Agramon enemy counter

Talk about your RvR experience here
nixian
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Postby nixian » May 05, 2008 16:01

imo yes tell where they are to make it easy'er to solos to know that someone has moved near alb / hib / mid gates

btw this should go all the ways .. so if hib goes to mid gate it is broad that an enemie has been seen and only broaded to alb / mid ofcourse


this way you can never know if its a FG or 1 person there


and FGs chasing down solos happens allready, them knowing "some" enemie is near x gates or y gates doesn't make it harder to be solo.. just don't hunt near the gates then .. or do so if you want constant action

not many solo'ers anyways on uthgard

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Girak
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Postby Girak » May 05, 2008 20:17

still prefer the way to give a group running into a scout the possibility to chose whether the enemies get a message that they are a small or large group or to send a message that there is inc but not how many.
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Blue
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Postby Blue » May 05, 2008 22:03

There is also the possibility to show crossed swords on minimap but I'm not a friend of this.
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Eclipsed
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Postby Eclipsed » May 05, 2008 23:34

what they wont is a command to type to show all in agramon RvR, like it would say there is 21 players in agramon, or x hib, x mid , x albs in agramon.

Anything in the sense of showing you where they are, is no better then giving everyone radar. Remember, your making a so called classic server, i didnt know they had these feature then or now anyway in agramon lol. If you wont to know where someone is, wait for a grp to siege a tower/keep. Thats if people do it often.
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Craser
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Postby Craser » May 06, 2008 11:17

dont think theres a need for an absolute indicator.

i would be already happy to see an indicator which shows the relative distribution of realms in agramon (and the bgs), so i can decide whether it makes any sense to come (realm has much less ppl in rvr and needs help) or not (own realm already zerging :D)



edited post, cause got missunderstood :D
Last edited by Craser on May 06, 2008 17:27, edited 1 time in total.
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salbei
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Postby salbei » May 06, 2008 11:26

you just stated it yourself what this command will do : you will decide NOT to participate in rvr - thats exactly why the command got removed^^

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Eclipsed
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Postby Eclipsed » May 06, 2008 21:42

i wouldnt mind a command to show how many are in each BG and rvr zone. For example, last night i was in wilton, LATE. There was about 55 players on, 15 where hibs. And in wilton there was no one exept me, since i never seen anyone. If i had a command saying 1 hib, 0 mids, 0 albs i would of knew already.

Also if you do the command and there is no one out there, it may draw some people out to siege the keep, since it maybe not have any defenders. Best for me, i allwes watch for single enemys or just a few in a empty rvr zone, if we own the keep lol.
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Elwin
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Postby Elwin » May 06, 2008 22:04

Well you play solo class , so no wonder ...
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Eclipsed
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Postby Eclipsed » May 06, 2008 22:40

i like some challenge to the game lol, or else it would be just boring mindless killing, since the BG keep system sucks lol.
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Flamingfury
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Postby Flamingfury » May 07, 2008 01:44

The keep BG system is what's keeping rvr alive.

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Eclipsed
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Postby Eclipsed » May 07, 2008 03:08

you mean the easy mode keep system lol. Hope Agramon keep system is normal. This is a classic server, not modded for the children is it lol. Of what i seen so far from the first two BGs, the RvR isnt what it should be for this game. But im hoping that is just the lowbie BG, im use to a real keep system with sieging and defending. Mindless zerging and few solos killing is just boring, after you do it over and over lol.
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Elwin
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Postby Elwin » May 07, 2008 11:43

ON uth keeeps in nf are max level seven , u need ram to destroy gate
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Flamingfury
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Postby Flamingfury » May 07, 2008 12:10

Eclipsed wrote:you mean the easy mode keep system lol. Hope Agramon keep system is normal. This is a classic server, not modded for the children is it lol. Of what i seen so far from the first two BGs, the RvR isnt what it should be for this game. But im hoping that is just the lowbie BG, im use to a real keep system with sieging and defending. Mindless zerging and few solos killing is just boring, after you do it over and over lol.


And lol how do you lol plan on "improving" lol the current rvr lol bg keep system lol ?

You will almost always be outnumbered ( "zerged" ) or solo. That cannot change.

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Blue
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Postby Blue » May 07, 2008 14:29

Keeps begin to get hard beginning in Thidranki.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Onslaught
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Postby Onslaught » May 21, 2008 12:57

Bad idea... would be too easy taking ck for a realm if they already know there are 0 enemies in agra at the moment

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