Effective DPS

If you need support, you can get help here!
User avatar
Melee
Guardian
 
Posts: 5
Joined: Mar 23, 2009 01:00

Postby Melee » Mar 23, 2009 15:41

Hi, i have 16.0 effective DPS on 99qua 16.5 base DPS weapons, seems its incorrect to apply 99% to 50lvl DPS cap which is 16.2 DPS
For 99qua and 98qua effective should be 50lvl cap (16.2 dps) with 16.5 base weapons only with lower quality then 97% u not reach cap 16.2 for 50 lvl

User avatar
mfassben
Eagle Knight
 
Posts: 736
Joined: Jul 23, 2006 00:00

Postby mfassben » Mar 23, 2009 16:22

I guess your weapon isn´t repaired then ;)
<img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">

User avatar
Melee
Guardian
 
Posts: 5
Joined: Mar 23, 2009 01:00

Postby Melee » Mar 23, 2009 20:37

rr affects effective DPS?
i mean that cap for lvl 50 is 16.2 DPS and qua shoul be applied to base (eg 16.5) not to clamped (16.2) and then if effective (for 16.5 and qua 99 will be 16.33) should be reduced to cap (16.2)

User avatar
H-Man
Volunteer
Volunteer
 
Posts: 684
Joined: Sep 03, 2008 00:00

Postby H-Man » Mar 23, 2009 20:50

behaviour on uthgard is livelike. you get the advantage of 16.5 dps weapons at RR5 - till then, they are like 16.2 dps
Henrir, Hyrkon, Hrungar & Hiormon Bruagh.

User avatar
Melee
Guardian
 
Posts: 5
Joined: Mar 23, 2009 01:00

Postby Melee » Mar 23, 2009 21:11

i have doubts only about aplying qua factor
look here
http://camelot.allakhazam.com/eff_dps.html

User avatar
Melee
Guardian
 
Posts: 5
Joined: Mar 23, 2009 01:00

Postby Melee » Mar 23, 2009 22:02

mb ur right just found here
http://support.darkageofcamelot.com/kb/ ... php?id=442
this part
--------------------------------------------------------
- More information has been added to the Shift-I Info window for weapons. You now see:
Base DPS
Clamped DPS
Quality
Condition
Effective Damage

Where the Effective Damage is the Clamped DPS multiplied by the Quality and Condition factors.
-------------------------------------------------------

so min(maxDPS,baseDPS)*qua*con
not min(maxDPS,baseDPS*qua*con)

just remebered that 98% qua legendary was valuable becouse of 16.2 effective dps
mb my mind confuses me)


Return to Support

Who is online

Users browsing this forum: Google [Bot] and 11 guests

Wednesday, 14. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff