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Cespx
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Postby Cespx » Apr 10, 2008 21:40

Whaining topic about high rr players~~. It's pathetic. There are not that many high rr players left that's the first thing. Most of other players are rr3-rr5 and it's much easier to kill them. If you're low rr try to reach higher rr.... Do you think all rr6+ have simple entered rvr zone and owned all enemies. Gash... You die, you kill gaining rps. If you're strong enough to stay in rvr for a longer time you will menage to reach high rr and onther ppl will flame cause of you... At last, do you think it will change anything if we downgrade all rr6+ to rr2? i can sure you 20% of them will leave and 80% will reach rr6 in a few months (or even weeks) again.

And about idea of rr6+ BG. Man no comment...

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massivmampfer
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Postby massivmampfer » Apr 10, 2008 21:58

Mazh wrote:Nah don't take a break, I love to spend 2 endu potions + 1 hast + 2 charge only to get you down and see you corps on the ground ;)

I could make screenshots database and ask player to pay for it, holz's died on the ground, pay me 1p for each visit.

/smile ^^


zomg...dont forget that you were 5 man group with cleri^^

nixian
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Postby nixian » Apr 10, 2008 22:03

Blue wrote:This is just another whine thread. You all know my opinion but I'm not the only one in the staff who decides. We want to offer strategical options and also serve players that want to fight-die-fight-die fast.

It takes time to find the optimum setup AND it depends heavily on players. If lets say 50 players would constantly roam just in agramon you wouldnt have the problem to need always a perfect setup and you can get in fights very quickly.

The staff currently decided for a horse route between the home keep and the both agramon mile gates. That should get you quick into action even with homekeeps still there. Imo we remove all bonuses from home keeps and reduce the sense of these keeps to the port ability. If another realm really want to take the home keeps to get your realm angry they may do so but the motivation to do it will be rather low. So fights concentrate in Agramon mainly.

@Runis: We dont see keep fights as main goal. Keeps are points to meet enemies. You get under siege messages and can react. Certain meeting points where you find action are needed (maybe some less as we have now, and remember Old Emain mile gate in this regard). Even if nobody is interested in the keep but killing players. It works similar in BG's.

I want to remember that there is ongoing discussion in staff to improve our RvR. Just see and evaluate how it develops. And remember, if everyone stays in Agramon its way easier to find fights. Its just most of you are afraid to get wiped by a high RR FG so you dont stay there. We cant change that.

Blue




when my NS wasnt lvled out (not on purpose :( (forgot /xp off) i would go to CK just because i knew people were there.. not because of the keep :)

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Runis
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Postby Runis » Apr 10, 2008 22:22

as i said, for me and others that left is not challenging killing all day long low rr players IF i find them as it is for some players (@panachier) . for me personally it's waste of charges and pots to play. i hope that will change in the future and reinc and fight will be easier and faster. and how i could whine about rr when my sb is 7L3 since half of year ago?

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monty
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Postby monty » Apr 10, 2008 22:46

that's why i tought giving, let's say rr5+ players their own bg, it would give low rr players a chance to do rvr, and it would give high rr players a challenge....

i'm just concerned abouth uth loosing so many players, and the rvr situation is not friendly to new players atm

it's harsh to say, but keeping the uber allmost unbeatable grps out of agra would change the rvr scene big time...

i don't want to nerve high rr players, i just want them to have their own playground, and as soon someone gets to thei'r rr lvl he will have no choice but fight them if he want's action

next thing is, reroll everyone back to rr 3 znd see what happens...

i'm just hoping we stop loosing all those players, we could use 500+ players at main time, it would solve all the rvr probs we have now

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mfassben
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Postby mfassben » Apr 10, 2008 23:12

Beating high RR with low RR is possible,i started with 2l1 in Emme,back then Holz etc. were all rr5/6+ and still we managed to set food there and now we give them nice fights and are absolutly able to kill them.Yes we managed to kill them 8vs8.Not 16vs8 where you won´t learn nothing...but i know,high RR whine that only wants victims and started at 5l0...*rolleyes*
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Denasti
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Postby Denasti » Apr 11, 2008 00:05

BTW, I classify myself as a #3 :)


Why not make Braem 20-35, Wilton 35-43, Thid 44-50 4L0, then require 50 rr4L0 to get into Agramon. That would revive Thid and give the inexperienced players a safe zone to learn to rvr at 50. Then when they leave Then they will be welcome to join groups and not get shunned for there Realm rank. Currently Thid is so empty that you really dont get the proper RVR 8vs8 feeling and you dont learn your role in a group. So you hit 50 and jump into Emain to get massacred, at least this will prepare you for what you will see.

I also understand why Runis is disapointed. There are only 3 keeps to sit and hunt in. The rest are towers and they cant do anything to people camping those. Before the Stealth classes could squat in Crauch and Crim all day and amass rps. They will rarely have a role in 8man and find themselves bored. They are better suited for camping in DF now :(


Every realm does something diffirent btw. Goto to the Herald standings and click DK or LK. It seems Albs and Mids obviously can get groups formed to go kill the Legion and Dragon alot more then Hibs. So why dont you go rvr instead?

