Questions about archery abilities and MoC

If you need support, you can get help here!
User avatar
QED
Warder
 
Posts: 51
Joined: Sep 03, 2008 00:00

Postby QED » Sep 20, 2008 17:51

I would like to know, what exactly the archery abilities do. So is the advatage of Critshot II in comparison to Critshot I only the the time to be ready to shoot, or does it increase damage, too (and if yes, how much damage more than Critshot I does it deal)?

Where is the difference between Rapidfire I and Rapidfire II? Is Sureshoot implemented here? Is it a passive ability, or an active one? If it is active, what reuse time does it have?

And last but not least, what effect does MoC have on non-damage spells (Mezz, Root, Stun, Amnesia, Nearsight, debuff)?


Thanks in advance for all the people to help answering these questions.

Holundermann
Eagle Knight
 
Posts: 849
Joined: Aug 20, 2005 00:00
Location: Österreich -> Salzburger Kernland

Postby Holundermann » Sep 20, 2008 18:17

Moc has same on damage as well as non-damage spell the same effect.
So for MoC 1 a heal will also just heal 25% of its value, same like a DD will also have just a quarter of it Damage.

Rapidfire2 should do more damage than RF1 and i think it also allows you to shoot faster... (but not sure about that)
<img src="http://217.86.191.120:8080/sig.php?chars=Hjolnir;Attilah;Harris;Captain;Sarutobi;Das;Turntable">

User avatar
QED
Warder
 
Posts: 51
Joined: Sep 03, 2008 00:00

Postby QED » Sep 20, 2008 18:21

I knew about MoC effect on heals and DD spells, what is the effect on debuffs, Caststuns, Mezz, Amnesia, Roots?

And why does Rapidfire I and II say: "Damage % = Timer %"? Which would be the same damage?

Holundermann
Eagle Knight
 
Posts: 849
Joined: Aug 20, 2005 00:00
Location: Österreich -> Salzburger Kernland

Postby Holundermann » Sep 20, 2008 18:30

As i said for ALL non-instant spell you have the malus of MoC effekt.
About your equation, i dont get it?°°
<img src="http://217.86.191.120:8080/sig.php?chars=Hjolnir;Attilah;Harris;Captain;Sarutobi;Das;Turntable">

User avatar
DanGer666
Phoenix Knight
 
Posts: 1399
Joined: Feb 03, 2006 01:00

Postby DanGer666 » Sep 20, 2008 19:28

damage = 1% u get if timer is at 1%. damage 100% u get when timer is at 100%..whats so hard to get on that? and critshot 2 reduces the time u need for the critshot.
Realm versus Realm means:
Everybody of some Realm, against everyone of the other Realms..
<img src="http://opakwertheim.mine.nu/sig.php?chars=Fortius;Jelhenna;Mhaerion;Elkhas;Kheran;Geneva;Deheaeniera;Kaeron;Throgrus;Colibri;Khalinos;Rhelaine;Kheldan;He

User avatar
panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Sep 20, 2008 20:26

difference between rapid fire I and II ( at least on uthgard) is the endu needed to fire an arrow.

sureshot is activ ability. in fact , it s a new type of shot, like critical shot. you can critical any arrow, you can sure shot any arrow.

about moc: i think it doesnt reduce nearsight, disease , debuff, amnesia, demezz ^^

(maybe timer of nearsight, disease is reduced but i think not)
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

User avatar
QED
Warder
 
Posts: 51
Joined: Sep 03, 2008 00:00

Postby QED » Sep 20, 2008 21:26

Thanks Panachier, do you know if Sureshot has a reuse timer?

And btw. are there bows with offensive procs that work? (Like Dragondropped bow for example)

jrhadden
Eagle Knight
 
Posts: 938
Joined: Jun 02, 2005 00:00

Postby jrhadden » Sep 21, 2008 16:38

Sure-shot works just like rapidfire.
You click it once.
All following arrows are considered to be sure-shots.

Sure shot = no interupt , but lower dmg - doesnt work proper on uth

Greetz
Nes
Inactive

User avatar
QED
Warder
 
Posts: 51
Joined: Sep 03, 2008 00:00

Postby QED » Sep 21, 2008 17:03

Lower damage? I didn't know that, does anyone know how much less damage? Or better say, how much less damage SHOULD it be, since Pana says its bugged.

And probably it isnt possible to use Rapidfire and Sureshoot at the same time, is it? (would be very strong, you could rupt many ppl with that).


Return to Support

Who is online

Users browsing this forum: No registered users and 23 guests

Wednesday, 14. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff