the spiritmaster pet need nerff

Talk about your RvR experience here
nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Mar 18, 2009 12:34

10/12 hits intercepted by SM pet today

starting to record my SM encounters because i seriously believe this intercept chance is wrong

User avatar
Phileas
Gryphon Knight
 
Posts: 370
Joined: Aug 18, 2007 00:00

Postby Phileas » Mar 18, 2009 15:21

unless you manage to produce a 1000 hit sample in a row it wouldnt prove anything

i sometimes have 4 resists against my lifetap in a row... which also should be near impossible but it happens

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Mar 18, 2009 19:48

problem is i seem to get these "unlucky" streaks more than just a few times

but maybe u will be kind enough to test with me? ;)

User avatar
Phileas
Gryphon Knight
 
Posts: 370
Joined: Aug 18, 2007 00:00

Postby Phileas » Mar 18, 2009 19:59

1000 hits? nah ^^

we can test whenever we meet though ;)

i feel like im always having those unlucky resists at the worst times as well (me vs darkblue, both at 5%, i do quickcast lifetap, resist... me vs xelariaen, i do root, resist, qc root cos he's hitting me, resist ^^... i could continue like that for a long time ^^)

on the other hand i have the feeling that every cast from enemy casters hits me ;)

guess its sometimes a matter of perception and sometimes just real bad luck


im not saying its impossible that there is still an error but after all the tests that were done when pets WERE bugged i dont think that exactly the one bug that was most thoroughly tested has remained...

User avatar
Thorberg
Myrmidon
 
Posts: 94
Joined: Oct 18, 2007 00:00

Postby Thorberg » Mar 19, 2009 12:33

@Nixian, I often have series with more than 10 hits by an enemy/mob without any intercept.
This issue was discussed in multiple other threads on the buggy (?) random generator.
On Uthgard the random is always in series.
E.g. with SM either the pet intercepts everything or nothing.
The hit/hit/hit/hit/hit/hit/intercept/intercept/intercept/intercept/intercept/intercept pattern is the standard
<img src="http://metty.the-bart.org/other/daoc/sig.php?name=Voras&s=1">

Rontti
Myrmidon
 
Posts: 72
Joined: Feb 02, 2009 01:00

Postby Rontti » Mar 19, 2009 13:52

Thorberg wrote:On Uthgard the random is always in series.
E.g. with SM either the pet intercepts everything or nothing.
The hit/hit/hit/hit/hit/hit/intercept/intercept/intercept/intercept/intercept/intercept pattern is the standard


I've noticed this same thing when crafting. While making some quick-to-make trinkets, 1-2 seconds build time I always get 5-10 items in a row of identical quality. I started wondering why I made 7 masterpieces in a row and noticed the same goes for all other qualities too.

User avatar
Runis
Eagle Knight
 
Posts: 791
Joined: Feb 17, 2007 01:00

Postby Runis » Mar 19, 2009 14:09

Rontti wrote:I've noticed this same thing when crafting. While making some quick-to-make trinkets, 1-2 seconds build time I always get 5-10 items in a row of identical quality. I started wondering why I made 7 masterpieces in a row and noticed the same goes for all other qualities too.


Some items stack in slots of 10, like trinkets, and they cant stack unless they are same quality.

I guess this is kinda bug , it should be random quality and should stack on the same slot as its quality. But who cares about trinkets, there are more important things to do..

User avatar
salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Mar 19, 2009 14:11

has nothing to do with the random generator.

hinges stack - you will notice that once you start a new stack the quality will change and stay the same until the next stack. quality doesn´t affect hinges in any way - so that has nothing to do with sm pets at all.

afterall hinge quality has no affect at the game at all . price is the same and you won´t craft any better :P

Rontti
Myrmidon
 
Posts: 72
Joined: Feb 02, 2009 01:00

Postby Rontti » Mar 19, 2009 14:47

salbei wrote:has nothing to do with the random generator.

hinges stack - you will notice that once you start a new stack the quality will change and stay the same until the next stack. quality doesn´t affect hinges in any way - so that has nothing to do with sm pets at all.

afterall hinge quality has no affect at the game at all . price is the same and you won´t craft any better :P


Yea yea, I know it has no effect on anything, but the client still gives them some quality. I never thought it would be because of stacking.

Ignore me, Ill go back to my box now.

User avatar
massivmampfer
Phoenix Knight
 
Posts: 1387
Joined: Feb 06, 2006 01:00
Location: Hibernia (Bremen)

Postby massivmampfer » Mar 19, 2009 17:48

@ Random generator:

Its no bug. I observed such phenomens in other branches and games too and it seems to be a "random" problem at all, as "generated randomness" is generated and no real randomness. I dont think that such a problem will ever be solved.

And the other way round...how often did you noticed that you just hit dozen times in a row? Most people dont notice because they accept it as normal to be lucky.

User avatar
panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Mar 19, 2009 21:36

i notice often resist chains too...

with guards on keep ( orange ) my new record is 8 resists with dot in a row.
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Mar 19, 2009 23:30

massivmampfer wrote:@ Random generator:

Its no bug. I observed such phenomens in other branches and games too and it seems to be a "random" problem at all, as "generated randomness" is generated and no real randomness. I dont think that such a problem will ever be solved.

And the other way round...how often did you noticed that you just hit dozen times in a row? Most people dont notice because they accept it as normal to be lucky.


usually i go back and check if i died to / killed someone fast

Previous

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 63 guests

Thursday, 15. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff