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Ronian
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Postby Ronian » Apr 22, 2009 16:32

Runis wrote:Stop qq-ing with your rr4-5 scouts and rangers that you cant do anything , while your only RA is MoS 5.

I dont think a hunter with purge3, ip2, pd3, mopain 2-3, mos4 (that imo its way too waste of rsp), will be easy to kill. Of course thats a rr9 or so one, and noone played hunter too much. Scouts can be played properly too, like only one did, and every archer class can compensate viper with their PD and IP. If viper was not like it is now, any archer class would be impossible to kill by most of assasins out there.

You are doing just like DET 5 tank classes who cry about not being able to kill stealthers with their det5.

I never heard of a dot immunity and there should not be one. Remove PD and IP and Viper too.

The only way these classes underperform by their RR . because while an archer class gets mos5, an assasin one gets viper 3. It's nothing else.


Ehm, you know that a Sniper needs Mos4-5, right? The NF Bonus (in other words the abilities), give Assassins a free implemented Mos2. With OF you had to buy it for realmpoints.
Without camouflage, Asssasins see you miles away.

There is no dot immunity, right. But someone told me, that you arent allowed to redot before the first dot fadded.

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massivmampfer
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Postby massivmampfer » Apr 22, 2009 16:36

@ Runis:

Poisons are not working correctly at all. For Example the Str con debuff value varies and depends on targets str/con. Thats wrong. It should be a fixed value of 118 like zippity tested. In most cases my warden for example is debuffed by ~140. Tanks will suffer even more from that bug.

as already written in an other thread the ra Viper was open for all assassins after ToA was implemented--->With ToA each Player was able to overcap Hit Points and Const---> ~300 more HP.

These additional Hit points are not available on Uthgard...therefor the RA Viper is a counter for a feature that is missing on Uthgard leading to an too high dmg output.

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Runis
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Postby Runis » Apr 22, 2009 16:36

The hunters should be the kiters, with their RR5 and their higher mos. When the assasin gets near he should not have more than 50%, and if he tries to run you can use lvl 39 stun style. The scouts can shield-slam kite too, and rr5 kite, but most of the archers out there are purge-less. Where is Robine to teach u some lessons? ^^

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BlackCougar
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Postby BlackCougar » Apr 22, 2009 16:49

with my vw i cant/can barely keep myself alive gainst wiper 3. even if its hit and run and i dash out lifetaps... the only way out of that is to kill the steather asap, no matter the cost. mabye he dies first.
that dot ticking often enough outdamages the infis main hand^^
also, while 1h user have quite a hard time hitting me i havent evaded on a dw yet.

nixian
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Postby nixian » Apr 22, 2009 16:55

Fresa wrote:Hi Nixian,

archery is worse now than it was on Uth due to the new Critshot. The crithot at the moment is a toggle button, that prevents the critshot being followed by another critshot, like it was possible before here on Uth and always on live-servers with the old system.

This is a severe nerf to critshot-dmg and overall to archery dmg.

It was implemented with the bugfix of critshot being able to crit itself as well, which was according to changelog on 02.03.2009.

Regards,
Fresa.



wtf where did Hi nixian come from?

anyways.. i have to say my personal and honest opinion


1. poison dmg is high on uth (BUT ONLY WITH VIPER3!)
2. rangers/hunters/scouts bow dmg is too low and should be fixed
3. rangers/hunters/scouts needs to shut it and get to RR6+ before they QQ about being killed by RR6-10 SBs/infs with good RAs
4. wtb more solos

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Fresa
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Postby Fresa » Apr 22, 2009 17:14

nixian, read my post, i am not complaining for rangers, for my class, i am doing fine.
So you better read and think more carefully next time.

fresa.

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massivmampfer
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Postby massivmampfer » Apr 22, 2009 17:14

Runis wrote:The hunters should be the kiters, with their RR5 and their higher mos. When the assasin gets near he should not have more than 50%, and if he tries to run you can use lvl 39 stun style. The scouts can shield-slam kite too, and rr5 kite, but most of the archers out there are purge-less. Where is Robine to teach u some lessons? ^^


On live it is nothing special for archers to go melee spec to hunt down assassins, but as already mentioned they got ToA Stats like all classes there so Poisons are lesser effective there then on uth.

nixian
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Postby nixian » Apr 22, 2009 17:20

Fresa wrote:nixian, read my post, i am not complaining for rangers, for my class, i am doing fine.
So you better read and think more carefully next time.

fresa.


Fresa wrote:RÉSUMÉ:
Scouts and Hunters underperform as archery underperforms and assassin predators are too strong.



thats a QQ about underperforming classes and OP enemies

get higher RR - then QQ


but please reread my post and look what i listed as things id like to see

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Fresa
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Postby Fresa » Apr 22, 2009 17:30

Wrong, nixian.
No QQing (what is this VN-boards? how about using arguments and not labeling something as crying?).

It is rather a fact, that the hunter and the scout class aren't played in lvl 50 RVR, because they clearly underperform. The statistics speak for themselves.
And as i have said in my initial posting there are in my opinion different approches possible. Restoring archery, like you proposed it as well, is surely the most desirable one.
A mix of reasonable measures should have the best results though.

Fresa.

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Musikus
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Postby Musikus » Apr 22, 2009 17:34

Runis wrote:and every archer class can compensate viper with their PD and IP..


nice response...and how can PD (physical defense) help agains viper?
or is poison changed to melee resis instead of body? if not think befor posting.
i miss my Lady....

nixian
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Postby nixian » Apr 22, 2009 17:35

nixian wrote:
1. poison dmg is high on uth (BUT ONLY WITH VIPER3!)
2. rangers/hunters/scouts bow dmg is too low and should be fixed
3. rangers/hunters/scouts needs to shut it and get to RR6+ before they QQ about being killed by RR6-10 SBs/infs with good RAs
4. wtb more solos

nixian
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Postby nixian » Apr 22, 2009 17:37

Musikus wrote:
Runis wrote:and every archer class can compensate viper with their PD and IP..


nice response...and how can PD (physical defense) help agains viper?
or is poison changed to melee resis instead of body? if not think befor posting.


try kill a PD5 ranger with 0 poison and 0 IP

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Musikus
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Postby Musikus » Apr 22, 2009 17:45

only problem is that i am a scout...so i lack the insame melee ability of rangers...

sure..you are right..rangers do great and thats why there is such a flood of them everywhere. and espezially with the mentored IP and PD they do even better.
i miss my Lady....

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massivmampfer
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Postby massivmampfer » Apr 22, 2009 17:49

Well...ip and purge are useless against poison spam

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Fresa
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Postby Fresa » Apr 22, 2009 18:50

Well rangers don't do great, they can compete. That's quite a difference.
Last time i checked, both ip and purge were on timers. So that's any 15 minutes a reasonable fighting chance against assassins, which is for an archery class ok, if archery would be worth it.

Fresa.

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