Rvr map change

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nixian
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Postby nixian » Apr 21, 2009 13:05

but runis.. i wanna reach RR13 and have my body necklace and lone enforcer title... dont you try to stop me! :cry: :cry: :cry: :roll:


just kidding

but its true - this post is pretty much 2-3 guys discussing

Zarkor
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Postby Zarkor » Apr 21, 2009 13:22

Blue wrote:A poll is senseless. Most players always vote for a change to see whether the outcome will be better. Don't forget with every change in such scale we have a LOT of work to do. For NF for example the whole work for NF/Keeps would be for the trash bin.


Aye, that's what I thought would be the biggest step for the devs. Having to do a lot of new work, combined with abandoning their work on NF.

I don't know whether it's possible to fit the new Keeps in OF tho.


Runis wrote:You cant argue with zarkor and those alike him, 50% of this topic posts are his, and he will always find ways to proove and try to convince everyone that his way is the best.

Dont be fooled by 4-5 forumers that post all day long trying to reach their goal.


A discussion is based on arguments to fund your idea or proposal, and yes I will use them for that purpose. I'm just taking the time to write mine down instead of writing a brainless 3 line personal comment telling you can't argue with me.

Face it, it's just YOU who can't argue with me, so instead of posting crap like this, you better post nothing at all.

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KXT
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Postby KXT » Apr 21, 2009 17:37

Aside from Zarkor's last comment I think most of us have remained fairly civil about the issue.

Its easy for a hib to say no special teleports ect because all the action happens in emain, you don't have to wait 10min to port in, you just run out.

As blue has already stated a poll would be pointless, the average player on uth probably isn't going to weigh the decision heavily, they'll just take 2s to vote on whatever seems better, its obvious most players would vote OF without ever once thinking of the repercussions. The dev time to implement OF would offset the fixes and changes they do daily, not a worthwhile trade imo when we already have a fairly good working rvr system.

Zarkor
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Postby Zarkor » Apr 21, 2009 22:31

KXT wrote:Aside from Zarkor's last comment I think most of us have remained fairly civil about the issue.

Its easy for a hib to say no special teleports ect because all the action happens in emain, you don't have to wait 10min to port in, you just run out.

As blue has already stated a poll would be pointless, the average player on uth probably isn't going to weigh the decision heavily, they'll just take 2s to vote on whatever seems better, its obvious most players would vote OF without ever once thinking of the repercussions. The dev time to implement OF would offset the fixes and changes they do daily, not a worthwhile trade imo when we already have a fairly good working rvr system.


Perhaps, but the need for a bigger map and my vote for OF still stands ^^.

nixian
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Postby nixian » Apr 21, 2009 22:33

bigger map = dead at lowpeak hours


suggestion:

camp porters say when there is 30 of ur realm in agramon:

Sorry i am exhausted so I can't port you to the camp now, come back when some of your realm mates has returned from agramon

that way once action hit a certain point people know people will start moving from home keeps instead which will spread action out a bit

Zarkor
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Postby Zarkor » Apr 21, 2009 22:50

nixian wrote:bigger map = dead at lowpeak hours


suggestion:

camp porters say when there is 30 of ur realm in agramon:

Sorry i am exhausted so I can't port you to the camp now, come back when some of your realm mates has returned from agramon

that way once action hit a certain point people know people will start moving from home keeps instead which will spread action out a bit


then just better remove camps, makes no sense.

imagine ur fg is numbers 27-35..

nixian
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Postby nixian » Apr 21, 2009 22:53

make porter port whole grp at once instead of all having to press 1 by 1?

also this is to give a decent action flow at low peaks while still limiting action in agra at high peak

Zarkor
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Postby Zarkor » Apr 21, 2009 22:57

camps will ALWAYS limit the zone just because the realm in question can always hide or run back to the camp, which makes it a 'do not cross' zone because u'll get killed by guards if u chase a kill.

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Umgssda
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Postby Umgssda » Apr 22, 2009 00:01

Be careful. You claim that camps reduce RvR space because they prevent it in their vicinity.

I think this is not correct. There is a lot of RvR activity in the vicinity of the camps. Maybe much more, than in most other places.

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KXT
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Postby KXT » Apr 22, 2009 06:04

I agree with nixian an adjustment of how/when or something with how the camp porters work would help, would be nice if a solution could be reached that made for healthier peak hours without killing off hours.

nixian
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Postby nixian » Apr 22, 2009 08:22

KXT wrote:I agree with nixian an adjustment of how/when or something with how the camp porters work would help, would be nice if a solution could be reached that made for healthier peak hours without killing off hours.



that was my point with this change


could always make it so that it ports your grp and not you and when u click port it checks how many players agra - okay 29 - okay accept - port grp (no matter how many u are) to avoid split grps

Zarkor
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Postby Zarkor » Apr 22, 2009 13:25

Umgssda wrote:Be careful. You claim that camps reduce RvR space because they prevent it in their vicinity.

I think this is not correct. There is a lot of RvR activity in the vicinity of the camps. Maybe much more, than in most other places.


No, they do not prevent it in their vicinity, but they will create an imaginary barricade for (full)groups at the milegates which in turn makes the RvR zone smaller.

Of course there is more action because it's close to the camp where everyone spawns AND the milegate. Stealthers hide near MGs, soloers lure people out of camp, people killing xpers near camp etc. However one of the things I dislike most is the 'camp zerg' where anyone in camp just gives everything they got for just one or 2 incs, which is just ridiculous.

Leaving the camps in place but adjusting the porting will solve NOTHING because the camps and guards remain there. Are you really going to risk meeting a grp next to its camp? No. You're not, so again groups won't pass the MG, leaving the RvR zone as small as it is.

Oh and at lowpeak hours, RvR won't be dead; there will just be a new bottleneck: bridges, which bring a nice addition to fights: water. And at lowpeak hours Agramon can be just as dead as a bigger RvR zone, think about that too, it's not always the size. If there are no bottlenecks, yes then it might be more common to not find enemies but I don't see why bridges can't be those instead of the milegates; which will be some sort of primary passage to the realm's frontier instead of a virtual barricade due to the camp.

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Umgssda
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Postby Umgssda » Apr 22, 2009 13:36

There is no problem in going around a camp.

Zarkor
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Postby Zarkor » Apr 22, 2009 13:42

Umgssda wrote:There is no problem in going around a camp.


Lmao, sure and then getting sossed at while support stays in guard range, you can hardly call that a problem can you?

This just proves how little u know of the current situation.

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Umgssda
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Postby Umgssda » Apr 22, 2009 14:05

Well, I don't really understand what you try to say. But there is no problem in using the second gate to bypass the camp. It doesn't happen often. Why?

Because people do not really have an interest in bypassing the camp.

Overall you fail to make the point how removing the most active RVR points will lead to more RVR. A big problem I see is not to take into account any solo or small group RVR.

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