What would make you play in Agramon?
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i should have removed that part as it doesnt contain any suggestions anyways
well, yeah i kind of mean bard + at least 2 druids + rest of setup thats why i wrote "perfect" i think thats why we much more often have a fg or even 2 fg of nj-ally running around because we just play, the only reason to log on alternate chars to improve the setup would be losing like 10 times in a row ^^ aaand another edit: another thing that MIGHT encourage people in midgard to go to agramon is that we (the guys you normally see me running around with) don't care if people add in a fight or not if someone asks me "can we add" i say "do what you want to do" i think people with less experience in rvr and coming from the bgs just feel "safer" if they know there's another group around that will help them out if necessary again, just assumptions |
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Thats the reason why "the guys that normally run with you" kill every solo and destroy every 1on1 or 2on2?
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yeah that's true, maybe that's the reason why other realms fed up with rvr and prefer logging out than facing 2 groups. and much more if you know that some of the people in the groups are originaly from your realm and changed realm cause they fed up with being zerged... <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">
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the NF are soooooooooooooooooooooooooooooooooooooooooooooooo big...
is agra the only rvr zone where all 3 realms can enter? if not, why do you insist on 1vs1 in such a small zone? FYI 1vs1 was NEVER the basis for realm balance. the ultimate goal of DaoC right from the start was massive scale (yes, 200+ beating each other up was considered massive when daoc came out) RvR, keepfights, battle over relics (which i miss - just as much as the OF). |
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Because there is only a bonus for Agramon?
![]() I dont mind if solos join a fight to make it more balance. But i hate to get farmed 20 times a day by a FG. Seems that many player on Uthgard seek "easy rps" and not a nice fight. That would explain infis farming our lvlers and if they get wiped often, they camp with healers their milegate... ![]() |
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Well usually I don't cry about adders, it's part of the game even if I don't like it, but come on, in the last days I had situations where there were no mids around and suddenly 4 fgs sticked come out without knowing if there is any enemies around...
So yes, in that case there are more mids in rvr because the few people who were there log out ^^ Btw I've never seen NJ ally fg without at least 2 healers + shaman but I must be unlucky :p (I mean when you run with 8, of course that doesn't really matter if you are 24 vs 8...) I am assuming direct control.
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Thats true. In play often from 12:00 to 14:00 in Agramon to avoid the Zerg. In general there are no Mids, until 8-xx Mids suddenly enter there...
Most of them i havent seen in 1 year RvR solo/duo/trio. |
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guys, i was just making suggestions why there might be more midgardians in rvr, if you wanna turn this into your "zerg-whine-thread" go ahead, it won't help you any because the people i run with much more often go out in small grps up to fg than we have a zerg
but as i said, go ahead, be ridiculous and cry like you've never cried before btw pana i didnt say that its always good but people asked why there are more mids, those were my suggestions maybe, if it's all THAT bad as NJ ALWAYS runs with at least 5 fgs in agramon you should check if there are people in your realms that would enjoy such way of playing... tbh i dont think that midgard is the only realm with such people |
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not sure if ive only seen mids zerg but its the truth about only seeing albs untill we hit later hours ![]() and btw: rofl at albs camping their MG to lvl their lowbies on enemies xD so fun when we finally get 2-4 solo stealthers there to take you all out at once instead of 1 or 2 at a time xD but how to get more people in agra: make good hotspots for when low pop - and good get-away-from-zerg areas when theres really high pop |
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thats one thing i can second im getting the feeling that for the population and rvr activeness we have now, agramon seems a bit small thats one of the reason why i practically stopped going solo, you just cant avoid getting run over by groups if there are some (well unlike stealthers i cant ^^) |
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OFF-TOPIC: I think you're thinking somewhat like I am, however I feel that your solution really isn't as effective as u think it will be. It will create 1 new zone to lvl (while the zone currently is fine, just don head there before 35+). Which won't change anything for lower levels and will take loads of staff effort to re-implement all that they worked so hard on. One of the main problems is not Sheeroe. Actually, not Sheeroe at all if u ask me, Sheeroe has some nice levelling spots and is filled entirely with mobs. I see 2 other problems in Hibernia though: - People don't know enough about Classic zones! There are so many ppl I grped with that only knew the dungeons or even almost nothing at all cus they haven't really played hib or hib classic. - Some classic zones are UNDER-populated or just not suitable for real levelling. To level, you need decent spawns of groups of mobs of about the same con, certainly when you want the benefit of a campfire. I'm talking about zones like: Connacht (for lvls 10+), Cliffs of Moher, Valley of Bri Leith (this one's really useless to XP in although it is such a beautiful zone!), Silvermine mountains, Shannon Estuary, ... Seriously, I love classic Hibernia with whole my heart and I just can't get enough of the adventuring trips trying to see as much of the landscape and new things as possible, I try to discover the far outskirts of every zone to encounter new things and views. Classic Hibernia is such a beautiful realm, it just keeps being amazing and charming at the same time. Sheeroe Hills is only like 1/15th of Hibernia you know ![]() Anyway, I'd suggest making new and worthy spawns in underpopulated zones. Like in Shannon Estuary where there's a whole area where in the early days only starter mobs were, which are now replaced by lvl 30ish mobs. (However there are still bugs!! Some mobs haven't been raised in lvl yet so you suddenly encounter a few greys between the reds/purps, which is rather annoying when they have the same name and looks). There's so many places unused in Hib that I would love seeing populated with some wicked monsters. This could also help the expanding population to spread out a bit and making it more fun for people to level and explore Hibernia's beauty ![]() I believe it's time to start using the whole realm and open player's eyes to what the classic game has to offer! DAoC Classic is more than Mularn/Cotswold/Mag Mell + Dungeons!!! |
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@zarkor
there is a much faster and easier solution to what you said about leveling. add a channeler to innis and make it a target to port to. you can port tnn/mm/dl - all areas where you can walk to in 5 mins. south hibernia is a real good place to level - but getting there is a whole other thing. building a group in innis - good luck. convincing a group you made somewhere else to move all the way to the south - good luck. |
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Well actually i think its vice versa..
Its not mids killing RvR , but Albs and Hibs. RvR is not supposed to die because u participate. But it dies when u dont! Its a nice thing if alot people go agra for RvR. Each realm has the power to build 2fg++. But most progamer albs and hibs wont take any random people or lows ^^. So the totalnumber of available players is fairly reduced. So instead flaming about people that DO RvR, you should rather pick your own nose. And motiviate people to join you in Agramon. Encourage them, dont hesitate to group "random" people. I know alot people that rather log out than group random people =) And Zerg can be fun. Yesterday i had some great time there. Greetz Nes Inactive
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if forcing you to group with two dozen people is fun for you - fine . i prefer to log.
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Same here. And yes, it's fun a lot of people in Agra rvr, but running sepparate, not going sticked and zerging all they can. It's ok someday fight zerg vs zerg, but not all days the same...
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