Proposal: Rethinking Siege Warfare

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vangonaj
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Postby vangonaj » Mar 24, 2009 02:11

Yes, and spam shrooms.

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Elaeli
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Postby Elaeli » Mar 24, 2009 02:17

gotta love how the mids are defending the currently implemented mechanic, although they NEVER abuse trebs in thid or agra :lol:

keep the sarcasm if you find it.
fix it please, staff. it's ridiculous to lose RELICS that way.

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Denasti
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Postby Denasti » Mar 24, 2009 05:46

6 trebs outside but only 2 palintones able to be bought inside. Worthless.

Zenek
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Postby Zenek » Mar 24, 2009 07:09

Hibs cry because of Mids trebuchets, Mids use trebuchets because of shrooms, and Albs are tired of shrooms and zergs... better remove keeps and relics and refocus action to real and fair fights ! It will solve all problems at once ! (And Just let 3 towers to control access to DF :P )

jrhadden
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Postby jrhadden » Mar 24, 2009 11:18

If Mids can bring Trebus from Odins Gate to Hadrian Wall.

Dont you think Albs can bring some Palitones from Hadrians Wall to Hadrians Wall? So why we talk about 2 Palitones. You can either craft em or build em for BP AND in addition use the ones on keep.

It should be natural for defenders to bring some siege-engines too, just like attackers bring some.

As far as i know dmg from trebus on wall is higher than trebs on gate.

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massivmampfer
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Postby massivmampfer » Mar 24, 2009 11:55

You are wrong: You cant buy Palintones except in Keeps. The only thing you can buy are the small field ballistas and you cant build them inside a keep. And if i remember right the ballistas dont have the same range like the pallintones and therefore are not able to take out trebuchets.

If it were possible to use self crafted ballistas in a keep against trebuchet there would be indeed a fair possibility to counter the trebuchets unless they shot on keep out of view.

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Freyor
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Postby Freyor » Mar 24, 2009 16:16

hahaha its so funny i CANT just figure out what the hell u damn hibbs think , are u realy sooo blind ?
I hate it to attack a keeps with trebs, but see , if we try it with rams
there might be 50 midds on the keep , u hibbs will need only 2 bombers 2 animists , maybe a druid and a lvl 1 char to use the oil, and we wont even get the first gate open.AND NO U CNAT JUST CC THE SHROOMS, especially if u try to open the inner gate with a ram u will get killed INSTANT without seeing even one shroom.as long as there r animists at the server and pbae'n trough walls and gates is possible , we will show u day by day that u r nothing without ur shrooms and bug abusing bombers!
its just ridiculous how u try to enlarge ur godmode for keepfights

But anyway i accept the fact many people wont see that they are already advanced but still cant enough ...

i guess its not the right way to remove keeps and relics ,
the right way is removing ALL si classes and offering the people an other class with the same lvl/rr/money/equip or just delete them, i dispise people playing reavers or animists , so i dont care about if they gotta payed compensation for.

But believe me the game would be as balanced as it never was before

When those changes will be done i am the opinion that u shouldnt be able to attack doors/gates with trebs, but chaning this while there r still animists is like making hibbs keeps not raidable

Darkpandora
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Postby Darkpandora » Mar 24, 2009 17:11

Freyor wrote:
, i dispise people playing reavers or animists , so i dont care about if they gotta payed compensation for.


what is with bd and svg they are not better , then they not reaver or ani :P

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Freyor
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Postby Freyor » Mar 24, 2009 17:15

i said all SI classes

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massivmampfer
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Postby massivmampfer » Mar 24, 2009 17:16

Maybe a bit more conclusion instead sarcasm would be more fitting to this topic. Could you repeat what you wrote in a more reasonable way without flame?

Besides: Bombing trough a gate is no use against a ram...at least the dmg output is minimal and not much of a thread. If you have more mids then hibs you should be able to handle the shrooms easy. There are just so many ways to stop the shrooms and many enemies know what to do...if the others dont its their own fault.

Removing SI classes would, in my opinion, be a good option but this topic is about Siege and not about SI classes. There are already enough threats about this theme.

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Runis
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Postby Runis » Mar 24, 2009 17:20

NOONE is playing the most incomplete caster on this server, its sucks playing a BD without pets. Savage is not usefull in keep fights because he cant taunt his enemies to death. So i can say midgard SI classes are the most unusefull ones now in new RvR keep setup. But if you play hib/alb of course you cant understand this.

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Bloodwyne
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Postby Bloodwyne » Mar 24, 2009 17:47

lvl 5 diciple > all

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Freyor
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Postby Freyor » Mar 24, 2009 17:47

massivmampfer wrote:Maybe a bit more conclusion instead sarcasm would be more fitting to this topic. Could you repeat what you wrote in a more reasonable way without flame?

Besides: Bombing trough a gate is no use against a ram...at least the dmg output is minimal and not much of a thread. If you have more mids then hibs you should be able to handle the shrooms easy. There are just so many ways to stop the shrooms and many enemies know what to do...if the others dont its their own fault.

Removing SI classes would, in my opinion, be a good option but this topic is about Siege and not about SI classes. There are already enough threats about this theme.


jumping bombers in the windows + only 2 animists + maybe disease and everyone in the ram is dead.
do u realy think its so easy to handle with shrooms or dont u just want them to get nerfed for ur own advance ?
it is not possible believe me
openfield its no problem , but we r talking about keepfights

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massivmampfer
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Postby massivmampfer » Mar 24, 2009 18:21

Then i really wonder why some mid groups are able to take a keep against the mentioned casters then. Maybe you should get some casters yourself :).

"do u realy think its so easy to handle with shrooms or dont u just want them to get nerfed for ur own advance ? "

Yes and no. I dont want them to get nerfed for my own advantage. If there is some patchnote that would make the animist weaker it would be ok of course but not for my own advantage.

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Freyor
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Postby Freyor » Mar 24, 2009 18:37

@ massiv

sure its possible , but thats the point , only with trebs !
u cant just use a ram while there r animist inside its not possible, i dont know how or where those (fair (haha) ) animists put the shrooms down , but i know i cant see them and without seeing them i cant attack or cc them
the thing with the trebs is just the reaction of those laming animists&bug-bombers

btw i am sure midd and alb bombers do it the same way , but without those shrooms the dmg from the bombers is healable

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