Eshhee + rule 5.4 breake
60 posts
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With this game all the time i feel like a cheater... I am trying to best my battle experience with new tactic movement etc and I have always this feeling of getting ban without understanding the reason.
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is window dragging breaking rules?
i see a lot shaman window draging and running in circles, making them out of view all the time. |
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Firstly i say sorry for digging up graves, but i stumbled about this one while looking for posts from a specific player and it made me curious.
I cant find that 5.4 rule this thread refers to. Is it still up to date? And if it is, is it a rule violation, if i runthru a player->stick->do backtyle-stun? I love this very much, and I would be very sad if it was a violation of rules ![]() IMO, this should be allowed, cause the impact isnt that hard cause of mostly every player sticks me anyway, so it wont work most of the times, but when it works (player doesnt stick/face fast enough.... ![]() To make things clear, I dont mean the freaky runthru-lag-run-where the ****** is my damn target out of view-thingy, only a plain runthru and do backstyle. |
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I have seen many healers use this to avoid being hit. Jumping over and over at the player so you cannot keep facing them. If it is breaking the rules then I have a few screenies to send in.
I dont mid if melee players use it because they cant attack when using this but Casters and Healers get a huge advantage from this. |
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I think its fair and skill based to get positionals off on someone stuck to you. If they want to prevent you from doing that they need to /face you at times and then restick back and forth and it would prevent 90% of it. But if the person on you just wants to stick and forget about it you can loop them around and get positionals off, just part of the game. Face responds faster than stick and your model stays in one space, if you only stick your model can get dragged around however they like.
Alternatively they could also back up or other forms of movement can make it more difficult for them to do positionals on you. Part of what makes melee fights skill based is each person trying to get positionals off while trying to stop the other person from doing the same thing, melee fights when two people standing still pretty boring and little more than spamming styles. However, I'm not a GM, thats just what I think, ultimately its up to what they say. I don't see this being easily enforced though as there are a good amount of times where a near identical situation occurs due to lag. Also, spamming/holding face will prevent los issues from someone running and jumping through [such as a melee running through a caster or a healer running through a melee]. With proper control of your melee[or caster] it shouldn't be an issue if you know how to deal with it. Its a different story if they are window dragging though. |
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Mmyea it's not even windowdragging, simply jump back and forth is causing enough troubles for melees tbh. |
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Even if you hit face then stick as they make turns? Shouldn't be an issue, the only possible problem I could see is since the server lags slightly [at times] the jumping might cause a window drag like effect where the character model warps and flys a bit.
I think its expected that good melees should be using face aggressively, which prevents most of the issues listed here, its not necessarily easy to do and you have to do it at the right times so not something you can just spam, but for the ~most part~ properly playing a tank is easier than a caster or support and more forgiving so I don't see it as an issue for melees to maintain a level of control over their character. I play a support, melee, and caster here in agra rvr and I have yet to encounter anything I could not readily deal with aside from window drags. |
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Tell NO to all forum Necros
![]() If you ask me i'll always tell you "running through for stun" is not a bug abuse. It's just how the game is designed. Some ppl have skill some dont. That's all. About the rule 5.4 this topic is refering to. There was a bug which allowed you to stay exactly "in" your enemy what caused not-in-the-view bug. Since this one got fixed it's no longer possible to abuse it:) |
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Trust me, face won't help if they jump/warp around cus u'll also have the out of range issue, not only out of sight, so u'll have to switch between face and stick all the time etc etc, it's badass. |
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I don't think theres anything wrong with having to switch between face and stick all the time, thats part of the skill involved in playing a melee [and I do it myself when I play a melee, its not that hard, other classes have more difficult things to do]. However I thought about what you described and it sounds like they might have been jumping while circle strafing, and you can't get around circle strafe. Idk if it is but circle strafe should be banned for healthy play imo, if the GMs feel they can enforce it. Its pretty obvious to see if someone catches it on fraps, unlike window dragging it can't be replicated by lag or other natural circumstances.
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Dude it's got nothing to do with circle strafing it's just jumping back and forth all the time, creating a small lag effect where u warp off a little bit just enough to make /face useless and put u out of view 50% of the time. |
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If you removed it, how could this happen? And i can post more then 1 SS where i was fighting against this *bug* ![]() <edit: smaller image> Last edited by SirTorian on Apr 27, 2009 20:52, edited 1 time in total.
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Dont ask me. Last time when i was playing it was also fixed:D
Dunno how about now. |
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well this is used by pretty much every ppl i have found with my caster, doesnt matter if its /stick or /face they still manage to do that out of view.
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Its fixed for casters only, not for melee.
And yes, people use run through all the time in melee too. |
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