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Blue
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Postby Blue » Apr 11, 2008 00:22

Your BG level range suggestion sounds like a good idea. Lets do it this way. Thid up to 50. Why not. But one difference. Access to NF is open for all levels. There will be no restriction.

Runis itself told that he is bored killing low RR chars.

@Denasti:
I dont think Runis needs camping in keeps.
The main goal is fight other players and have fun, not camp keeps and run around only with skald/bard/mini speed.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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massivmampfer
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Postby massivmampfer » Apr 11, 2008 00:42

hm...to me its a stupid idea...then even more players will play in thidranki instead of agramon...where is the sense? And with 4l0+ most still feel like " others are shice high rr we stand no chance". Whats then? they will make new 50ers when they reached cap. Then we get the same problem as with the other bgs.

But there is another Problem. There are no soloers in agramon. I sometimes run around but you just cant find someone. Its not only the size of map ( i think agramon is very good...not maps fault but lack of players daring to run solo) but sometimes i appreciated the idea of a special kind of bg: A PvP BG, wher you cant group. Even against players of your own realm. To prevent RP farming there could be some kind of entrance fee...for bp for example and everytime you get killed you have to pay those fees again to enter the zone.

I know that group rvr is the most important one but the soloers are important .

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Blue
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Postby Blue » Apr 11, 2008 00:46

If we have a critical mass in our RvR, soloers come for themself.

I like the level range suggestion for BG's but giving 50s access to Thid sounds like a bad idea at first.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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massivmampfer
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Postby massivmampfer » Apr 11, 2008 01:24

If you increase Thidranki lvl to 50 there will be the same problem...thre will be sgfgimbahigh rr groups and solo low lvl crap sc soloers and groups. The argument for fairer rvr in case of rr is nonsense...the older players will always be in advantage. That has always been this way and the old players deserve the right to those advantages because the fought hard for it.

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Runis
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Postby Runis » Apr 11, 2008 01:56

It's not like that at all @ holz. Why are you offended by giving RR4 max players their playground? dont you think that if they want they can come agramon and fight your grp? or is that you wont have easy rps anymore? Don't you think that someone that does a lvl 50 RR4 want to go further? what's the point of doing second RR4 char when you can easily do a lvl 30 and go braemar?

You want to keep your advantage - the RR, like i said earlier, it's not the skill that should make the difference, it's the RR in your oppinion(even if that RR is made easy). I am not sharing that oppinion. It's easy to get some more rps on lows when you are rr9. I am rr7 and i dont mind if those lower of rr5 have their playground. If they really want they will come fight you. Like it is now.

1. rr4 lvl 50 thid is ok imo.
2. at 4L1 they should get kicked from there with acces forbidden.
3. give more rps bonus if you kill a higher rr, because killing holz or a rr5 is not very big rps difference.
4. if it will proove as a bad ideea go back like it is now.

Edit: another ideea would be to get homekeeps harder to take for enemies and easier to take it back for owners, that would keep them off and concentrate on agramon.

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panachier
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Postby panachier » Apr 11, 2008 02:09

@runis you can't go back. cause at the moment some people stay in thid till they reach 4L0.

if you increase it to 50, they'll level a bit and when they are 47 you want to restricted thid to 46 and so they can't enter anymore...that doesnt seems fair
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massivmampfer
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Postby massivmampfer » Apr 11, 2008 02:33

Runis wrote:It's not like that at all @ holz. Why are you offended by giving RR4 max players their playground? dont you think that if they want they can come agramon and fight your grp? or is that you wont have easy rps anymore? Don't you think that someone that does a lvl 50 RR4 want to go further? what's the point of doing second RR4 char when you can easily do a lvl 30 and go braemar?

You want to keep your advantage - the RR, like i said earlier, it's not the skill that should make the difference, it's the RR in your oppinion(even if that RR is made easy). I am not sharing that oppinion. It's easy to get some more rps on lows when you are rr9. I am rr7 and i dont mind if those lower of rr5 have their playground. If they really want they will come fight you. Like it is now.

1. rr4 lvl 50 thid is ok imo.
2. at 4L1 they should get kicked from there with acces forbidden.
3. give more rps bonus if you kill a higher rr, because killing holz or a rr5 is not very big rps difference.
4. if it will proove as a bad ideea go back like it is now.

Edit: another ideea would be to get homekeeps harder to take for enemies and easier to take it back for owners, that would keep them off and concentrate on agramon.


I dont care about rr differents. It is possible to low rr chars to kill high rrs...no question but no one dares to do so. Extending the bgs will only draw more people out of end rvr...thats rubbish.

But you are right...i like easy rps...i like to go df because there it is easy to make solo rvr as it is not possible in agramon. By going to df i force the players to fight me because they would jsut run away or begin to form groups as it always happens in df after a while but not that hard as it is in agramon. There is no one who really wants to fight me 1on1 so i have to force them...maybe they are low but i dont care. I dont want to miss my rps just because all run away from an high rr.

Well...killing holz or a rr5 is not a big rps different... rr5 gives 1100 rps, rr9 gives 1300 rps...quite good differents.

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