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Zaraki
Myrmidon
 
Posts: 183
Joined: Jul 13, 2008 00:00
Location: Somewhere around Barstow, on the edge of the desert

Postby Zaraki » Mar 28, 2009 01:16

Clarex wrote:I dont say anything... just i'm happy that the Insta Life Leech will be set up from 4 sec. to 8 sec. if the pets will be implemented. Very nice! Then the Bonedancer is a caster and not a tank like atm.

And if the Animist will be completly implemented, the whine about such strong bombers will be much higher then the whine about the shrooms i think. Cause then a Animist dont need to camp to kill you.


What makes you think insta drain would be set to 8sec? I think 8 sec insta drain was post 1.80.
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vangonaj
Alerion Knight
 
Posts: 2497
Joined: Sep 14, 2007 00:00
Location: Galpen

Postby vangonaj » Mar 28, 2009 04:53

Ronian wrote:
vangonaj wrote:But is really sucks. There are one animist ever in hmg.He spam 1100000000000000000000000000000000000000000000000000
pets and 2 or 3 luri shades. If you are stealther they desthealth you and run camp, and shroms kill you in 2-3 seconds. Or animist spam shoorms and stay behind one tree. If you try kill him he ever run camp and you cant do nothing, or shrooms kill you or camp guards or some adders.
Only salbei run with fg rest of animists camp hmg no more.


Well, dont zerg them, maybe "these shades" wont camp with Animists then! :roll:

Btw Theurgs can kill other players by standing in the camp too.


The difference is that theurg dont do it.

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Mar 28, 2009 09:42

Zaraki wrote:
Clarex wrote:I dont say anything... just i'm happy that the Insta Life Leech will be set up from 4 sec. to 8 sec. if the pets will be implemented. Very nice! Then the Bonedancer is a caster and not a tank like atm.

And if the Animist will be completly implemented, the whine about such strong bombers will be much higher then the whine about the shrooms i think. Cause then a Animist dont need to camp to kill you.


What makes you think insta drain would be set to 8sec? I think 8 sec insta drain was post 1.80.


because anything else would be plain stupid and overpowered ;)

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poplik
Phoenix Knight
 
Posts: 1710
Joined: May 02, 2006 00:00

Postby poplik » Mar 28, 2009 12:41

nixian wrote:stupid and overpowered ;)


nono it will be called "livelike"
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Phileas
Gryphon Knight
 
Posts: 370
Joined: Aug 18, 2007 00:00

Postby Phileas » Mar 28, 2009 14:08

leviathan as direct style instead of the follow-up (as it is since 1.84 i think) is also overpowered... still it doesnt get implemented that way

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Mar 28, 2009 14:38

Phileas wrote:leviathan as direct style instead of the follow-up (as it is since 1.84 i think) is also overpowered... still it doesnt get implemented that way


Yup I made a topic about this but got instantly closed by Camulos.


..WTF?
Remove SI classes rldy if that's the attitude towards reasonable suggestions :?

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Phileas
Gryphon Knight
 
Posts: 370
Joined: Aug 18, 2007 00:00

Postby Phileas » Mar 28, 2009 15:27

well, probably because of the 1.80-policy ^^

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Mar 28, 2009 16:02

Phileas wrote:well, probably because of the 1.80-policy ^^


Yet they implement shroom limits..?

Ayjub
Myrmidon
 
Posts: 150
Joined: Oct 17, 2007 00:00

Postby Ayjub » Mar 28, 2009 20:11

Shroom Limit atm: 30 Shrooms in 1500 Range. So same cap for 1 or 10 Animists. Just 30 Shrooms.

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Astealoth
Eagle Knight
 
Posts: 924
Joined: Jul 10, 2008 00:00
Location: Upstate NY

Postby Astealoth » Apr 05, 2009 09:49

i dont have trouble avoiding piles of shrooms, what im having trouble with is the animists instantly casting them as you are fighting him. how do you avoid them when if you do manage to get near him he can just instantly make them all appear ontop of him?

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Musikus
Phoenix Knight
 
Posts: 1753
Joined: Jul 22, 2007 00:00
Location: Achau (bei Wien)

Postby Musikus » Apr 05, 2009 12:43

there is NO instant shroom....shrooms have a casting time of about 3.5 sec..

maybe you got confused by a RR5 animist who can morph himself into a shroom with his RR5-ability. (with the same name as his turrets)
i miss my Lady....

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Hedra
Eagle Knight
 
Posts: 1002
Joined: Mar 14, 2007 01:00

Postby Hedra » Apr 05, 2009 13:18

http://img14.imageshack.us/img14/2345/snapshot20090404223011.jpg

How is it just possible to cast shrooms outside walls while being on balcony ? You can cast without line of sight ?
I am assuming direct control.

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salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Apr 05, 2009 13:26

http://www.megaupload.com/?d=GWCM7PF2 (28 mb)

ignore the stupid UI pls :P just had that one for a day.

can see there how you can cast "without" line of sight.

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Hedra
Eagle Knight
 
Posts: 1002
Joined: Mar 14, 2007 01:00

Postby Hedra » Apr 05, 2009 13:54

Nice, thanks salbei :>

So is anything done against this clear bugabuse ?
I am assuming direct control.

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Psiho
Myrmidon
 
Posts: 91
Joined: Jun 25, 2008 00:00

Postby Psiho » Apr 05, 2009 14:10

Hedra wrote:http://img14.imageshack.us/img14/2345/snapshot20090404223011.jpg

How is it just possible to cast shrooms outside walls while being on balcony ? You can cast without line of sight ?


How in the world did you manage to get 0 fps ? :D

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