Agramon- 50lvl rvr BG

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Cespx
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Postby Cespx » May 23, 2008 01:34

As many know Agra rvr is getting better but it still needs much to be called "ideal". In this post i want to offer other idesa which could be try on our server.

We all are waiting for new rvr horses which should improve Agra situation. Untill we get them, i want to propose changing Agramon into "semi" BG. We all know our realm keeps are useless now. Agramon Ck was created to gather all rvr action next to central point of the map. Realm keeps give exactly an oposite. Addicionaly noone wants even to try to take them. Today mids took hibs' DC but it can be seen as an exeption of this rule.
In my eyes we should replace realm keeps and realm tks with Tower TKs on the linking-island between Agra and realm zones. It will make Agramon smaller again. Also MG Towers would gain their value by letting ppl camp the rout out of tk (of course from an applicable distance).

Also points with hasteners seem to be a good idea. Solo classes without speed need much time to run around agra or even around a small part of this map (ck>milegate as an example). Many will start flaming here "campers will be always there" and i cant state for sure they wont. But if they do so, would it be so negative? And even if it would we can still remove them easly.

Another improvement could be create by placing new and CUSTOM spots in Agramon zone same as it was in old Emain. Those spots had a great influence on lvling speed and were placed by players on the top of all lvling spots. I know we've already have Thidranki for this but i wont mind if we try.

At last exp bonus. Same situation like by lvling spots. We've got Thidranki for lvling and lower rvr but maybe some players will find Agramon more atractive? Who knows. I'm sure exp bonus for Agramon (and maybe for all realm zones after capturing the CK) wont interrupt players on their way to lvl50 rvr.

Those are my ideas. If you have your own feel free to post them.
Maybe it will sound crazy for many of you (especially said by me) but it's not a flame topic. I dont want to discuss our Agramon situation. I dont like to hear anything about zergs, soloers, high/low rr players, bug users etc. It's a topic for your ideas and please focus on this subject.

Your sincerely,
Cespx

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panachier
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Postby panachier » May 23, 2008 01:56

i think keeps are nice like that... the main action is in agramon. close to the ck for groups and close to gates for soloers or small groups... that s nice.

when a realm took ck and there were no enemies around, sometimes they can head to realm keep and so there can be some defenders.

as soloer you can camp the realm keeps too, that's the reason why it's important to own your own agra tower. if realm keeps become TK there is no reason to go in other realm and so no reason to own agra towers.

if you wanna reduce rvr at the area middle of agra from the ck to the gates, you have not enough place to rvr.

i think some points for hastener is nice... maybe at horses places.

about the custom leveling spot, they should come if i understood well, but we need magical abilities...
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nixian
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Postby nixian » May 23, 2008 08:36

Cespx wrote:1. In my eyes we should replace realm keeps and realm tks with Tower TKs on the linking-island between Agra and realm zones. It will make Agramon smaller again.

2. Also points with hasteners seem to be a good idea. Solo classes without speed need much time to run around agra or even around a small part of this map (ck>milegate as an example).

3. Another improvement could be create by placing new and CUSTOM spots in Agramon zone same as it was in old Emain. Those spots had a great influence on lvling speed and were placed by players on the top of all lvling spots. I know we've already have Thidranki for this but i wont mind if we try.


4. At last exp bonus. Same situation like by lvling spots. We've got Thidranki for lvling and lower rvr but maybe some players will find Agramon more atractive? Who knows. I'm sure exp bonus for Agramon (and maybe for all realm zones after capturing the CK) wont interrupt players on their way to lvl50 rvr.
Your sincerely,
Cespx



1.great idea
2.great idea
3.great idea
4.great idea - more players in rvr zone = more rvr (even though some people don't consider xp killing as real rvr this does however bring more people to the zone)

Avelion
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Postby Avelion » May 23, 2008 08:52

i think keeps are nice like that... the main action is in agramon. close to the ck for groups and close to gates for soloers or small groups... that s nice.

when a realm took ck and there were no enemies around, sometimes they can head to realm keep and so there can be some defenders.

as soloer you can camp the realm keeps too, that's the reason why it's important to own your own agra tower. if realm keeps become TK there is no reason to go in other realm and so no reason to own agra towers.

if you wanna reduce rvr at the area middle of agra from the ck to the gates, you have not enough place to rvr.

i think some points for hastener is nice... maybe at horses places.

about the custom leveling spot, they should come if i understood well, but we need magical abilities...


agree

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Postby Holundermann » May 23, 2008 14:43

Just remove the adjacent zones (emain hadrians odins) , place some npcs around the ruined old tower and set some Guards there to prevent 'spawn killing' (or prolly place a tower there)

This shrinks the whole RvR zone and helps the ones without speed. Since the Homekeeps and big TKs are kinda useless, i would appreciate such a change
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tazok
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Postby tazok » May 25, 2008 17:05

Well, The situation with the keeps is ok now..horses make you go fast to agramon...and taking a agra tower to open gates is fun imo..though keeps in emain/hw/odin do not have much use.

Leveling in agramon, sure why not.

hastener not really needed..at crimm and gorge are hasteners who give a nice 10 min buff.

But the best development atm is that new hib players in agramon make groups...bigger then 8 if needed, to fight optimized groups in agramon.
Some may call it zerging..but going 8vs8 with only one druid(if your lucky) and new frontier players is not fair, so 1.5 fg against an optimized group gives a better chance so it stays fun and we all get a bit of rps.

This is not really a structure idea, but more a behaviour idea.
I tend to head into rvr with whatever I have..solo at first and when I meet bigger groups(or just can't win) I adjust by getting more people..or hide to wait for enemy soloers/duoers( if you want tips for good places to hide pm me;). I can recommend this sequence for anyone who wants to rvr in frontiers.
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Cespx
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Postby Cespx » May 25, 2008 21:07

I would like to see a situation in Agra where all realms are able to create 2+ fgs. Of course Mids will still zerg us then^^ but it would be great fun to have those "epic" battles on Uthgard again.

That's a joke... So called zergs are only hope for Uthgard in my opinion. Many high rr players are gone (especially in Hib/Mid cause Alb have never had any high rrs~~) and it make rvr really boring. Mostly at least one of the realms is able to create good, experienced, high rr grp but unfortunately other realms dont. That's why many players tend to leave after a few fights where they werent able to bring enemies' healer/caster under 30% hp.

So Guys dont be afraid of zergs. You're right by thinking i'm normaly strongly against zergs but atm it's the only hope for better rvr in Agra:)

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CalvoHP
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Postby CalvoHP » May 26, 2008 08:07

in my opinion its not about zerg, its just game balance, i would say MBs main FG can easilly (?) take on 2 FG mids, but thats due good setup and high rr, atm it just become mid are too simple minded and they only care to win once, so everytime they lose they just come with double ppl or log, im sorry to say it but the lack of skill on mid players is annoying, specially when their solution is comming with double or triple amount of players...

maybe could be better if /broad channel only work for zones, and the: help in brae wilton thid agramon spam ended.

btw i need to start learning to fraps and have proof of this behavior... no mention of the chaters... for example Baha char

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mfassben
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Postby mfassben » May 26, 2008 09:35

Calvo,that is only partially true.Mid can also sometimes bring up setups that beat the living crap out of both MB and the Albs.But thats only when there are enough Players that have much experience in DaoC.So rly seldom.Also i don´t see where Mid Zergs down any1 in Agra,that happended to me twice in the last few weeks and thats not more and not less than from any other realm (no QQ here,just some things as i as Midi see them :) ).

Now OT:
I have to agree with Cespx,when there are no Grps that can keep up with the dominating FGs,just bring in more players.That happend quite often in Emain.
Its not that i like that to much,but it is much better than having no Enemys after 2-3 Fights max.

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Demiurgo
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Postby Demiurgo » May 26, 2008 14:00

CalvoHP wrote:in my opinion its not about zerg, its just game balance, i would say MBs main FG can easilly (?) take on 2 FG mids, but thats due good setup and high rr, atm it just become mid are too simple minded and they only care to win once, so everytime they lose they just come with double ppl or log, im sorry to say it but the lack of skill on mid players is annoying, specially when their solution is comming with double or triple amount of players...



There is lack of skill in all 3 realms. In hibernia I've just seen MB or BA groups, no other hibs running except some solo. In albion there is only that 7l+ guild group and some infi.

If low rr groups want to organize in 1,5 or 2 fg sticked togheter to me is k, so low rr groups of other realm could do the same and finally someone else join the lv 50 rvr, because actually there are max 20 players active in agramon and it's getting boring fight with always the same enemy.

P.S.
Also it would be nice if fg don't kill groups of less than 4-5 people and those groups don't add fg fights, so people outside the fg group can build another group to face the smaller enemy group. This will cost few rps for the fg, but it will bring more people in rvr => more rp for everyone :D

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Flamingfury
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Postby Flamingfury » May 26, 2008 18:18

Demiurgo wrote:Also it would be nice if fg don't kill groups of less than 4-5 people and those groups don't add fg fights


Why would that be nice ?

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Postby Demiurgo » Jun 06, 2008 17:49

Flamingfury wrote:
Demiurgo wrote:Also it would be nice if fg don't kill groups of less than 4-5 people and those groups don't add fg fights


Why would that be nice ?


Read the whole post maybe :D?
for this
Demiurgo wrote:o people outside the fg group can build another group to face the smaller enemy group. This will cost few rps for the fg, but it will bring more people in rvr => more rp for everyone :D

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Flamingfury
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Postby Flamingfury » Jun 06, 2008 18:25

So if we avoid fighting ("don't add" in tardspeak) we'll bring more people ? I'm sorry but that's ridiculous. Afaik you get RPs by killing people in RvR, not by avoiding them.

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Postby Demiurgo » Jun 06, 2008 23:00

Read the whole quote :|
"This will cost few rps for the fg, but it will bring more people in rvr => more rp for everyone "

This is what usually happens:
1 - There is a fg of you realm doing rvr. You want to do rvr too so you go solo/with your small group looking for some enemy
2 - The enemy fg kill you, you and your group quit and leave the job to your realm fg.

Result is: 1 fg each realm, when there is more people they quit.


What could happen if we respect group size:
1- There is a fg of your realm doing rvr. You go to do rvr solo/small group and you meet the enemy fg which DON'T KILL YOU. In the other realm they say: "there is a x men group in agramon". You go on running a bit and from the other realm soon will come a group with your groupsize.
2- You fight with your opponent group, you win/die take some more people, enemy will do the same.
3- Next run you meet a smaller enemy group running and you say it in your realm, so other people can join the rvr and fight them.

Quick result is: all people who wants to do rvr can really do it.
Long time result: people will start going agramon because there is action, more action than bg, there could be more than one fg each realm + smaller groups + solos =>
-if people will die vs higher/better groups they can try again till they inc groups they can fight with fun.
-if a group quit/join none cares, everyone does rvr till he wants

This will bring more people = more rps for you if is it what you want and more lv 50 rvr play to make me happy :D and more more players for uthgard server to make staff happy too^ so everyone will be happy.

P.S. Read all before post^

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tazok
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Postby tazok » Jun 07, 2008 01:26

i'm personally not a big fan of equal groupsizes, cause this will limit the fun. Even if we leave out the differences in individual classes/skills/ra's and just look at groups setup, you'll notice that some group setups are just superiour to others.

When you have an equal size limitation this will result in best group setup wins. Now this is all dandy if the pool in which people can make groups is unlimited . however in uthgarth it's severly limited and often the only way to balance a fight is when one side brings more people, take this away and fights will be non-existant.

In the current form all kinds of rvr are served too. rvr begins with solo's..then duo's come..then trios etc..till the mighty zerg or if two realm give up. if this happens people will log and the cycle begins from beginning again.
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