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Gerbald
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Postby Gerbald » Apr 28, 2009 20:32

Volley is mostly used by scouts after slam.
Pretty nice if the target does not have Purge ready.
80 damage from slam + lets say 4 arrow volley (40 bow) a 250 damage and when the target comes out of the slam-stun, it is more than 1000 HP down.

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Eclipsed
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Postby Eclipsed » Apr 28, 2009 21:42

So how do you think volley is on live ? Classic live, not current. And yes a scout could do that, expt if there is two targets by each other, or a mob/pet near. And even if he can, he still may miss an arrow. And thats 1000 damage, most targets got more HP then that. Now hes got to melee, and depend on his shield for blocking and 1h damage.
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Pookies
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Postby Pookies » Apr 28, 2009 22:37

Noir wrote:Archery classes don't need any up.. all bow speced stealthers got mos 4 or 5 , they just have to do like Zippity for free rps => volley is 1700 damage in less than 3s .

You just have to find your skill with a bowman


You find me a stationary target willing to stand in one place for 5-6 seconds..and then we can talk.. pve its awesome.. pvp.. no its just for adding.. or pushing little rats out of their hiding spots.

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panachier
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Postby panachier » Apr 28, 2009 22:45

or for duo fights..?
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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swiftfist
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Postby swiftfist » Apr 29, 2009 01:16

I have some questions, I notice all of you saying 5.5 speed bow. The slowest bow in Midgard is only 5.0 at least crafted, I don't think there are any decent drop bows that i know all I have seen have been less speed and horrible stats and no procs.

Is there a 5.5 bow available in midgard ?

What is the best Bow drop available in Midgard, dragon, prince Etc. ?

Range on our bows is 1600, what is range for scout and ranger bows ?

Do we get elevation range bonus on this server like on live? Seems like not to me.

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Eclipsed
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Postby Eclipsed » Apr 29, 2009 03:21

Midgards archer is the faster firing archer. And i think hib is the one with the higher bow damage, with that damage add im guessing, and alb has the longest range. I think. HIb bow range is 2100. And yes elevation bonus does work.
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Rigowen
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Postby Rigowen » Apr 29, 2009 04:56

Scout is supposed to be the best bow user, Hunter best at melee and Ranger a balanced mix of melee and bow. I say supposed to be because on live the dual wield ranger commonly would out melee spear hunters and rangers didnt seem to lag behind scouts on bow either.

Quick question, any other archers notice if the crit shot actually penetrates bladeturn for damage? I know at 50 there is supposed to be a chance to penetrate for 100%dmg but never did see it happen.

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Seyha
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Postby Seyha » Apr 29, 2009 05:03

Rigowen wrote:Scout is supposed to be the best bow user, Hunter best at melee and Ranger a balanced mix of melee and bow. I say supposed to be because on live the dual wield ranger commonly would out melee spear hunters and rangers didnt seem to lag behind scouts on bow either.

Quick question, any other archers notice if the crit shot actually penetrates bladeturn for damage? I know at 50 there is supposed to be a chance to penetrate for 100%dmg but never did see it happen.


The Penetrate Bladeturn ability does not work with Crit Shot.

This is part of the reason why Volley is so sexy; the shots fired in volley are counted as normal arrow shots and thus have a chance to penetrate bladeturn, and critical, and you can use it against a moving/melee target, and it only has a 3s draw time.

Pookies wrote:
You find me a stationary target willing to stand in one place for 5-6 seconds..and then we can talk.. pve its awesome.. pvp.. no its just for adding.. or pushing little rats out of their hiding spots.


With practice you can track moving point targets with your gt. Remember, your gt is not selected until you release your gt key. In other words, you can be firing at your old gt while tracking your target with a new one.

So long as you aren't interrupted. :x

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Eclipsed
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Postby Eclipsed » Apr 29, 2009 05:21

Penetrating Arrow ablitity only goes threw BT that are casted on them, not self blade turns done by the casters. Like it will not work on casters. But should work vs a Pulsing BT, if your not shooting the caster of the pulsing BT.

And some of you make it like volley auto releases or something. When you use it, yes you could hit face , but you still have to change the distance on your GT. And then you got to hit fire, and remember, your not in stealth. Most of you are talking about someone volleying from up top a keep/tower, away from harm. Well yes, it will be very useful, but on the ground, vs a single target it will be harder.

Strong vs Single Target, but weaker vs multi targets by each other.
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Seyha
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Postby Seyha » Apr 29, 2009 05:47

Eclipsed wrote:Penetrating Arrow ablitity only goes threw BT that are casted on them, not self blade turns done by the casters. Like it will not work on casters. But should work vs a Pulsing BT, if your not shooting the caster of the pulsing BT.


Can you confirm this? I have hit with the first arrow against a caster with the ability to cast self-BT on several occasions, but perhaps they just forgot to cast BT.

edit: To clarify, that's the first arrow when using volley.
Last edited by Seyha on Apr 29, 2009 07:49, edited 1 time in total.

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Eclipsed
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Postby Eclipsed » Apr 29, 2009 06:48

http://www.camelotherald.com/news/news_ ... toryid=888
http://www.camelotherald.com/news/news_ ... toryid=867


According to this, it goes threw BT, but doesnt pop it. Which is why the penatrating arrows have values , like 100% = does 100% , which is normal damage, but doesnt pop it. 75% = does 75% normal damage but doesnt pop it.
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Seyha
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Postby Seyha » Apr 29, 2009 07:45

Eclipsed wrote:http://www.camelotherald.com/news/news_article.php?storyid=888
http://www.camelotherald.com/news/news_ ... toryid=867


According to this, it goes threw BT, but doesnt pop it. Which is why the penatrating arrows have values , like 100% = does 100% , which is normal damage, but doesnt pop it. 75% = does 75% normal damage but doesnt pop it.


Interesting. From the first link:

Additionally, Longshot and Volley penetrate ALL Bladeturns, regardless of who cast them.


So does Volley penetrate all BTs on Uth?

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Zippity
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Postby Zippity » Apr 29, 2009 07:59

No volley is an exception to this. Volley doesnt penetrate blade turns. This behavior is working correctly as described from archer sources.

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Fresa
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Postby Fresa » Apr 29, 2009 12:13

I guess, Eclipsed, you are right and i am wrong.
Apart from the fact, that /groundassist and /groundset were introduced later into the game than volley (which has changed with NF and new RA-system, iirc, to the version we got here too), it should be really the same as on live back then.

But volley is not the answer to archery problems like noir wanted to make us believe, at least as long we don't get castable baseline stun.

- Fix critshot.
- Reduce misses.
- Make haste work for archery.

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Seyha
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Postby Seyha » Apr 29, 2009 14:09

Are we agreed that our bow damage is also about 7 to 10% off? I've had plenty of fights decided by 7-10%.

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