Guards in the Agramon Teleport Camps
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Is it intended, that the Guards in the Agramon Teleport Camps are so weak, that they can be pulled and killed by one FG?
Also Rangers/Hunters/Scouts are able to snipe in the camps and the guards ignore them. I was away for a while and maybe missed a lot, but they seem pretty useless to me. Maybe if they got removed completely, we had less lag in Agramon ![]() And yes i got killed, but i am not complaining, it's ok, i am just still adapting to the new situation. |
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Yep,working as intended ^^
<img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">
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The camps are just outposts, not safe keeps. Working as intended.
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you can still port to a keep and use a horse to get to your milegate .
just be happy that you don´t have to^^ |
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thats not true, just the guards have different vision ranges, Rangers/Hunters/Scouts guards are the ones with highest range and the first ones in attack, u will be able too see those guards out of place chasing an stealther untill can get stealth again |
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calvo..gerbald is right...all archers have enough range to shoot into the camp and hit enemys no mather where they are in the camp.. i play hunter, ranger and scout..i know what i am talking about. the easiest camp to snipe is albion, followed by hib camp, and mid camp is the hardest to snipe in..camp-guard-hunter seems to have a bigger movement path than other realms. the guard-hunter exit the camp by far more than in hib and alb. i miss my Lady....
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Thanks for the offical statement. I think this thread can be closed now. |
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Is it possible then to attack and own the keeps Crauchon, Bledmeer and Benowyc? If yes, what are the advantages of owning them?
(just taking the initial question a bit farther ![]() <img src="http://metty.the-bart.org/other/daoc/sig.php?name=Ratonne&s=29"><img src="http://metty.the-bart.org/other/daoc/sig.php?name=Ratempo&s=29">
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