Rvr map change

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Zarkor
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Postby Zarkor » Apr 22, 2009 14:20

Umgssda wrote:Well, I don't really understand what you try to say. But there is no problem in using the second gate to bypass the camp. It doesn't happen often. Why?

Because people do not really have an interest in bypassing the camp.

Overall you fail to make the point how removing the most active RVR points will lead to more RVR. A big problem I see is not to take into account any solo or small group RVR.


Dude, RvR near camp is the ugliest form of RvR I've seen in ages, complete zergs swarming out of camp due to 2 incs, healers running back into camp and thus excluding fair fights, a total lack of honor in 95% of the fights, ...

Yes, it's RvR, but it also disgusts people and draws people out of the battlefield. For instance my guild has recently been rather inactive in RvR just because it's either too crowded in Agramon or just plain ridiculous to fight near camps. If you like the way battles are fought near camps, good for you, but don't spread the disease, it kills RvR more than u think.

Also, if you seriously think by removing the camps you will remove the action with it, you've never really RvRed. Camp guards were never intended on the battlefield, they were just a way to protect people zoning to Agra when Agra used to be the only used RvR zone, nowadays the RvR zone has expanded, only the action hasnt, it's getting virtually barricaded at the camps, like I've said before. The guards are now right in the middle of the RvR zone, which I can't imagine being intended.
Before the RvR changes, there wasn't enough people around to use whole of Agramon + the first keeps, so porting was a viable option. This has changed (today there's more than enough players), however porting + camps hasnt, creating a 'larger RvR zone' but only by name because in reality it's still the same zone that's actually being used.

So, if you want to finish your work (to the staff ;)) just remove the camps and ports to Agra and let the real RvR take its place, let taking keeps and towers actually mean something besides taking DF. Like not being able to port to them, thus having to retake them. Let action flow where you want it to be instead of locking it down in Agra, which is also why a lot of people don't want to siege anything. The time it takes for the other realm to care is immense.

I hope some of you finally get the point in removing the camps instead of not thinking further then small grps and soloers and offpeak hours (which is just ridiculous since there will still be bottlenecks that are just as good). At the moment, the new RvR system is cirppled by the camps and porting to Agramon.


Over and out,
Zrawkor

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Bloodwyne
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Postby Bloodwyne » Apr 22, 2009 15:23

the removal of the camps will make the group rvr better, in that point i agree

but you cant just leave the players out of your thoughts that are running solo or in small groups. some of them would prolly like to run in 8 man groups but its simply harder for them to build or find a group that can handle other 8 man groups because of the perfectionism that becomes more and more a trend in agra rvr groups.

so if you remove the camps soloers and small groups have to run from their homekeeps to agramon or take a boat to the other homekeeps.

if they run to agramon they dont have really a choice to avoid fgs. because between their homekeep and the beginning of agra there is just one line you can move in every realm. at the moment you have that tight-pass just at the milegates that you if you are lucky can pass pretty fast or just take the second milegate which you can 95% of the time pass without any inc to go to places where u have a good chance to find some solo players.(if there are such places:))

in my point of view, classes without stealth or speed would wipe out quickly in the rvr zone that exists atm without the camps. and since nearly all hib and mid fgs have a bard/skald in their group the classes with speed wont have it much easier to make it to some 1on1, 2on2, 3on3...

but as a member of a fg id say remove the camps as soon as possible. its just sad to see, that if one realm has more than 1 FG running in agra its nearly impossible to have a fight that lasts longer than 2minutes without adders(and i mean adder groups). it has even become a trend to search the place where the fight takes place just to add and make as many rps as possible for some guilds/players. well you can blame players attitude and hate them for that, but it will not change a thing since the game and the zone gives the possibility to play like that.
if the staff cares abit about fairness and knows the feeling of success and not only of getting rps in rvr something should happen, and i think something will happen. i dont have a clue what though:D

greez
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Zaraki
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Postby Zaraki » Apr 22, 2009 15:34

I only solo with my bm lately and I would still like to see agra camps removed.
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vangonaj
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Postby vangonaj » Apr 22, 2009 15:38

Zaraki wrote:I only solo with my bm lately and I would still like to see agra camps removed.


Yes camp gives big advantage for casters and archery clases.

Zarkor
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Postby Zarkor » Apr 22, 2009 15:43

Small groups and soloers can use water pots + hastener speed and will get everywhere they want without meeting a single FG. They can also use boats and get the same result.

Not to mention asassing and archers can take whatever route if stealthed.

nixian
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Postby nixian » Apr 22, 2009 17:00

removal of camps = all action will be destroyed at low peak hours

we clearly have here a non US / non night working guy


those of us who play during off peak hours will be left alone with 0 incs and nothing to do but to relog or go siege (yay)

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Zaraki
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Postby Zaraki » Apr 22, 2009 17:11

ok than, give option to teleport at peak hours or something...
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Blue
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Postby Blue » Apr 22, 2009 17:27

We could make it the way that guards in the camp only respawn at low traffic hours. When RvR peaks, once killed, the guards at the camp would not respawn.
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nixian
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Postby nixian » Apr 22, 2009 17:30

that could work but not sure how well it would work if you could still port there?

Zarkor
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Postby Zarkor » Apr 22, 2009 17:50

Saying that u won't find inc is just bullshit. MGs will still be used, and most likely AMG will still be stealther paradise.


By camp and guards I mean spawning and teleporting in its whole.

Implementing half measures such as nonrespawning guards will just bring spawnganking etc.
Removing all of it is the only way if u ask me..

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Phileas
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Postby Phileas » Apr 22, 2009 17:54

i really wonder what the problem is... when you get killed you have 3 minutes of rez sickness

as a midgard solo running caster without speed i still think removal of camps is the way to go because we would still be able to (midgard example) port to Bledmeer and take a horse to where the camp is... yeah, you run the risk of getting knocked off the horse but the amount of time is still low enough so that you will have 1 minute of sickness left if you run out directly after you were killed...

its just that nobody uses the horses now so most people probably forgot about them

or just take a boat
or whatever

if camps are gone, people will still be able to camp the milegates or for example the bridges where those cute little horses run over and thus you still have your action at low action hours...

Zarkor
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Postby Zarkor » Apr 22, 2009 17:59

Phileas wrote:what he said


Finally someone who understands, and yes I even forgot about horses ;)

nixian
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Postby nixian » Apr 22, 2009 18:05

guess it could work but i am still gonna QQ when/if i find 0 enemies at lowpeak hours

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Phileas
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Postby Phileas » Apr 22, 2009 18:26

ill give you my icq # when you're alone and need a shoulder to cry on ;)

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Runis
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Postby Runis » Apr 22, 2009 18:29

Blue wrote:We could make it the way that guards in the camp only respawn at low traffic hours. When RvR peaks, once killed, the guards at the camp would not respawn.


Blue dont kill the solo RvR. Some of us cant play at LOW traffic hours, because we cant stay awake till 5 AM, like kids and some of them does. It would be really crap to log in the evening and having to waste every 15 minutes every reinc. Stealthers have to run stealthed most of the time, because the risk of getting killed by fg's is 99%, and that is loooong way to some RvR.

There is no thing as "fair" rvr like some said, if u dont like fighting near the camp so DONT, go take a relic or assault a keep.

If you disable the guard respawn, the camps will become the biggest camp spot, so we wont be able to teleport there anyway (i guess will be insta-death).

Disable guards respawn is not a solution. Those who want their "fair" rvr should stop hanging out around camps and use the rest of the RvR zone implemented. IMO should be 2 relics for every realm, live-like, and the RvR zone enlarged.

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