What would make you play in Agramon?

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mfassben
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Postby mfassben » Jan 26, 2009 16:01

Blue,there have been several sources that indicated that 40% of the actual castspeed of casts or 1 sek is hardcap.And Zippity found out the exact same thing.The one who said 50% is cap was Demiurgo...and he was prooved wrong in the very same topic ;)
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Blue
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Postby Blue » Jan 26, 2009 16:22

mfassben wrote:Blue,there have been several sources that indicated that 40% of the actual castspeed of casts or 1 sek is hardcap.And Zippity found out the exact same thing.The one who said 50% is cap was Demiurgo...and he was prooved wrong in the very same topic ;)

Shav said the cap doesnt exist on live at all. That was the point.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


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Hedra
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Postby Hedra » Jan 26, 2009 16:57

There is a cap on live but it should be impossible to reach it on uthgard because there are no TOA bonus. You need about 380 - 390 (don't remember exactly) dext AND +10% casting speed to reach the cap, which is totally impossible here even with dext5.

On uthgard you reach the 50% casting speed with only 350 dext and that's a bit stupid if you compare the casting speed of an uth caster with any live caster.

So removing the cap casting speed or setting it livelike would be exactly the same, no one will reach it anyway...
I am assuming direct control.

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Psiho
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Postby Psiho » Jan 26, 2009 17:37

Blue wrote:Shav said the cap doesnt exist on live at all. That was the point.


Shavorz ? personal insult removed

H-Man

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Elaeli
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Postby Elaeli » Jan 26, 2009 18:35

Implement OF RAs if you want SI-state. NF RAs are ToA.

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Cespx
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Postby Cespx » Jan 26, 2009 18:41

Psiho wrote:
Blue wrote:Shav said the cap doesnt exist on live at all. That was the point.


Shavorz ? personal insult removed

H-Man


Well yea thanks... And what it has to do with Agramon RvR?...
Please focus on the main problem. Agramon. It is still not solved.

Cespx

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obiwan
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Postby obiwan » Jan 26, 2009 19:23

Elaeli wrote:Implement OF RAs if you want SI-state. NF RAs are ToA.


agree :D

prob in agra is the uthgard community only know 8vs8 and zerg.. no adding no little grps no solos.. just 8vs8 and zerg.. :roll:

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Chaik
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Postby Chaik » Jan 26, 2009 19:34

DanGer666 wrote:sorry man, but what r u complainin about?
1. Mana Problems. MAN, u play a CABA! the one caster on albside who NEVER will have mana-problems, because he owns PET RECYCLE!
2. Leveling Caba: 1. Do it the Hard Way ( RVR-Spec) with body and spirit..
... or.. do it the "better way".. 3 spirit, rest matter. seek a cleri ur levelrange and go n do damage-shield pulls. uh..fast exp.. or.. go solo and do dotruns.
just sooo easy, u seek a alchimist, let him craft u some level 20 or later 30 bottles of invigoration, and thats it. u can run and run and everytime pull 10 mobs .. and whow..ull get level 50 in zero-time..
For the Staff-Problem, just ask in Broad, if someone got a Cabastaff he wont need anymore. Look out who is in Stonehenge-Dungeon, theres a 38focus staff dropping afair.
Alb is the one Newbie-friendliest Realm out there. Many ppl giving away Stuff for free.
3. Melee Range. Yeah, its too high as a caster, and too low as a melee.who cares.
4. Exp. No change will be done to this. There are allready enough bonuses to Exp, just look out for them (10% xp braemar keep f.e. or 25% DF-xp).Everyone else gets 50 with this rate, some even got 50 without any bonus at all.and u play shammy and caba who get so damn fast exp.. nah. .. get real.
5. Mobspawn in DF: its high enough..want 3 sec respawn or what? There are enough Mobs for nearly all levelranges., just advance a bit deeper.
6. Log two Toons. NO, NO, NO. Or..hm.. NOOOOOOOOOOO! This is a non-buffbot server, not in RVR not in PVM. NOWHERE. if u dont like it, go Dol:Storm oder i50. Everyone shall get the same benefits. There are many ppl out there who think they are the greatest Bastards, bc they invested xhundred Euros '(or Dollar) into 2-5 Pc-Systems. And now they want to use these for "ultimate Powergaming".. in case of Uthgard.. forget it!.

Conclusion.
There are some Problems (MeleeRange, Blockrate, Dmg of Bows, and not complete Classic-Chars[while SI-Casters get implemented] and much more) but at all, Uthgard gets better and better. And yes..Agramon is more fun than ever atm.
But theres allways at least one, who does not like the Situation.



Dont know if its necessary to answer to your post since you're reading what you want to read, but I#ll do it...

I wasnt complaining about the power i got while expiing and like i wrote, i'm not new to the game. Even i got a 50 cabba before and i know how it works, thanks for the advice...

Staff problem: I asked, nobody answered ... several times, but i'll watch, if there are people in stonehenge. Dont know much drops in alb since i've played alb with catacombs and darkness rising.

Melee range: I just know the melee range of mobs and its way to high.

Shamy: it isnt the best toon to get exp, cause every group needs max one and if you arent the first or second on your level, who's on, you wont get a group and log out.

DF: advance a bit deeper, with lvl 10-20, when you start in df ^^

more computers: I dont think i'm the "greatest bastard", i just got my computer (still single core) and my notebook i'm using to work (yes, i work), but daoc works on it and i used it on live.


- another problem for me, when i started with uthgard was, that the bd got only one pet, so i decided, not to play my prefered toon.

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Zippity
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Postby Zippity » Jan 26, 2009 21:31

Actually, i never concluded that there was a 50% cast speed cap. In reality i do not believe there is one or at least none observable by myself. I got 300 something dex and no cast speed bonus and i was able to cast nearsight almost instantaneously.

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Psiho
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Postby Psiho » Jan 27, 2009 22:16

Cespx wrote:
Psiho wrote:
Blue wrote:Shav said the cap doesnt exist on live at all. That was the point.


Shavorz ? personal insult removed

H-Man


Well yea thanks... And what it has to do with Agramon RvR?...
Please focus on the main problem. Agramon. It is still not solved.

Cespx


The only problem in agramon are the people there. Other then that it's perfectly fine.

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vangonaj
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Postby vangonaj » Jan 27, 2009 22:32

Psiho wrote:The only problem in agramon are the people there. Other then that it's perfectly fine.


What people are there?^^

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CalvoHP
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Postby CalvoHP » Jan 27, 2009 22:38

vangonaj wrote:
Psiho wrote:The only problem in agramon are the people there. Other then that it's perfectly fine.


What people are there?^^


f.ex. the realm who have no players in agra and suddenly makes zerg takes agra and 3 milegates, when there is no more than 4 players in the other 2 realms, then roam for 15 mins killing solo enemies and log...

so have a nice PvM guys

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Cespx
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Postby Cespx » Jan 27, 2009 23:24

So now lets think why are there so many mid players in Agramon?
I havent played mid so i cant really say anything about it. It would be nice if any member of "most populated" ally from mid could share their knowledge with us.

But i know what disturbs ppl on their way to lvl 50 (at least in hib). It is of course lack of good lvling spots (too low exp maybe also but i'm not the right person to judge it). I'm mostly talking about TOTALY CUSTOM made Sheeroe Hills zone. I've already made a topic about agro changes in this zone but still no response. This is a zone where orange mobs have higher agro range than casters dd so it's totaly unplayable there. Since dragon raid needs really good grp and organisation i dont think we need this "fast-runthrough-preventing mobs agro". It would be truely helpfull cause DF should not be only exping place for higher lvls.

That's my idea for hib.
Please mids post what makes ppl join Agramon RvR in your realm:)

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Phileas
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Postby Phileas » Jan 28, 2009 00:23

I really don't know why there are often more mids in agra than anything else.
One possible reason is probably that we have the NJ ally and EdN as VERY active groupings in RvR, EdN being able to set up at least a fg when they want, NJ providing enough lvl 50s for up to 2 fgs, sometimes even more.

I can only talk about NJ, we do have our group of people who we usually play with but sometimes people just don't show up when you would need them so we invite anything that comes close to group and made some really good experiences with that.
It also happens that we have groups with only 2 shamans and 1 healer or 1 shammy 1 healer running around. I don't know for sure as i can only go from what i hear but many hib or alb groups only seem to come out when they have a "perfect" setup, maybe just run and try something new. Our groups sometimes go as far as having a mix of 2 hunters, 2 skald, sb, sm, sham, healer, savage
stuff like that

but as i said, i can't say for sure what the reason is....

but hibernia doesn't have to hide in that matter, you guys are also able to turn up with 3-4 fgs sometimes

edit:
btw i agree with cespx on the dragon-area matter (in mid case malmohus)
we also have an insane aggro range on our mobs

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Hedra
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Postby Hedra » Jan 28, 2009 00:57

As perfect setup I think you mean bard druid druid and any damage dealers that are available ? So yeah I wouldn't make a fg without druid and with 4 wardens but I think we are far from "perfect setup all the time".
I am assuming direct control.

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