What would make you play in Agramon?

Talk about your RvR experience here
User avatar
Phileas
Gryphon Knight
 
Posts: 370
Joined: Aug 18, 2007 00:00

Postby Phileas » Jan 28, 2009 02:37

i should have removed that part as it doesnt contain any suggestions anyways

well, yeah i kind of mean bard + at least 2 druids + rest of setup
thats why i wrote "perfect"

i think thats why we much more often have a fg or even 2 fg of nj-ally running around because we just play, the only reason to log on alternate chars to improve the setup would be losing like 10 times in a row ^^

aaand another edit:
another thing that MIGHT encourage people in midgard to go to agramon is that we (the guys you normally see me running around with) don't care if people add in a fight or not
if someone asks me "can we add" i say "do what you want to do"
i think people with less experience in rvr and coming from the bgs just feel "safer" if they know there's another group around that will help them out if necessary

again, just assumptions

User avatar
Ronian
Phoenix Knight
 
Posts: 1556
Joined: Jan 12, 2008 01:00

Postby Ronian » Jan 28, 2009 02:55

Thats the reason why "the guys that normally run with you" kill every solo and destroy every 1on1 or 2on2?

User avatar
panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Jan 28, 2009 03:04

aaand another edit:
another thing that MIGHT encourage people in midgard to go to agramon is that we (the guys you normally see me running around with) don't care if people add in a fight or not
if someone asks me "can we add" i say "do what you want to do"
i think people with less experience in rvr and coming from the bgs just feel "safer" if they know there's another group around that will help them out if necessary


yeah that's true, maybe that's the reason why other realms fed up with rvr and prefer logging out than facing 2 groups. and much more if you know that some of the people in the groups are originaly from your realm and changed realm cause they fed up with being zerged...
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

User avatar
BlackCougar
Eagle Knight
 
Posts: 589
Joined: Dec 30, 2008 01:00

Postby BlackCougar » Jan 28, 2009 03:07

the NF are soooooooooooooooooooooooooooooooooooooooooooooooo big...

is agra the only rvr zone where all 3 realms can enter? if not, why do you insist on 1vs1 in such a small zone?

FYI 1vs1 was NEVER the basis for realm balance. the ultimate goal of DaoC right from the start was massive scale (yes, 200+ beating each other up was considered massive when daoc came out) RvR, keepfights, battle over relics (which i miss - just as much as the OF).

User avatar
Ronian
Phoenix Knight
 
Posts: 1556
Joined: Jan 12, 2008 01:00

Postby Ronian » Jan 28, 2009 03:15

Because there is only a bonus for Agramon? :roll:

I dont mind if solos join a fight to make it more balance. But i hate to get farmed 20 times a day by a FG. Seems that many player on Uthgard seek "easy rps" and not a nice fight.

That would explain infis farming our lvlers and if they get wiped often, they camp with healers their milegate...

:roll:

User avatar
Hedra
Eagle Knight
 
Posts: 1002
Joined: Mar 14, 2007 01:00

Postby Hedra » Jan 28, 2009 03:16

Well usually I don't cry about adders, it's part of the game even if I don't like it, but come on, in the last days I had situations where there were no mids around and suddenly 4 fgs sticked come out without knowing if there is any enemies around...

So yes, in that case there are more mids in rvr because the few people who were there log out ^^

Btw I've never seen NJ ally fg without at least 2 healers + shaman but I must be unlucky :p (I mean when you run with 8, of course that doesn't really matter if you are 24 vs 8...)
I am assuming direct control.

User avatar
Ronian
Phoenix Knight
 
Posts: 1556
Joined: Jan 12, 2008 01:00

Postby Ronian » Jan 28, 2009 03:25

Thats true. In play often from 12:00 to 14:00 in Agramon to avoid the Zerg. In general there are no Mids, until 8-xx Mids suddenly enter there...
Most of them i havent seen in 1 year RvR solo/duo/trio.

User avatar
Phileas
Gryphon Knight
 
Posts: 370
Joined: Aug 18, 2007 00:00

Postby Phileas » Jan 28, 2009 04:30

guys, i was just making suggestions why there might be more midgardians in rvr, if you wanna turn this into your "zerg-whine-thread" go ahead, it won't help you any because the people i run with much more often go out in small grps up to fg than we have a zerg

but as i said, go ahead, be ridiculous and cry like you've never cried before


btw pana i didnt say that its always good but people asked why there are more mids, those were my suggestions

maybe, if it's all THAT bad as NJ ALWAYS runs with at least 5 fgs in agramon you should check if there are people in your realms that would enjoy such way of playing... tbh i dont think that midgard is the only realm with such people

nixian
Forum Moderator
Forum Moderator
 
Posts: 5450
Joined: May 19, 2006 00:00

Postby nixian » Jan 28, 2009 11:13

Ronian wrote:Thats true. In play often from 12:00 to 14:00 in Agramon to avoid the Zerg. In general there are no Mids, until 8-xx Mids suddenly enter there...
Most of them i havent seen in 1 year RvR solo/duo/trio.



not sure if ive only seen mids zerg but its the truth about only seeing albs untill we hit later hours :)

and btw: rofl at albs camping their MG to lvl their lowbies on enemies xD so fun when we finally get 2-4 solo stealthers there to take you all out at once instead of 1 or 2 at a time xD

but how to get more people in agra: make good hotspots for when low pop - and good get-away-from-zerg areas when theres really high pop

User avatar
Phileas
Gryphon Knight
 
Posts: 370
Joined: Aug 18, 2007 00:00

Postby Phileas » Jan 28, 2009 11:51

nixian wrote:but how to get more people in agra: make good hotspots for when low pop - and good get-away-from-zerg areas when theres really high pop


thats one thing i can second
im getting the feeling that for the population and rvr activeness we have now, agramon seems a bit small

thats one of the reason why i practically stopped going solo, you just cant avoid getting run over by groups if there are some
(well unlike stealthers i cant ^^)

Zarkor
Unicorn Knight
 
Posts: 3710
Joined: Aug 15, 2006 00:00
Location: Antwerp, Flanders, Belgium

Postby Zarkor » Jan 28, 2009 14:42

Cespx wrote:So now lets think why are there so many mid players in Agramon?
I havent played mid so i cant really say anything about it. It would be nice if any member of "most populated" ally from mid could share their knowledge with us.

But i know what disturbs ppl on their way to lvl 50 (at least in hib). It is of course lack of good lvling spots (too low exp maybe also but i'm not the right person to judge it). I'm mostly talking about TOTALY CUSTOM made Sheeroe Hills zone. I've already made a topic about agro changes in this zone but still no response. This is a zone where orange mobs have higher agro range than casters dd so it's totaly unplayable there. Since dragon raid needs really good grp and organisation i dont think we need this "fast-runthrough-preventing mobs agro". It would be truely helpfull cause DF should not be only exping place for higher lvls.

That's my idea for hib.
Please mids post what makes ppl join Agramon RvR in your realm:)


OFF-TOPIC: I think you're thinking somewhat like I am, however I feel that your solution really isn't as effective as u think it will be.

It will create 1 new zone to lvl (while the zone currently is fine, just don head there before 35+). Which won't change anything for lower levels and will take loads of staff effort to re-implement all that they worked so hard on.

One of the main problems is not Sheeroe. Actually, not Sheeroe at all if u ask me, Sheeroe has some nice levelling spots and is filled entirely with mobs.

I see 2 other problems in Hibernia though:

- People don't know enough about Classic zones! There are so many ppl I grped with that only knew the dungeons or even almost nothing at all cus they haven't really played hib or hib classic.

- Some classic zones are UNDER-populated or just not suitable for real levelling. To level, you need decent spawns of groups of mobs of about the same con, certainly when you want the benefit of a campfire.
I'm talking about zones like: Connacht (for lvls 10+), Cliffs of Moher, Valley of Bri Leith (this one's really useless to XP in although it is such a beautiful zone!), Silvermine mountains, Shannon Estuary, ...
Seriously, I love classic Hibernia with whole my heart and I just can't get enough of the adventuring trips trying to see as much of the landscape and new things as possible, I try to discover the far outskirts of every zone to encounter new things and views. Classic Hibernia is such a beautiful realm, it just keeps being amazing and charming at the same time. Sheeroe Hills is only like 1/15th of Hibernia you know ;).


Anyway, I'd suggest making new and worthy spawns in underpopulated zones. Like in Shannon Estuary where there's a whole area where in the early days only starter mobs were, which are now replaced by lvl 30ish mobs. (However there are still bugs!! Some mobs haven't been raised in lvl yet so you suddenly encounter a few greys between the reds/purps, which is rather annoying when they have the same name and looks).
There's so many places unused in Hib that I would love seeing populated with some wicked monsters. This could also help the expanding population to spread out a bit and making it more fun for people to level and explore Hibernia's beauty :P. (Perhaps something like one-time killtasks to explore the new spawns or so.. handed out by people from the local towns.. (which are too seldomly used if u ask me!))

I believe it's time to start using the whole realm and open player's eyes to what the classic game has to offer! DAoC Classic is more than Mularn/Cotswold/Mag Mell + Dungeons!!!

User avatar
BlackCougar
Eagle Knight
 
Posts: 589
Joined: Dec 30, 2008 01:00

Postby BlackCougar » Jan 31, 2009 12:46

@zarkor

there is a much faster and easier solution to what you said about leveling.

add a channeler to innis and make it a target to port to.

you can port tnn/mm/dl - all areas where you can walk to in 5 mins.

south hibernia is a real good place to level - but getting there is a whole other thing.

building a group in innis - good luck. convincing a group you made somewhere else to move all the way to the south - good luck.

jrhadden
Eagle Knight
 
Posts: 938
Joined: Jun 02, 2005 00:00

Postby jrhadden » Jan 31, 2009 13:51

Well actually i think its vice versa..

Its not mids killing RvR , but Albs and Hibs.
RvR is not supposed to die because u participate. But it dies when u dont!

Its a nice thing if alot people go agra for RvR.
Each realm has the power to build 2fg++. But most progamer albs and hibs wont take any random people or lows ^^. So the totalnumber of available players is fairly reduced.

So instead flaming about people that DO RvR, you should rather pick your own nose. And motiviate people to join you in Agramon. Encourage them, dont hesitate to group "random" people. I know alot people that rather log out than group random people =)

And Zerg can be fun. Yesterday i had some great time there.

Greetz
Nes
Inactive

User avatar
salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Jan 31, 2009 14:15

if forcing you to group with two dozen people is fun for you - fine . i prefer to log.

xex
Banned
 
Posts: 102
Joined: Feb 27, 2007 01:00

Postby xex » Jan 31, 2009 14:28

Same here. And yes, it's fun a lot of people in Agra rvr, but running sepparate, not going sticked and zerging all they can. It's ok someday fight zerg vs zerg, but not all days the same...

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 66 guests

Thursday, 15. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff