the blockrate

If you need support, you can get help here!
User avatar
Barri
Warder
 
Posts: 17
Joined: Nov 13, 2006 01:00

Postby Barri » Mar 06, 2009 07:57

i have a question about the blockrate. I believe that my lvl43 pala with mob3 block not as best he could?

User avatar
Raton
Myrmidon
 
Posts: 196
Joined: Mar 03, 2007 01:00

Postby Raton » Mar 06, 2009 12:07

What is the question? :-|
<img src="http://metty.the-bart.org/other/daoc/sig.php?name=Ratonne&s=29"><img src="http://metty.the-bart.org/other/daoc/sig.php?name=Ratempo&s=29">

User avatar
Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Mar 06, 2009 13:54

He means that: he wants to know that if he should be blocking More often.
that he has MoB3 but even with that RA he isnt blocking as much as he wishes. Or thinks he should.

I would need to agree my Hero has MoB3 atm and it seems the Block rate is not as good as in live.

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 06, 2009 14:08

Blockrate is currently is lower than on live. We investigate that. The formula is quite difficult to figure out.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Rontti
Myrmidon
 
Posts: 72
Joined: Feb 02, 2009 01:00

Postby Rontti » Mar 06, 2009 14:33

Blue wrote:Blockrate is currently is lower than on live. We investigate that. The formula is quite difficult to figure out.


Would it be possible to stick this info somewhere, since there seems to be a lot of confusion about the issue?

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 06, 2009 14:38

No, doesnt make sense. Same applies to parry rate and lots of other things.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Mar 06, 2009 15:02

welp so far

in Melee combat with 50+14 shield and MoB3 My rate of Blocking is 5%-10% this is with one handed or Large weapon users. it should Be at least 48%


In range combat scouts/hunter my block rate is only 7%-10% where it should be at least 73% ^^

this dont count in the dex factor but in live I never been hit by a scout or hunter with a bow. and same with the people i blocked for.


If there is anything i can do to help just let me know ^^ I played Bodyguard in live as my main char ( shield hero )
If you like I'll start posting some pics of some of the fights. to show the rate of blocking.

ty for trying to figure it out blue :+)

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 06, 2009 15:16

5%-10%? You must be joking. In our tests with similar setup we had 25%-60% (depends strong on target level) on Uth. I guess you calculate blockrate wrong. ( some first tests of a GM http://img224.imageshack.us/img224/3365 ... estfs9.jpg )

Btw a GM can printout the blockrate you have in exact numbers if you want to know it.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Mar 06, 2009 15:31

nope ^^ just did a few fights last night and tonight only blocked with my shield 1 out of 10 maybe 15 hits....

in one fight I evaded more then blocked lol

the Block rate calc that i remember is base is 5%+ sheild 1/2+MoB= rate of blocking. +25% if its ranged attack.

If i gave you the time I played can you pop of the records of the last few fights blue?

the range attack is from when i was in thid a few days ago i havent ran into a hunter/scout yet sence i hit 50 with him

User avatar
Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 06, 2009 15:46

Like I told you, you calculate blockrate wrong. You must know that block has only a chance when EVADE and PARRY checks are passed. The more you evade the more seldom you will block.

EVADE -> PARRY -> BLOCK -> MISS thats the order of resolution.

If you would have 95% evade rate, it doesnt mean you have 5% blockrate. The blockrate is the rate at which attacks will be blocked that come through the other defenses. That means you can only set hits and misses into relation with blocks.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Mar 06, 2009 16:09

I'll keep that info in mind the evade/parry/block. rates.

i understand that my hero has about evade 5%+dex/quick and my parry has a 20%+dex and my sheild has a 48%+dex

and from what you been telling me it should go in that order. and that none in the past will lower my shield block rate.

but even if i add all 3 evade/parry/shield VS amount of hits taken.
I get hit alot more often then one of those defence skills above goes off.

but i must add that i just hit lv 50 and only had 7 differnet 1vs1 matchs and just maybe out of those fights i just got the crap luck from those :+)

only reason why i complain i dont get the same Fealing with my defence here then i had in live. it feals like i didnt put any points into shield or MoB.

all in all tho the only reason why i made a S/S hero here on uthgard was for Legion runs ^^

User avatar
salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Mar 06, 2009 19:07

might help if you add what you fought.

lvl difference,buffs/debuffs,dual wielding,taunt/detaunt being used ...

the blockrate needs some investigation , but its not that easy to figure out what is wrong with it. it´s been reported a couple times over the years i play here.maybe now somebody can find the missing link.

the blockchance is way too low , but as long as nobody has a clue why exactly it will be hard to fix i believe. if we could pinpoint what is working and what not we might get somewhere. afterall blocking is very complex.

i´ve figured out that the blockrate vs blue con mobs is a lot higher than red mobs for example during pve. nothing wrong there , so that is working as intended.

blocking vs dual wield classes is a lot harder than blocking vs a 2hander.
working as intended aswell.

from my observation the blockrate against arrows seems to be correct.don´t even have to engage an archer and still block most of the arrows when your got a decent shield spec.

but somehow the chance to block melee attacks seems to be off whatever you do.maybe every attack is considered as a dual wield attack and halves your blockchance no matter what. just a wild guess.

when i get active guard vs a savage the blockrate seems to be correct aswell after the h2h weapontype got its dual wield ability stripped.

can imagine that you flag offhand weapons etc as a dual wield weapon.maybe all the formulas are correct but only certain weapontypes are considered as dual wield weapon, even if they aren´t supposed to.

not sure about the pve blockrate. could be the same thing.

afterall i got no clue about how things work here , can just guess.

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Mar 06, 2009 19:44


User avatar
salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Mar 06, 2009 20:29

the formulas are well known. couple people already posted em so far (including myself). afaik they they are build in 1:1 , but something outside of this is causing problems.

User avatar
Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Mar 07, 2009 01:36

with the formula above

evade/parry/shield

and say if i have these as base chances to block vs a onehanded or LW user

Evade1=5% Parry 28+14+MoP(2)5+5%base=31% and Shield 50+14+MoB(3)+base5%=47%

evade5%/pary31%/shield47% not adding dex/quick factors or VS there WS

if i do my math right it should go in this order ^^

out of 100 hits evade on average will block 5/100
out of 95 Hits Parry will block 29.5/95
out of 65.5 Hits Shield will block 30.5/65.5

leaveing a 35% of being hit by a onehanded/lw user
so overall (BASE) defence vs yellows is around 65%

now sadly i dont know the info about what a WS/str/dex/weapon spec might factor into those numbers. ( i wont bother with lv because im lv 50 ^^ )

but with my bad luck my Defence VS onehanded/LW users is maybe 20-25% ( as I brought out above i've only seen a 10% rate from my shield ) is what i see my defence score atm. 2 some times 3hits out of 10 attacks are being evaded/parryed or blocked ^^
where it should be closer to 5-7hits out of the 10. Again only VS onehanded/lw users ^^

now trying to put that "So Called Fourmla" into a math on the Comp and Coding it all in i wouldnt have the first clue lol

Puttin that math that mythic gave is alot easyer on paper then coding it ^^

Next

Return to Support

Who is online

Users browsing this forum: No registered users and 7 guests

Monday, 07. July 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff