About rvr change...
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i just can agree to duke.. why should there be ANY change if its correct like it is on live?
i know there was a cap of shrroms (15 or so) on live but dunno which patch ! and IF this patch came after the version we are playing on uthgard then there SHOULD not be any change.. and if you should really think about nerfing si classes, cause their dmg can is immense. sure i wont flame about svg.. i also have a si class as main-char.. but for me its just logical.. if its the same as on live there should be no change cause of ppl cant handle this new situation in rvr <img src="http://www.die-webas.de/daoc/sig.php?chars=Blase;Temujine;Hasipupsi;Blaira;Blairo;Ingooo">
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maybe check the shroom HP...
maybe there is a problem there. or at least, it's not adapted to preToA. you need at least 2 DD to kill a shroom that's to much i think. they should be easy kill. (PS: the ae spell is just a joke... just spread a bit your shrooms and they can't be AE) <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">
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Anis are ace in siege and pve but if you're going to downgrade pets, cast speed or HP or whatever, they'll be useless in 8v8. Atm they're only useful if played well, like Salbei. A nerf would make them utter crap.
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Animist need to be fixed, not nerfed. Mushrooms has way too many hp's, an ae dot should kill 'em and this isnt happening. Tangler root is almost unresistible, in a server where even blue mobs resist lvl 50 player spells.
I still didnt join a relic raid, but i wouldnt want meet 4 animist with mcl2 defending a keep/tower with endless pets with more than 1 minute duration for each pet. When does wizard gonna get nearsight on earth magic path and a debuff+nuke on fire line ? Both spells are BASIC stuff on a wizard and still not implemented. -------------------------------------------------------------- When do mid grps gonna have 8 member cap ? |
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ever heard of AE spells / mezz / ae dot? wow no wonder you zerg |
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ever heard of cure mezz? |
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wizzard nearsight was implemented AFTER 1.80 so there will never be a nearsight on wizzy here on uthgard. as fas as i know wizz (ice and fire) has a combined debuff-DD (-15% residebuff on high spells). they have singe debuff-DD and AE-debuff-DD with a debuff duration of 30 seconds. i miss my Lady....
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yay heard about that, weird thing, wonder how a NS can know about that? And if 2 ani shroom farms assist on first target, the target is instant down. PS: I wonder when you see "me" zerging? Must be a wet dream, heh? |
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Maybe you should, you should help midgard and not play only for yourself and your guild like all rw does. Personally i see more tactics in leading an army than leading 8 people into a style spam on bards/sorcs/theurgs whatever. Last edited by Runis on Mar 03, 2009 10:00, edited 1 time in total.
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salbei ure really sad sometimes, qqing about 1 fg mid attacking keep to get back their relic at 3am middle european time when everywhere else can be just evening and i unfortunately been following just from the as chat that there was 1 fg hibs going to defend at same time and got pwned couple of times
gg is good to play an easyrealm..ah no...mid is the easy realm sry mr animist |
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Well Runis, as you like to play solo a lot I prefer 8vs8.
And its not only RW, as you were part of our grp often enough. But I guess this should not get another discussion of the RvR preferences of some players, right? |
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First experience of a RR4-5spec-animist-virgin-shadowblade against an
animist. http://img11.imageshack.us/my.php?image=sshot002.jpg *Zoooooom* instant down Very nice. More animists pls! Will be fun. |
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shut up animist is a class like sm or cabalist pff qqer |
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Animist is realy hard. One savage cant kill you in 1 sec but animist can. And about bonedancer, now he isnt hard for kill. I dont know what can do with animist but ever if you see one camp milegate you ever left, because if you dehide is instant die. This damage cant do reaver, bonedancer, savage, valew.
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just dont hit him if u see his 20 shrooms around...u are a stealther, u can choose by urself -.- same for all other QQers. animists are good campers (but thats it!). if u dont have a cc or heal in grp leave em alone... |
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