About rvr change...

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Salidor
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Postby Salidor » Mar 05, 2009 07:33

with a 5 pet cap with animists then to make it fair

give those pets Stun. boost there damage 10% and make there range 1500.

as for thrugs

cap there pet casting to 5 max pets make the casting range down to 1500 and lower there damage out put down to 5-10%

Spirit masters have there Pets HP jump down 50% more when they intercept a attack they take the Full amount and they can only intercept 20% of the time. and make it so that if the SM is under attack even if the pet intercepts the caster is rupted.

Come On.... if you wana ****** about one class theres others that are OP in there Own away. I can give an example of almost Every Class that Can be OPed.
----------------------------------

Animists only got one thing going for them is -Keep defence- you kill that you kill the class.

aye having one animist able to cast 15-20 pets is alittle OP. but think of it this way

Animist pets are weak to CC and Fire. are on a 2 min timmer. there range is 1000. if animist keeps getting nerfed no one will ever play them. animist arnt great for 8 man or Zergs for roaming. its only if they get the time to set up that they become a threat. i watched a Smart group of Mids roll 3 animists with a druid and bard camping HMG and they had over 20+ pets out lol.

if Nerfs like this keeps happen Solo Animist will be hurt. and wont beable to play Solo if they wish, unlike most classes Can.

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Zippity
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Postby Zippity » Mar 05, 2009 12:23

The animist pets are supposed to be neutral to all damage types =(


I would have to agree with salidor in the sentiment there. It is a bit tiresome to see folks continuously propose double standards for play, even if their intentions are not disingenuous. People are entitled to their opinion though. With that said, my personal opinion is that if this server is to go down the route of 'custom tweaking' of game play mechanics then it should do a complete overhaul of the game from the ground up instead of picking on individual classes/realms etc to "tweak." Otherwise you get into these nitpick discussions as found in this thread along with many others. Such things really tick off people like me who try to help make the game at least some what resemble how the actual live server handles/handled things to produce a playing environment where someone can come in and say "hey this is just like how I remembered the game when I used to pay mythic to play!"

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panachier
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Postby panachier » Mar 05, 2009 13:49

animist doesnt need shrooms to solo...

if you cast 2 DD bomber followed by a root bomber take some range, (maybe cast one or 2 shrooms to be sure) then spam 4 or 5 more bombers, you'll kill lot of people.

and at least that's not just camping but real solo rvr
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salbei
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Postby salbei » Mar 05, 2009 19:35

you can´t kill ****** with these bombers as they are right now

http://img48.imageshack.us/img48/3998/sshot044.jpg

substract 50% resists and you see the best "nuke" in the game turned into the worst.

8 bombers on an unbuffed infi and he´s on 50% hp :roll:

they don´t crit - and currently acuity doesn´t affect em at all.

the lvl50 bomber does 75% damage from the lvl45 baseline lifetap at a much slower castrate ^^

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Blue
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Postby Blue » Mar 05, 2009 19:41

Was that display bug for RA level always there?
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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salbei
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Postby salbei » Mar 05, 2009 20:04

just respecced ra´s without relogging. it´s a normal display error. after relogging it will appear normal again.

got it on other shards too , so i don´t think it is fixable.

artex
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Postby artex » Mar 05, 2009 23:34

salbei wrote:just respecced ra´s without relogging. it´s a normal display error. after relogging it will appear normal again.

got it on other shards too , so i don´t think it is fixable.


purga didnt had that error so its fixable

Stahlhagel
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Postby Stahlhagel » Mar 06, 2009 09:11

don´t wake the lion! 8O

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Murax
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Postby Murax » Mar 07, 2009 03:41

just remove SI=no complains about classes... I don´t remember any QQ post in this forum about any classic class. (beside of flurry :-) )

Just think of the time, you´ll save with not finishing all SI classes.

Rontti
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Postby Rontti » Mar 07, 2009 08:28

Murax wrote:just remove SI=no complains about classes... I don´t remember any QQ post in this forum about any classic class.


It'll start right away if the SI classes are removed.

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Phileas
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Postby Phileas » Mar 07, 2009 13:53

Murax wrote:I don´t remember any QQ post in this forum about any classic class


i do.
just look for "spiritmaster pet" and you will get the joy of a lot of whining even after it was fixed ^^
i guess i really was the only person so stupid to always run with the highest pet :D

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panachier
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Postby panachier » Mar 07, 2009 14:57

Murax wrote:just remove SI=no complains about classes... I don´t remember any QQ post in this forum about any classic class. (beside of flurry :-) )

Just think of the time, you´ll save with not finishing all SI classes.



i complain much more about useless stealthers than any SI class... but maybe is it due to the way stealthers play on uthgard
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nixian
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Postby nixian » Mar 07, 2009 15:37

panachier wrote:
Murax wrote:just remove SI=no complains about classes... I don´t remember any QQ post in this forum about any classic class. (beside of flurry :-) )

Just think of the time, you´ll save with not finishing all SI classes.



i complain much more about useless stealthers than any SI class... but maybe is it due to the way stealthers play on uthgard



or because you play a solo caster which is supposed to be insta kill for stealthers? ;)

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panachier
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Postby panachier » Mar 07, 2009 19:07

@nixian
na, it s because most of stealthers add when there is a fair fight, i hate it, if they are alb or enemy...

they are not able to kill anything ( maybe some solo...sometimes) so they have no other choice than adding (you are in nixian, maybe the best to add even when i am solo vs 3 players)... but will never be strong . so that's why i mean they are useless.

and there are very few good stealthers...(and you are not in nixian ;-)) that makes me laught when in a gorup you get a stelather and ask him to use snare poison and he answer " i have not, i use dot and st/c debuff"...
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CalvoHP
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Postby CalvoHP » Mar 08, 2009 08:31

some stealthers have the time to think if the target deserves to be added, at least for me: will always add against the cabby who waits for jugger3 to run, or those who add on 1 vs 1

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