Proposal: Rethinking Siege Warfare

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Phileas
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Postby Phileas » Apr 21, 2009 09:41

well reducing the range to clip range is something everybody could agree on i guess... but isnt clipping range different for everybody depending on their graphics setting?

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KXT
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Postby KXT » Apr 21, 2009 17:40

A group of 7 with mostly tanks, 2 healer, 1 shaman, getting driven off a keep by little more than 2 rangers safely out of los spamming volley is pretty lame in itself. Not to mention we took out the outer gate with a ram, and took out most of the innergate with a ram.

nixian
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Postby nixian » Apr 21, 2009 17:44

KXT wrote:A group of 7 with mostly tanks, 2 healer, 1 shaman, getting driven off a keep by little more than 2 rangers safely out of los spamming volley is pretty lame in itself. Not to mention we took out the outer gate with a ram, and took out most of the innergate with a ram.



not to mention u went to raid a keep with mostly tanks

regrp to other toons ;)

the treb thing will be fixed some day - you better start adapting

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KXT
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Postby KXT » Apr 21, 2009 19:43

The kinds of classes you expect us to roll don't exist, the mid casters aren't much better in a keep than the melees. Having casters would have made it worse, harder on support's power, having casters doesn't change that animists and rangers do too much in a keep siege.

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Elaeli
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Postby Elaeli » Apr 21, 2009 21:45

honestly, it does not matter whatever classes there are, and i personally dont want to discuss on that point any further, as it is just derailing the thread. if you think that animists aren't working properly, research/test and make a thread about it or lobby to remove SI classes. but stop bullshitting in this thread, trying to defend an obvious EXPLOIT of mechanics with silly arguments of "but they have this and that, so we should get ..", when there already are hardcounters available. the problem to discuss here is abusing trebs, and all 3 realms are involved, both as attackers and defenders. if you got anything to say concerning THAT point, do it. else shut it.

with that being said, fix it already staff.

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KXT
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Postby KXT » Apr 22, 2009 06:18

Whether its considered an exploit or not is up to the staff, not you. I'd be interested in hearing the hardcounters to animist and rangers [hint: they don't exist, hence the problem]. SI classes will never get removed at this point. I'm not attempting to bullshit the thread, but the keep format as a whole needs to be taken into account not just a short sighted look at siege weapons.

Explain to me how its an exploit of the mechanics, its a less efficient siege method so its going to draw the fight out which could allow the defenders to rally more people. We almost always start with rams and take out the majorty of both doors with those. Theres nothing illogical about beating a door down by lobbing rocks at it. You can't compare how siege works on live with Uthgard they are completely different formats.

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Elaeli
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Postby Elaeli » Apr 22, 2009 07:25

volley is available in all realms. sb's can clean up the walls. ae cc/dd cleans up shrooms.

you always start with rams and take out the majority of both doors because there are no defenders. and as soon as someone peeks over the battlements you run for it and treb up. isn't that more like it?

accomplishing a goal (taking keep) by means not intended (negating defense bonus of walls) is an exploit of badly implemented mechanics.


so yeah, basically, your stance is: using trebs to negate defense bonus is working as intended and good. taking a keep from defenders who can't beat you in open field is perfectly fine. all-tank groups should be able to take a keep from defending casters without troubles. trebbing open a keep isn't even considered lame, because - animists and volley are even more lame. and albion doesn't exist.

sure.
/dismiss

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KXT
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Postby KXT » Apr 22, 2009 16:36

Negating defense bonus of walls is what shrooms do, most of the time when we treb the inner gate to finish it off we are still attackable from the outer wall just nobody wants to run any kind of risk whatsoever to come attack us. Volley may be available in all realms but there is a significant difference in a ranger and a hunter doing it. Ae CC/DD does nothing for shrooms, its going to take 7-8 DDs at least to clean up a shroom stack and thats if its not spread, AE CC is only effective on a clumped shroom stack and they can't be kept CC'd nearly as long as they live naturally.

I'm saying that it should take more than 2 rangers or an animist to defend a keep. When trebing a keep the defenders at least have some options to push or attack if they so choose to, I can't say the same when animsts come into the equation. Your stance is 'hi we're hibs, we own the relics the majority of the time, make it easier for us to keep them thx'. Your attempt to ignore the current format isn't going to lead to a balanced setting its just pandering to make it easier than it already it for your side.

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