Stealthwars:How we could all have a better game here

Talk about your RvR experience here
User avatar
Rigowen
Warder
 
Posts: 14
Joined: Apr 27, 2009 00:00

Postby Rigowen » Apr 29, 2009 17:11

I know from experience with volley that it does not penetrate bladeturn. Seen lots of the miss messages with your shot is absorbed.

Dont forget bow procs Fresa :wink:

User avatar
swiftfist
Warder
 
Posts: 23
Joined: Jan 04, 2009 01:00

Postby swiftfist » Apr 29, 2009 20:11

Without a doubt Bows should proc just like any other weapon available.

Since my other post asking what is the best drop bow for Hunters I have not seen any replies, which leads me to believe there is not a viable end game PvP drop bow on Midgard.

I propose some sort of decent bow be added to Legion\prince\dragon just like every other weapon user has available to them.

Saying hunter is supposed to be best melee archer is some sort of joke right? Take a full melee spec hunter vs a full melee spec ranger and guess how that might end up? I bet the ranger does not even get down to half life and hunter is dead. My guess is even worse as typically in my fights with melee spec rangers is if I land 1 or 2 spear hit before I'm dead it is a miracle and I have pd3.

It is becoming very clear to me why there are very few active level 50 hunters on this server. Ranger is far superior in every way and at least he can have some fun and be very viable melee spec until Bow damage issues get addressed.

I played hunter from Beta all the way through TOA and can tell you I loved playing my hunter on live and on Uthgard I find it much less enjoyable it seems as hunter is just some class they did not even put any thought into here and has no role whatsoever either in group rvr or viability solo versus any class.

User avatar
Fresa
Myrmidon
 
Posts: 103
Joined: Apr 19, 2009 00:00

Postby Fresa » Apr 29, 2009 21:59

Best drop bow should be the basalt/brimstone bows from princes in DF.
They should have slower delay than crafted ones, that makes them desireable.

User avatar
vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Apr 29, 2009 22:12

This start be boring yet....

User avatar
Zippity
Phoenix Knight
 
Posts: 1603
Joined: Oct 23, 2007 00:00

Postby Zippity » Apr 30, 2009 07:34

Some recent testing i've done is showing that damage has actually been lowered across the board since january 2008 and is now 10% less than what live has damage calculated as (previously only 6%). Last january when i tested, on leather armors i got these results:

Jan 06 23:30:47 2008

Test 1.

weaponskill (1128) on leather armor produced a range of 98-139

Present day:

Test 2.

weaponskill 1126 on leather armor produces 94-132

on live, the range for 1129 ws is 103-147



It would be interesting to find out what the reasoning behind a damage reduction to ALL classes was if this was indeed done intentionally. Some people told me this was a recent change...

User avatar
Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Apr 30, 2009 08:41

I would focus on comparing data for archery for uthgard, to past archery test on the ranger/scout/hunter. Like the test done in 2003 , you showed me.

No more 2h, or crossbow testing. Your good at all these formulas, you should go and look at your sources and see what you can come up with, without looking at 2h comparison or crossbow comparison. Its impossible to compare it to current live crossbow/2h damage. Since primary archers , use 100% dex, they dont have styles with archery, like 2h weapons have, and there bows are there main damage source, unlike crossbows.

And sorry to say, the current bow damage is off by more then 10%.
Image
Image
Image

User avatar
Zippity
Phoenix Knight
 
Posts: 1603
Joined: Oct 23, 2007 00:00

Postby Zippity » Apr 30, 2009 09:01

Eclipsed wrote:I would focus on comparing data for archery for uthgard, to past archery test on the ranger/scout/hunter. Like the test done in 2003 , you showed me.

No more 2h, or crossbow testing. Your good at all these formulas, you should go and look at your sources and see what you can come up with, without looking at 2h comparison or crossbow comparison. Its impossible to compare it to current live crossbow/2h damage. Since primary archers , use 100% dex, they dont have styles with archery, like 2h weapons have, and there bows are there main damage source, unlike crossbows.

And sorry to say, the current bow damage is off by more then 10%.



I still think its based on two hand damage. In any event my recent reply is done on recent testing (as of tonight). All damage across the board (that does physical damage) including archery has been reduced since 2008. As to how recent the change was, i cant tell.

User avatar
Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Apr 30, 2009 09:11

So its based on 2handed damage, is that with or without styles ? And if it is with styles, what growth rate ?
Image
Image
Image

User avatar
Zippity
Phoenix Knight
 
Posts: 1603
Joined: Oct 23, 2007 00:00

Postby Zippity » Apr 30, 2009 09:12

Eclipsed wrote:So its based on 2handed damage, is that with or without styles ? And if it is with styles, what growth rate ?


Without styles. The "growth rate" would be arrow bonuses/penalties.

User avatar
Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Apr 30, 2009 10:03

You do know a taunt style, increases damage more then 25%. So your saying using the best arrow type, isnt even as good as a anytime taunting style.
Image
Image
Image

User avatar
Zippity
Phoenix Knight
 
Posts: 1603
Joined: Oct 23, 2007 00:00

Postby Zippity » Apr 30, 2009 10:17

Eclipsed wrote:You do know a taunt style, increases damage more then 25%. So your saying using the best arrow type, isnt even as good as a anytime taunting style.



Well you asked how it worked on live and thats how it worked =P

But hey..feel free to make up some numbers on what you think it should be. Everyone else seems fine with making up stuff for anything they want these days. I want 5x current bow damage and rapid fires to hit for 1000 damage each (after resists)

User avatar
Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Apr 30, 2009 10:40

That maybe how crossbow works, but not Real archers bows. Or else im better off playing a 2h class and run around with taunt and out damage all archers LOL. Which im sure they can do on uthgard. And saying things like 5x bow damage, and 1000 damage rapid , just makes devs look away from are discussions. You seem like you dont even want bow damage to improve. What are you playing on the side lol. Me, Silverleaf, and many other true archers, want to play are class like we are supose to be able to, and your comments are just hurting that. I know you dont play your ranger, anyway then you do alrdy. You did the same you did on purga, and you do it now, exept you use volley here. If you want to help, and i mean really help, go and look back at a test log from live, that is done on a archer class, and see what info you can get from it to help uthgard out. Do not dare compare it to 2h damage like a melee class gets or a crossbow, that a melee class gets.
Image
Image
Image

User avatar
Zippity
Phoenix Knight
 
Posts: 1603
Joined: Oct 23, 2007 00:00

Postby Zippity » Apr 30, 2009 10:53

Eclipsed wrote:That maybe how crossbow works, but not Real archers bows. Or else im better off playing a 2h class and run around with taunt and out damage all archers LOL. Which im sure they can do on uthgard. And saying things like 5x bow damage, and 1000 damage rapid , just makes devs look away from are discussions. You seem like you dont even want bow damage to improve. What are you playing on the side lol. Me, Silverleaf, and many other true archers, want to play are class like we are supose to be able to, and your comments are just hurting that. I know you dont play your ranger, anyway then you do alrdy. You did the same you did on purga, and you do it now, exept you use volley here. If you want to help, and i mean really help, go and look back at a test log from live, that is done on a archer class, and see what info you can get from it to help uthgard out. Do not dare compare it to 2h damage like a melee class gets or a crossbow, that a melee class gets.


This goes back to my original arguments. If you dont think it works like how i described it (and demonstrated with my own sources) then find some sources of your own that show how it works, OR ....do like what i was recommending earlier..propose your own changes for hwo you think damage should be. I dont see what else you can expect me to do to help when ive already given sources for how bow damage was on live through logs!!! So far you havent shown one log of your own...

If you want bow damage to be higher then join in the line (along with me) for petitioning it to be higher. I've already said i wouldn't mind if damage were higher so I dont see where you get the view point that I dont want anything changed?

User avatar
Eclipsed
Alerion Knight
 
Posts: 1870
Joined: Apr 27, 2007 00:00

Postby Eclipsed » Apr 30, 2009 11:26

You want bow damage raised 10%, which also means you want crossbows and 2h weapons raised 10%, since you believe they are all the same. And i have made a suggestion , back when the GM said he admits there is a problem with the bow damage and asked for some reasonable suggestions and i gave one. Youl have to go back and find that. And sorry about your the only one that suggested a 500% increase in bow damage, being sarcastic im guessing lol.

Just look back at that rapid fire log , back in 2003 vs a fully buffed druid. Just look at his spec, bow effective dps, ligh arrows used, and the resist the druid had, and the possiblity of the druid having spec AF, being fully buffed. We should be able to do, more then 200 damage vs a scale target, using the lowest damage arrows. Why cant you just take that log, fix what needs to be done, like the arrow type, effective dps and so on and compare it to how bow damage is on uthgard. Compare a ranger log with a ranger on uthgard. Not to 2h damage or crossbow. That is pretty much what i suggested them to do. Unless you got a better idea, that doesnt invole anything exept a ranger/hunter or a scout.
Image
Image
Image

User avatar
wheelchairbuff
Banned
 
Posts: 215
Joined: Mar 19, 2009 01:00

Postby wheelchairbuff » Apr 30, 2009 11:34

Eclipsed wrote: rant


Why can't you?

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 46 guests

cron

Friday, 19. December 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff