New Animist Spells

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Nayru
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Postby Nayru » Nov 25, 2008 00:04

The Animist has got the following new spells:

Arborial Mastery
- Controllable casting pet
- "Fire and forget" root mushrooms

Creeping Path Baseline
- "Fire and forget" casting mushrooms

The Arborial Path and the baseline of the Creeping Path are completed.

Have fun! ;)

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Salidor
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Postby Salidor » Nov 25, 2008 00:43

I saw 12 animists in DF last night lol every one asking for some crack lol

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CalvoHP
Eagle Knight
 
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Postby CalvoHP » Nov 25, 2008 07:02

shrom eater junkies lol


ty Nayru and all the Uth staff who kept us in this awesome server :)

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Ditto
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Postby Ditto » Nov 25, 2008 08:05

awesome :)


looking forward to it.
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Tommez
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Postby Tommez » Nov 25, 2008 11:52

How about a permanent POM 4 for all Animist? The already reported can't-reg-while-last-pet-is-alive-bug prevents us from permapulls. :roll:
Ah yes and of course more spot and faster respawn in df, agra, bgs, etc... :lol:

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massivmampfer
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Postby massivmampfer » Nov 25, 2008 12:25

Concerning reg rate of animist there is an interesting issue alandir and me discovered yesterday:

Most times your pets keep you in combat when they attacked a mob and do nothing afterwards until they die. We found out that in case of Shrooms there is a exception: Youll only be held in combat if monsters are in attacking range but not in view for the mushrooms. That means a cleared mob spot with no mobs in range 1000 around mushrooms will cause the mushrooms to "relax" and you can reg normally after a short time. This issue is mostly a problem in dungeons or non-flat landscapes.

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Owudd
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Postby Owudd » Nov 25, 2008 15:43

Hibernia got animist.......

Why don't you finish to up all the classic class b4 up the SI class???

for example:
I would like to remember you that the Cabalist has only 2 pet working

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massivmampfer
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Postby massivmampfer » Nov 25, 2008 16:06

be happy that there is more progress...
i guess the staffmember who worked on cabalists and the one who works on animist are different staffmembers. Therefor the speed of progress may be different. But i agree...cabalists pets should be finished too and the stun of amber simulacrum fixed in a way that the stun is working same like on druid and sm pet instead of 99% stun garantee on 700+ units range^^

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Owudd
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Postby Owudd » Nov 25, 2008 16:22

The first thing to do is balance the realms.
Hibernia is years ahead albion, Hibernia have all, Ablion still need the classic class

I think it's time to focus on Albion, and up all classes before go on with the other realms....

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doktorn
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Postby doktorn » Nov 25, 2008 16:27

good stuff.
even tho i hate them shrooms. :lol:

Tommez
Myrmidon
 
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Postby Tommez » Nov 25, 2008 16:35

Owudd, why don't you join the staff and help them? You seem to know how it works. :roll:

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Ati
Gryphon Knight
 
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Location: Tallinn, Estonia

Postby Ati » Nov 25, 2008 18:32

why there is still some people that whine about everithing staff does ? :S

I am a mid and i hate shrooms, but still im happy that staff is doing theyr work grately.

KEEP UP THE GOOD WORK. What ever it is what comes next :) im ready to take that :D

Best Regards,
Crossfire
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Nayru
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Postby Nayru » Nov 25, 2008 19:03

Owudd wrote:I would like to remember you that the Cabalist has only 2 pet working


Because they're not done by the same persons.

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Crystalin
Myrmidon
 
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Location: Italy

Postby Crystalin » Nov 25, 2008 20:08

A question.. Mushroom damage has been nerfed today? Thanks Crystalin :)

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Nayru
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Postby Nayru » Nov 25, 2008 22:44

No, it wasn't. Why do you ask? The mushrooms cast spells with exact delves that were taken from live.

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