the spiritmaster pet need nerff

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nixian
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Postby nixian » Mar 15, 2009 14:29

Psiho wrote:I'm not the one denying anything, the people playing a class who can kill every other class ingame using the "because they're a solo class" excuse then saying they're not well off are in denial.


okay agree - our s/c debuff is bugged / OPed atm - but anything else than that - not really

and tbh i often loose 1v1 fights - even against casters - they just need to know what to do / run charges+pots / be a bit lucky

any of those things can easy get me killed

so stop QQing and deal with the fact that assassin are 1v1 SOLO designed classes - the fact that we can kill 2/3 of all people 1v1 is also that almost all stealthers out here runs charges, pots, etc. when they are solo and 1v1 - which most casters/tanks/supports/whatever doesnt run when they are out

and thats a fact tbh - I win over a LOT of classes cuz i get them before they buff up

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Psiho
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Postby Psiho » Mar 15, 2009 15:40

nixian wrote:
Psiho wrote:I'm not the one denying anything, the people playing a class who can kill every other class ingame using the "because they're a solo class" excuse then saying they're not well off are in denial.

stop QQing and deal with the fact that assassin are 1v1 SOLO designed classes


Lol didn't take you long did it. Impressive.

nixian
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Postby nixian » Mar 15, 2009 16:58

Psiho wrote:
nixian wrote:
Psiho wrote:I'm not the one denying anything, the people playing a class who can kill every other class ingame using the "because they're a solo class" excuse then saying they're not well off are in denial.

stop QQing and deal with the fact that assassin are 1v1 SOLO designed classes


Lol didn't take you long did it. Impressive.


please name what else is bugged about assasins?

PA dmg? hmm no
poison dmg? hmm no
DW dmg? hmm no
defence abilities? hmm no

plz name what is so omfg OP about assasins?

we are designed to do high positional dmg + poison dmg - a solo toon which is supposed to win 1v1s - just like a druid is supposed to grp, buff, heal etc. you cant say that the whole: we are solo class - isnt a valid point.. just like u wouldn't argue that druids doesnt need dot love because omg they just suck against assasins - because thats not their design

geez sometimes i wonder where people get their blindness from

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Postby Zarkor » Mar 15, 2009 18:02

WTH are you complaining about anyway Psiho (specificly)? >.<

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panachier
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Postby panachier » Mar 15, 2009 18:37

@nixian.

first we could complain about defence abilities that are buged and dot damage that is based on ToA HP...

but the main problem with stealther is they are useless... will never be able to do other thing than adding or killing a solo target once every5 minutes.

they can't be grouped cause they are weak in group, even 4 stealther vs 2 group chars will loose.

they are just to be solo and stay weak even at high rank. except that they can pop when they want and leech some RPs on a target they fear alone.

you'll answer me " hey i want to be a solo char, i am not forced to play in group, i enjoy to play alone"

but in such case
why don't really play solo in place of adding?
why not roll a class that can be good solo even versus multiple targets?

i think if uthgard wanna be a bit different and improve solo/small rvr, the solution is not in deleting ToA classes that are fair , but deleting stealthers classes that makes the fights unfair.
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Zaraki
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Postby Zaraki » Mar 15, 2009 19:06

panachier wrote:the solution is not in deleting ToA classes that are fair , but deleting stealthers classes that makes the fights unfair.



You mean SI classes.
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Postby Gerbald » Mar 15, 2009 19:36

panachier wrote:(...)deleting stealthers classes that makes the fights unfair.


The Problem here is, that you seem to think, that DAoC RvR is all about fair fights.

News for you: It is not :P

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Psiho
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Postby Psiho » Mar 15, 2009 19:40

nixian wrote:plz name what is so omfg OP about assasins?

I never said assassins were OP, I said they're well off.
Zarkor wrote:WTH are you complaining about anyway Psiho (specificly)? >.<

Nothing really.

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Raton
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Postby Raton » Mar 15, 2009 20:20

What's the link between assassins and the topic "spiritmaster needs nerf"? :-|

I think the thread is going off topic, guys! ;)
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nixian
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Postby nixian » Mar 16, 2009 09:34

Raton wrote:What's the link between assassins and the topic "spiritmaster needs nerf"? :-|

I think the thread is going off topic, guys! ;)


link: SM = caster and assasins are omfg OP against them it seems

@pana - ya cuz all stealthers are adding noobs that cant do anything solo so all they do is add xD
/sarcasm off

@psiho if ur not complaining what the h... are you then doing when you say:
I never said assasins were OP, I said they're well off

and wtf does that mean anyways?

@pana again - how are their defense abilities bugged? evade 7 + high dex/qui gives those defense abilities (may i mention that evade is our ONLY defense mechanism?
- dot dmg based on toa HP - everything is based on TOA HP pana - u play a caba - doesn't your dots base on the same HP? or lifetaps?
lame argument m8

and saying my NS cant deal with multiple targets at once - it can - why do u think i take up duo casters a lot? even duo stealthers too because i like a challenge even tho im pretty sure to loose - the duos isnt a problem - the problem is when theres 3+ ;)

and saying a solo NS/SB/INF is weak at higher RR seems rather much like BS when ur actually agreeing with the guys saying assasins are OP because they can kill most in a 1v1 - actually ur saying that they are OP and gimp at the same time

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Postby panachier » Mar 16, 2009 13:33

nixian you seems to have problem with logic.

first defence is bugged cause evade rate affected by detaunt style ( defence bonus)

based on ToA HP...? yeah sure but the cast speed is not ToA, it's even not ToA... fighters have not the bonus from ToA to deal much damage. and casters can't increase dot damage as a stealther can do with RA that are based on ToA.

some people can think that stealthers are OP cause they inc without a chance to react but as i said they'll be always weak cause they can't do lot of things... even 4 stealthers are weak ... if you roll a fg of stealthers, that ll be free RPs for a group of 3/4 players.
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nixian
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Postby nixian » Mar 16, 2009 13:42

panachier wrote:nixian you seems to have problem with logic.

first defence is bugged cause evade rate affected by detaunt style ( defence bonus)

based on ToA HP...? yeah sure but the cast speed is not ToA, it's even not ToA... fighters have not the bonus from ToA to deal much damage. and casters can't increase dot damage as a stealther can do with RA that are based on ToA.

some people can think that stealthers are OP cause they inc without a chance to react but as i said they'll be always weak cause they can't do lot of things... even 4 stealthers are weak ... if you roll a fg of stealthers, that ll be free RPs for a group of 3/4 players.


me and ronia? did a test with the detaunt style and tbh i couldn't see much difference in evade chance but who knows maybe i'm just blind

btw ty pana ;) you've given me some excellent quotes for my movie

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Postby massivmampfer » Mar 16, 2009 14:25

@ Panach: Isnt detaunt supposed to increase the own defense? Besides Str/Con Debuff on enemies also increases your Evade Rate. Or are you refering to a bug that was mentioned a while ago, detaunt increasing evade over 50%?

Offtopic: GZ Nixian to 5l0 :)

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salbei
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Postby salbei » Mar 16, 2009 14:31

jesus christ ! close this please :roll:

thread got hi-jacked to oblivion

read the subject before you post please 8O

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panachier
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Postby panachier » Mar 16, 2009 15:07

detaunt should increase the miss chances, not the evade rate
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