but what is miss is the clear view on the decision they make. if once there is something changed you can be sure to not have it changed back even if it doesnt have the wanted result. most of the time if the change has been done the staff goes to the next problem and mostly wipes criticism and ignores it. well not ignore but dont react on it

sometimes a more objectiv view wouldnt hurt...in many cases
Image

User avatar
Blue
Developer
Developer
 
Posts: 15829
Joined: Apr 22, 2005 00:00

Postby Blue » Apr 30, 2009 11:11

poplik wrote:I am just sad that again there is such a big change because of "request in german thread"

I thought we are an international server?

You have the same discussion here: http://uthgard-server.net/modules.php?n ... c&start=75
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Apr 30, 2009 11:26

Great change tbh, can't wait to test out how ppl will react to say a lost tower (can't port to the keep closest to agra).


Thanks for the Awesome changes the last few days devs, there's been done some REALLY good work!

User avatar
Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Apr 30, 2009 11:29

On classic live, was there a agramon camp for players, was there a teleporter to agramon for players. If you answer no, then there should be no discussion on this change.
Image
Image
Image

User avatar
Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Apr 30, 2009 11:35

Bah this sucks. I log in in the morning, duo with a bard and NOT 1 ENEMY!! Only 1 stealther, who ofc didn't attack. Waste of time to play at morning.

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Apr 30, 2009 11:41

Ranius wrote:Bah this sucks. I log in in the morning, duo with a bard and NOT 1 ENEMY!! Only 1 stealther, who ofc didn't attack. Waste of time to play at morning.


Give it some time. I can't imagine having incs 24/7 with any RvR system on Uthgard tbh.

User avatar
Hildorien
Myrmidon
 
Posts: 82
Joined: Aug 21, 2008 00:00

Postby Hildorien » Apr 30, 2009 12:39

It is really bad.I am killing 2-3 solo ppl in agramon and they are not coming back.Why?buff,charges,teleport.ride...
You opened new frontiers and action is end a bit.And now you deleted teleporters too.Sorry but it s bad.Everybody dont have speed here.We are not all bards or skalds or etc here.
Dıd you think why uthgard have more stealthers like this?Cause it's easy way.Cause i think you never calculate infis/ns/sb dmg,pa or another advantages.If you make it normal,everybody wont create infi/ns/sb .And ppl can play another group chars and agramon can have more group fights.
I said to staff too many times.But all the time you said me ''calculate it in live server and tell us'' . sorry but i am not staff member.I have too much jobs to do.
I think this is the easy way to fix stealther problem.
We wanna just login to game and fight a bit.Please think it again;)
ImageImage
Image
Image

User avatar
Runis
Eagle Knight
 
Posts: 791
Joined: Feb 17, 2007 01:00

Postby Runis » Apr 30, 2009 13:02

Hildorien wrote:Dıd you think why uthgard have mb dmg,pa or another advantages.If you make it normal,everybody wont create infi/ns/sb .And ppl can play another group chars and agramon can have more group fights.
I think this is the easy way to fix stealther problem.
We wanna just login to game and fight a bit.Please think it again;)



Yea, remove all stealther clases, maybe we have more Group RvR, lol

And yes, stealthers are a problem, because they can run stealthed. lol

Cmon the only thing that you want the camp is to kite and use the guards in ways that they should not be used. Open RvR is the most fair rvr that can be. Take a boat and get used to it.

User avatar
Haldan
Eagle Knight
 
Posts: 921
Joined: Feb 29, 2008 01:00

Postby Haldan » Apr 30, 2009 13:43

After about 30minutes running around on my playerchar I found ...

