Weighting of Stats, Resists, and Skills

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What do you think is most important for maxxing by Spellcraft equipment?

Stats
3
43%
Resists
3
43%
Skills
1
14%
 
Total votes : 7

User avatar
T-Man
Phoenix Knight
 
Posts: 1673
Joined: Apr 17, 2005 00:00
Location: Stuttgart, Germany

Postby T-Man » Jan 26, 2006 02:32

Starting a little poll - any comments welcome.
Happy hunting!
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<img src="http://www.uthgard.the-bart.org/Kazu/Avatare/T-Man.jpg"/><img border="0" src="http://metty.the-bart.org/other/daoc/sig.php?name=Tamurel&s=9" />
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User avatar
Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Jan 26, 2006 03:59

Hmm it seems you got your mp chains and wondering how imbue it, and which choice to made, because you can't cap everything.

However, making such poll is nonsense, i think.
Why, because it depend mostly of your class and also how you play this class.

All stats are really important, infortunatly you can't cap everything (in mid that's sure) with uthgard jewelery.
But it mainly depend of 1/ your class, a paladin or a tank can't go without con when a caster even if he need it can go without con capped 2/ in which group you play, and if you play in group or not 3/ how you play your toon, like defensive, offensive or whatever like this.

It could also depend of the type of weapon you wear, a thrust warrior will prefer to cap strenght and dexterity when a ogre with 2 big mace will just take strenght.

As mercenary, your main place is usually damage dealer, in daoc terms. That's mean making more damage as possible and faster you can. A main tank will be here for take all in his face during you place your devastating side style with bleeding or slowing effect, during the main tank take all the bloody aggo in his face. In this case, i would say str (+dext if your spec in thrust) and max main weapon and dual weild the melee resist con etc etc

If you fly over the first enemy line and go strike healer/caster, you still need to hit hard, but need to stay alive longer.

This last exemple was to show you how hard is to answer you with just saying, this or that.

Think first how you like to play your toon, and try to tune your sc according to this behavior.

But as tank, to give you a sample generic idea, i would go for strenght/constit, weapon (main and off hand) you can simply go for 50 modified in left hand, mele resist, hit point, parry, magic resist at min of 20% (particulary against mezz, stun spell) then dext/quick.

Wish you good luck, and open your eyes when you are behind a pillar in df or don't go afk when you wait an enemy ...

Sincerly,

Pirith.

User avatar
Satz
Alerion Knight
 
Posts: 1860
Joined: Jun 21, 2005 00:00
Location: Albion

Postby Satz » Jan 26, 2006 13:26

My Pally is capped well, hes got capped weapon, shield and +7 parry, or something like this, his srt/con/dex /qui, are capped, too, thats vary important for a tank, cause your str increases your and, con give you more hos, dex, id wish to have 1000 dex, cause it increases my blockrate and qui decides, how fast you hit your target, and increases evade(my parry doesnt have any, but your merc does).

Melee resists are very important, too, cause they decide, what dmg your enemy will deal you while melee combat. its never wrong to cap it, but others are important, too, to be less in mezz/root, or get less dmg from dds, nukes and dots from enemies. Most casters like to nearsight me, haha, i laugh about it^^.

+parry cap is important to parry melee blows, and +dw gives you a better chance to strike with both weapons. You will need to get as much weapon, as you only can, when dmgtales will be fixed, on uthgard, see other topic.

Everything is important, and there isnt any thing. Different enemy caster specs need different resists, you need heat, cold and energy vs hibs; energy, cold, body, matter, spirit vs mids; and energy, spirit, body, matter, cold and heat vs alb.

I dont really know any hib, using a hammer, so you dont really have to cap your crush resists vs hib, and there is only a hunter in mid, who uses a thrust, so you dont really need thrust resists vs mid. Albs got crush, thrust and slash, so you will need to cap both, if you want to fight vs alb. Most assasins use thrust, except for mids, so you need to cap you trust and slash resists, as a caster, to survive pa-combo(some alb infis are slash, most others, thrust, hibs are thrust, and mids are slash).


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