@ Nayru .. ATK, HTK, MTK.. read on

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Snip
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Postby Snip » Apr 30, 2008 19:52

From what I heard Nayru said that it isnt a problem to raid enemy teleporter keeps. Few minutes ago Haldan broadcasted from IRC that it is not allowed anymore.

Verbal rules are only taken as guidelines. It should be written to become a law. So please, Nayru, clear things out to our nub player killer heads. Can we kill albs when they run away from us to ATK or not? Can we treb the gate and nuke scared albs out or not? This is a major issue in thid these days.

Thanks once again :twisted:

Teshi
Myrmidon
 
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Postby Teshi » Apr 30, 2008 19:59

i was the one who made /callgm a night and asked if we are allowed to raid the portal keeps, nayru replied that night and said "you cain" , after that we got a misterious LD , i asked if nayru kicked us , i told you that your appearance make us fear , remember? ^^

same for another thing , all should know that you can port into higher BG's with lower lvl , when i ported to thidranki with my lvl 30 sb i made a callgm to haldan and asked : is it bannable?
haldan replied : no it isnt but you cant do ynthing there so port out :p (exactly retyped)

today was there with mv 33 SB and PA'ed an ns , grped with my guildi 49, ranger , i dealed 400+ dmg on that target and it lost over 40% at once and he calls me RR pusher, ive done my job in the grp and dealed a lot of dmg havent i ? plz clear some things out that all know it .

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silenced
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Postby silenced » Apr 30, 2008 20:19

hmm

on live it was not forbidden to raid enemy tk keeps, on lyonesse we had hibs and mids inside the albion atk in old emain more than once, they came mostly with siege-stuff and then rushed in, killed even some of the guards (lvl 90+ some had been ...)


so, to be "live like" --> should be allowed, just make it HARDER ;)

Teshi
Myrmidon
 
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Postby Teshi » Apr 30, 2008 20:34

i agree with silenced, all we made was shoot holes in the keep , killed the guards too , and annoyed the 2 albs inside :) , dont fear that mids could port into alb and erase all low lvls in their dungeon you have set the spawnpoint in sauvage what is guarded by 20+ lvl 90 guards, insta dead , anyway we made it till sauvage (as mids) was really a fun pic and shows ....the power lies in midgard !!!! *proll* :P


i dont know if its allowed to post links here so clean the link if it isnt , its the pic where im lying dead in sauvage with my sb :D

Image
Last edited by Teshi on Apr 30, 2008 20:51, edited 1 time in total.

nixian
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Postby nixian » Apr 30, 2008 20:38

wtb acces to main realms through DF :roll:

could be fun

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Nayru
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Postby Nayru » Apr 30, 2008 21:15

Mh that should not be possible. It seems as if we would have to make the telekeep guards even more powerful.

We will rework the rules soon, don't worry.

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Luv
Gryphon Knight
 
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Location: Belgium

Postby Luv » Apr 30, 2008 21:28

reminds me of the time a lvl 50 sb got into albion and made it all the way to lyonesse, was shortly after the server went live and there werent that many highlvls around at the time, took us hours to track him down and kill him, sending him back to where he came from ^^ *edit* talking about live server here, not uthgard, was on excalibur server :p
how did he do it? was a bug, he had 50+... stealth and the guards of the borderkeep didn't uncover him, he just waited there to hitch a ride from passing albs through the gates.
in emain as well, some ppl who suicided back to their home realm often organised a little competition to see who got the furthest in the enemy portal keep, some ppl made it as far as the teleport pad, but those high lvl guards usually just nuked you to bits as soon as you got in range (pulling a portalkeep guard usually meant retreat back to mfg's, even for 8fg zergs, those bastard would oneshot a fully buffed pally 8O )

so it should be possible but it should also be nigh impossible...

Snip
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Postby Snip » Apr 30, 2008 21:42

Nayru wrote:We will rework the rules soon, don't worry.

/hug /hug /hug

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Blue
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Postby Blue » Apr 30, 2008 22:38

In my opinion nothing in this case should be forbidden by a rule. If TK is too weak more guards have to be placed or made stronger (Special skills and so on). Its easy isnt it?
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Snip
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Postby Snip » Apr 30, 2008 22:57

Yea, but can we still kill albs that hide in atk?

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monty
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Postby monty » Apr 30, 2008 23:29

alb tk is part of albion if you ask me, so getting in there should made impossible.. i hate the idea that logging to tk could result in a bunch of ennemy's killing you while loggin in..

Snip
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Postby Snip » Apr 30, 2008 23:50

monty wrote:logging to tk could result in a bunch of ennemy's killing you while loggin in..

have you tried that? or seen that happen? 8)
my friend, we only kill those albs that ran, hide, and try to use guards to kill us :twisted:

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monty
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Postby monty » Apr 30, 2008 23:58

bg is way big enough to have fun, just leave tk to be a safe place for ppl to log in, reg from rezz illness and to form grps...

@gm: plz make guards strong enough to kill these guy's if they get near tk

Snip
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Postby Snip » May 01, 2008 00:30

monty wrote:just leave tk to be a safe place for ppl to log in, reg from rezz illness and to form grps...

@gm: plz make guards strong enough to kill these guy's if they get near tk

rawr :twisted:


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