2 Archers camping a Agra entry
1 Stealther camping the entry to a "route to agra"
1 Caster running around for solokills
2 Players camping a keep
5 players exping in Agra

... and it is 13:30 within the week. To be honest that doesn't sound like "OMFG rvr is so dead omfg omfg!". If you are willing to run around a bit (took me about 15minutes to meet the above mentioned players) there will be a lot of Solo/8vs8/Zerg RvR. Adjust your playstyle instead of whining the teleporters back to support your lazy playstyle *sorry for the harsh words*

User avatar
Rhael
Guardian
 
Posts: 5
Joined: Apr 10, 2009 00:00

Postby Rhael » Apr 30, 2009 14:01

great change are welcome! maybe less action but rvr is begin!
I hope to see more keep siege.
And stealther can do his dirty job as they are intended. :D
gg Rhael

User avatar
Artefact
Phoenix Knight
 
Posts: 1393
Joined: Oct 24, 2007 00:00
Location: France - Rennes

Postby Artefact » Apr 30, 2009 14:08

My yesterday night RvR session :

- Incoming in game around 18h, 30 mins to form a crappy grp with random.
Porting to crauchon roaming 10 min and find the first inc.

- Forming Ally grp around 20h, 40 min roaming on agramon, we only found 1 mid xp grp and 1 rvr grp.
The mid xp grp left after 1st RIP
We had never seen again the other rvr group.
We disband to do other things cause of no enemies.

- Making a small guild grp. there something like 2 fg hib roaming. So we decided to take a tower a go DF to find some enemies.
Cleanning Mids side, Albion take back DF, so we gone to alb side.
We stayed in DF for something like 1hour.

- 23h come back to agramon, only 1 fg mids roaming, so we fulled our grp. we found a Alb group after 1h.
We fulled our grp with some random to be competitive.
But no more enemies came in Agra....
we stopped at 1h o'clock because of 4/5 fight found during 2h roaming...

My opinion about this new changes is that it could be could on evening with big rvr population like the Sundays, we'll get less zerg, less add with a extend rvr area.

But it really sucks for the other days of the week, you really roam in da wind. The only fight you find are on bridges and milegate, no more plains fight ... :/

I know that was the day with this change, but atm it doesn't really sound good.
Image

Demiurgo
Phoenix Knight
 
Posts: 1499
Joined: Mar 11, 2007 01:00

Postby Demiurgo » Apr 30, 2009 16:10

I like this changing. I know there will be many ppl against this change (I remind when we changed from emain to agramon, lol many people said they leave the server, ecc..)

Now there is more fun expecially for solos. While groups run in agramon solos can stay in emain-odin-hadrian :D

Today I logged in, took rvr mission->took boat for the zone where i can find more targets i need and make many fights^
Image

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Apr 30, 2009 16:21

Demiurgo wrote:I like this changing. I know there will be many ppl against this change (I remind when we changed from emain to agramon, lol many people said they leave the server, ecc..)

Now there is more fun expecially for solos. While groups run in agramon solos can stay in emain-odin-hadrian :D

Today I logged in, took rvr mission->took boat for the zone where i can find more targets i need and make many fights^

ur soooo right

1 hour played 13k rps earned 11 solo kills

now tell me action hasnt improved :D:D:D:D
Last edited by nixian on Apr 30, 2009 16:21, edited 1 time in total.

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Apr 30, 2009 16:21

Haldan wrote:After about 30minutes running around on my playerchar I found ...

2 Archers camping a Agra entry
1 Stealther camping the entry to a "route to agra"
1 Caster running around for solokills
2 Players camping a keep
5 players exping in Agra

... and it is 13:30 within the week. To be honest that doesn't sound like "OMFG rvr is so dead omfg omfg!". If you are willing to run around a bit (took me about 15minutes to meet the above mentioned players) there will be a lot of Solo/8vs8/Zerg RvR. Adjust your playstyle instead of whining the teleporters back to support your lazy playstyle *sorry for the harsh words*


Thanks for that reaction, imo if u want an easy game, there's enough others out there. I'm glad the Uthgard staff isnt choosing the easy way out like EA would do.

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 47 guests

cron

Friday, 19. December 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff