Stealthwars:How we could all have a better game here

Talk about your RvR experience here
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swiftfist
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Postby swiftfist » Apr 22, 2009 18:53

I played hunter on live to RR9 in the early years of DAOC. A few things seem definately off playing my hunter here. On live they tried to keep the Rock/paper/scissors concept of some classes being the counter to other classes and situations without any 1 classes being overpowered.

My problem is I can't think of any class so far that my hunter is meant to take out. Even when i get the jump most classes beat me handily 1 on 1. Even vs casters which I think we are meant to take out they just quickcast stun.. nuke nuke nuke dead. Hitting a clothwearer for 200 damage every 3.2 secs with 55 modified bow skill is utterly ridiculous.


On live if i got the jump on an assassin of equivalent RR most times I win or at worst 50/50 depending on what timer were up etc. generally the same with other non shield classes. At least I would have a chance. Here I get even 3 or 4 arrows in a ranger who technically should be close to my equivalent and even at under half life he comes melee's me down like I'm my armor is paper.( I have PD3)

As far as the Viper being an overpowered factor on this server, that is a plain fact. Viper was post TOA Gear, M/L's and 90% of solos on live had Buffs from buffbots or friendlies as there was not a range limitation like here. So basically poisons in general and especially Viper have a much higher value on this server.

Another gripe is on this server at least in Midgard no groups ever invite hunters in fact they will be asking for DD's for Xp groups I message and they will either not answer or just say hunters suck we need melee or other classes. It's taken me a month to get from level 40 to 49 because I just basically PvP for experience.

Hunter could be valuable in RVR groups too but most here are too ignorant to realize the value of ranged damage and the hunters versatility VS the likes of Alb and hib caster heavy groups. IE. Finishing off runners interrupting casters/ healers

So hunter has no role in the current environment on this server, Groups don't want him and he can't kill most solos. About all we good for is giving intel on enemy movements and some ranged damage on keep/tower defenses.

But I'm still not going to give up because I'm plain stubborn and love the versatility and challenge of playing a hunter.

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Zippity
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Postby Zippity » Apr 22, 2009 19:12

Well id like to add my two cents here i guess. If there needs to be something done with poisons then in my opinion, it should be to fix the str/con debuff and then do either of the following to viper:

1. Make it so that (viper enhanced dots only) cannot be reapplied to the target until after 30 or 60 seconds.

2. Make it so that purging (viper enhanced dots only) will set an immunity timer to poison dots for 60 seconds.

Gerbald
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Postby Gerbald » Apr 22, 2009 19:22

Is AoM affecting poison damage?
The description reads as if AoM was like PD for magic damage and poisons are magic damage, right?

I may put a point or ten in that RA if it works ...

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Zippity
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Postby Zippity » Apr 22, 2009 19:28

Gerbald wrote:Is AoM affecting poison damage?
The description reads as if AoM was like PD for magic damage and poisons are magic damage, right?

I may put a point or ten in that RA if it works ...



AOM and empty mind are supposed to affect it but atm on uth they dont. In fact they dont really affect much at all...

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devilsfury
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Postby devilsfury » Apr 22, 2009 19:48

Zippity wrote:Well id like to add my two cents here i guess. If there needs to be something done with poisons then in my opinion, it should be to fix the str/con debuff and then do either of the following to viper:

1. Make it so that (viper enhanced dots only) cannot be reapplied to the target until after 30 or 60 seconds.

2. Make it so that purging (viper enhanced dots only) will set an immunity timer to poison dots for 60 seconds.


Totally agree. My 2 cent as well on this. I know a very strong class gets mad when people have input on how to help curve them back down to reality. Viper is just grossly overpowered. Literally get in one PA and run away and you can win most fights versus people who dont have IP. Viper hitting for 600+ damage after a 400-650+ PA is just stupid. Its already bad enough that most stealthers can almost 1 shot the vast majority of classes not including poison damage. Come on...you already get poison, disease, stre/con debuff before viper no including the advantage of not being seen.
Also, i do agree that scouts and hunters are gimp compared to rangers. I too made a hunter and got him to lvl 33. Versus a scout it was a close fight. Versus a ranger...not a chance. They can melee down full tanks which is really sad.

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Gemma
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Postby Gemma » Apr 22, 2009 19:51

I also like to add something about hunters, although i know ill surely be bashed for it, cause my Hunter isnt lvl50 with high RR. :wink:

I played my Hunter up to lvl43 and 2l8 and it was fun........in PvE.
In RvR I got mostly beaten by everything whic came into my path or vice versa.

Now I spent 3p for Realm- and Single-Respec to get rid of everything which had to do with composite bow, and I must say that im doing somewhat fine now. I win most 1on1 fights now, thats okay for me :D .

Dont know how it is in grps, as I havent got any experience playing my "new" hunter (and even with the "old" one, due to few invites) in a grp.

Concerning RAs i spent points now in MoS2, PD3 and Purge. IP and MoP will follow for sure.

As said, Im really happy with my hunter as it is now, though I initially hoped to play a Composite-focused Hybrid.

Only for ppl who wanna know what spec isnt this wrong with hunters, here are mine (without Item/RR-Boni): Stealth 30, Spear 41 and the rest in Beastcraft.

BTW, my hunter has now 1015+ points in fletching, which makes him able to craft his own, good bow. :? lol. nevermind.

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mfassben
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Postby mfassben » Apr 22, 2009 20:03

Retry in an Environment where theres Cap Armor and Viper3+Lifebane and then rethink what you wrote ;)
<img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">

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Gemma
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Postby Gemma » Apr 22, 2009 20:13

mfassben wrote:Retry in an Environment where theres Cap Armor and Viper3+Lifebane and then rethink what you wrote ;)


Oh, i almost forget to say. I playing my hunter right now with sapphire and Malmohus equipment :oops:

Only the spear is sc, but it was not right bespelled, has only a lvl40 dd proc and will be trashed soon.

The armorparts for sc are nearly gathered (aiming for 100% quali, but with some 99% for transition.

Somehow i dont feel afraid, if I think about cap armor and powerful RAs, if i look at it (being not well equipped, but nevertheless somewhat successful).

There will always be ppl and even classes who outmatch you (maybe VWs dont count in here :P )

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Salidor
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Postby Salidor » Apr 22, 2009 20:23

Envom by its self, I dont think is OPed.

Like stated above its Viper3 thats OPed. You must understand that when ToA came out even with the 300 OR 400+ HP you could get helped with Viper

BUT heres a Question

during the first 2 years of DAoC how many people used Buff bots? 10% of the over pop, If that. on the usa servers.

After ToA came out it was closer then 90%. and so Viper3 gave assiasins a better chance VS TOA/BUFF bots.

On uthgard who has ToA based Items. and are Buff bots alowed on this server? ^^

I personly think in the stealther world Viper3 is only OPed agenset other classes that dont have the sweetness of a Buffer.

But if Viper3 gets nerfed How in the Hell is a assasin going to kill a person thats in a group setting? ^^ like a ranger/scout or hunter how can they ever have a chance droping a lowly caster with Bows being nerfed. or only having a Basic Buff... Pots VS Buffer is about 100+ difference ^^

Example how OPED a group setting is VS VIper users...

I was teamed up with Tazok with my Druid... me and tazok was Fully Buffed and we took out 3 Infs 1 scout and 1 SB add. a Light eld and Druid vs 5? O.o
- Im not trying to brag, but this server is kinda one sided in that department.-

Over all reasoning

Archery= Sucks VS 1vs1
Archery= Sucks/NO Chance ever. VS 1vs8 group setting sneak attacks. and it was very possible in live.

Viper3= IS OPed VS 1vs1
Viper3= May Give you that needed boost to kill a caster in a 1vs8 setting.

So Imo archery needs a very good boost on this server.

Viper should stay the same ( only maybe set a 30 sec timmer on a reply of each type of envom debuff, dots,str/con,deases,etc. that could help lower the OPed of the 1vs1 but still have a good chance 1vs8 settings )

Lastly: a basic buffer could be introduced. make a cleric/druid/shawmen for each realm give a basic buff. say lv 30. not a Max buff char so that people with beastcraft/Pathfinding/people using charges will NOT get out buffed with the effort of there spec/PvE Efforts. But somthing so that they will get a basic buff to HELP stealthers vs group settings.

A minor realm Buffer will help the stealther world VS groups

A minor realm Buffer will help with the Viper3 problem. -might not even have the need to give a minor nerf to Viper3 users.

A minor realm Buffer wouldnt be a OPed Problem as it wont out buff most lv 50's of the same class. and every one could use it. ( no buff bots to fallow ^^ )

just my .02 erm .50 cents ^^

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Ronian
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Postby Ronian » Apr 22, 2009 20:30

I dont think that Viper(3) is OP, BUT when you get every swing 1 fresh viper 3 tick THAT is too strong. Every hit you receive 120 (Viper3) and about 70 to 100 pure melee damage+about 40-50 offhand and there are procs too. And i didnt consider str/con debuff :)

Overall about 200 to 300+ each attack.

nixian
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Postby nixian » Apr 22, 2009 20:40

okay so all agree nerf viper3 and boost archer dmg

now.. anything new in this matter cuz thats basicly what was stated by topic poster :p

Gerbald
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Postby Gerbald » Apr 22, 2009 20:52

Zippity wrote:
Gerbald wrote:Is AoM affecting poison damage?
The description reads as if AoM was like PD for magic damage and poisons are magic damage, right?

I may put a point or ten in that RA if it works ...



AOM and empty mind are supposed to affect it but atm on uth they dont. In fact they dont really affect much at all...


Maybe another reason why DOts and Viper is strong?

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Fresa
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Postby Fresa » Apr 22, 2009 21:12

Don't take Aom and empty mind as real fixes into consideration:
Then it would be mandatory for anyone to stand a chance, who can wield a bow, to have mos4-5, purge2, ip2, empty mind1, aom3+.....

That can't be it.

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vangonaj
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Postby vangonaj » Apr 22, 2009 21:33

Zippity wrote:Well id like to add my two cents here i guess. If there needs to be something done with poisons then in my opinion, it should be to fix the str/con debuff and then do either of the following to viper:

1. Make it so that (viper enhanced dots only) cannot be reapplied to the target until after 30 or 60 seconds.

2. Make it so that purging (viper enhanced dots only) will set an immunity timer to poison dots for 60 seconds.



And what the next ? Make rangers with viper? Ranger is realy good class in mele and with bow. And nixian said about try kill ranger with pd5 and ip without viper, is really really hard. And if he has ip3 imposible. Rangers have pd and assasins viper.

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Cespx
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Postby Cespx » Apr 22, 2009 21:46

As Holz said TOA bonis make the difference here. If only of you fellow assassins looked at it objectively you would see Lifebane dmg doesnt totaly go with Uthgard settings. Atm all assassins get a Passive RA for active RA costs- it's obvious.

But it's not all. Not only gives them Viper3 100% more dmg but somehow (or something grants them additional bonus). Just check Eshe's screenshot:
http://img12.imageshack.us/img12/5770/rr5charge.jpg

140dmg gives exactly 133% dmg more.

I know it looks like another whine post but just try to think it over again...

A small comparison of Active DMG RAs for you:
1. WoC3 750dmg, 10min reuse
2. Ichor3 600dmg/30s root, 10min reuse
3. DT 900dmg/ae, 15min reuse
4. NM 360dmg/ae (in ~20secs), 15min reuse
5. Viper3 400dmg (in ~20secs), no reuse timer!!

Just look at those and guess if any purge3 (5min reuse) or ip3 (15min reuse) help when infi can just repoison? Or do you think ranger and any other active ra class has to use all RAs to kill 1 assassint and then need to afk for 15 mins whereas infi is ready to fight back instantly...

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