re @alb and mids

Talk about your RvR experience here
Stahlhagel
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Postby Stahlhagel » Apr 09, 2008 11:45

Yeah, Hib dominates whole Uthgard.
This is result of RVR changes took place last month.
Mids don´t like keepcamping. Indeed some of the Towers at Odin´s gate are under siege, despite of no one gets any bonus from them(!).
Some highlevel mids left server other don´t care about leveling oder level bonus in this "slowly dying" Server.
In my opinion there are to many useless towers in NF.
Like some ppl write before, distances to get into action are to wide.
Actual Mids habe not capacity to build more than 1 fg for RVR in main rvr hours. Always same procedure in all realms: Wipe against outnumbered enemies leads to log out.

greetings

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Corwinn
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Postby Corwinn » Apr 09, 2008 11:53

Around exact situation in alb,not enough players, cant say our high rr-s quit tho after some changes ( we never really had any lol :D)
But the random grp we manage usualy can take the mids,and some of the hibs. But yes,theres just so so many hibs^^
But u know its uth,things change in a month again etc etc. gotta live through it and farm some hib rp-s^^
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Almar
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Postby Almar » Apr 09, 2008 12:30

In difference to the alb and mid High RR players most players stayed after Aggramon was made The new Battle Zone.
However even those Hibs dont like the RvR Situation as it is to less enemys for too much walking....

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Girak
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Postby Girak » Apr 09, 2008 12:58

Yesterday's RvR for example when mid got a fg, claimed the homekeep + tower and albs rushed into homeland, is typical for current RvR situation. We claimed 2 towers and an upgraded keep. At the same time Albs were raiding Agramon Keep and Mid tower. This took about 40min. After I left Bled was raided and in the early Morning Hibs claimed back everything in NF.
Solo RvR is dead because of too long ways to run.

The Zone was changed to Agramon because the RvR community was growing and after 2years or longer it became boring to see almost same zone.
Now the Community's losing many people and this won't change with such a large Zone. There are no exping people in NF, no solos or duos trying to farm levelers or other duos. Now we got 4 Keeps to raid and long ways to run... In the night when there are really no people to defend the keeps are claimed back.

NF is too big and i dont get it which reason someone should have to go there. The reasons for participation in emain were much more varied. Please save RvR
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Denasti
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Postby Denasti » Apr 09, 2008 15:30

The population hasn't changed much. The problem is that the mids are all in the BG's zerging. Maybe encourage your fellow players to hit 50 and come play in higher zones.

Mids have no reason to complain in rvr about taking keeps. They tear through doors twice as fast as the other realms. You just need to embrace your strengths. :wink:

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Girak
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Postby Girak » Apr 09, 2008 15:51

because we can carry more rams or because we can use cele which doesnt influence the ram?
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Stahlhagel
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Postby Stahlhagel » Apr 09, 2008 16:17

it is impossible to encourage ppl to come.
Should i say: come on to nf! there are about 2 fg hibs and 20 min to run for action? We got neither keeps and towers and if we siege, it takes 10 min and next hour we will loose it against zerg.


Ppl come if there is fun. Actual there is no fun.
XP spots with bonus would change this a little.


BTW each realm has advantages, battles 8 vs. 8 are fair imho.

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Jeanjean_GrasDuBide
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Postby Jeanjean_GrasDuBide » Apr 09, 2008 17:07

Same if many mids try to reach lvl50 and come in NF, what can we do versus all high rr ? a fg rr1-3 can be catch by 3 man rr6+, and i see a lot of high rr atm ...

Cause we don't have DF, impossible to make lot of money or try to find better items (i don't know the alb situation, but we need DF to find some good items for SC (or farm Yar during 3 hour with 3 lvl45+ to have a luck to loot one warrior bracer, that's boring as hell)

and like Stah sayd, no more bonus for everyone in NF don't encourage rvr ...


sorry for my bad vision of that, but i think rvr will dead soon if some things don't move :?
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massivmampfer
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Postby massivmampfer » Apr 09, 2008 17:22

Well..some nice lvl spots in nf and a exp bonus in agramon zone would increase rvr a bit i guess...even for solo players. This might sound like " holz just wants to farm easy rps!" but in fact it was the same in emain. You leveled thre becaus of high xp bonus. Then you get killed by solo player. You log your main to kill the solo. Maybe then more people join and after a while there are fgs.

I think such an exp bonus for agramon would increase the overall interest and especially the rvr for solos and groups.

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Blue
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Postby Blue » Apr 09, 2008 17:59

My suggestion would be to remove the realmwide XP bonus for 47+ from the Agramon keep and make it available in Agramon only BUT we dont have enough spots in Agramon. Currently we have mobs like on live servers in there. Too less for serious exping. I'm against giving these bonuses in the home zones.

Even more I rather would disable the homezones, taking away some bonuses and concentrate them on the Agramon keep. Startposition on bridges like previously mentioned. Its sad to lose the Keep chain to port around but thats propably the way we have to go first before expanding.

Slowly expanding to outside of Agramon can only be an option when a critcial mass of RvR players is reached.

I would like to mention that we considered horse routes directly in NF to reach certain points fast.

Further actions to come...

Blue
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
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Cespx
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Postby Cespx » Apr 09, 2008 19:01

I my opinion Agramon is not suitable zone for Uthgard and nothing can change it. Firstly this zone is huge with many routes and mountains that you can run above. We've got CK Agramon now but nobody goes there solo cause of high wipe possibility. So called "meeting points" will be also useless. Our stealths situation is well knows and really not many players are likely to meet one of those "hidden killers". Wherease those horse routse will result in such a meeting points. Abstracting from Agramon situation i dont get it why GMs are still trying to reconstruct Agramon project. As we all see it is a total failure (same as it was on another servers with Agra rvr zones and also live just btw.) This map is only a "run through" zone and all actions take place next to home keeps and bridges. Downsizing our rvr zone only to Agramon map also wont change much cause it will stay only for speed classes or gate campers. I cant imagine my VW a need of 30 mins only to run around this map.
End of flam and whine part:D

To our rvr situation (Alb, Mids). In hib same as in other realms there are not many rvr players left. But those hibs have mostly only 50lvl chars. As i have mencioned many times we have no "real" spots for ~43+ lvl chars. That's why we need to work hard to get our lvl 50 and that's why so many ppl prefer to stay in this horrible zone than to left long-lvled char and create a twink.

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monty
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Postby monty » Apr 09, 2008 23:23

this is realy sweet, gm's make a poll, they do all they can to follow players votes and all they get is flames and whining once they finished the thing..

how many hours of work they have put in this "let's give players what they ask" thing are lost? and still everyone is whining abouth stuff to be fixed....

i'm happy to be too noob to be in the gm team, i guess i would be frustrated by now...

if they change things withouth asking, they get flamed, if they make a poll and ask for players opinion, they get flamed...

i feel sorry for the staff, they put in a lot of free time and they get ****** back....

maybe they better concentrate on making the server better for the many people who join in and have to start from zero, agra is not that bad, just learn to live with it, have some patience and wayt for the fresh players to get there, there will never be good end rvr if players stay in brae and others leave cause they have the feeling they will never get 50 cause xp sucks and money can't be farmed to get to agra....

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Blue
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Postby Blue » Apr 09, 2008 23:50

@Cespx:
I disagree. Agramon can work. It was proven by purga before. You should not forget that we still have the homezones attached that widen the area a lot. Just wait for Agramon only. Its not much different than a BG then but BG style works and it would be a "BG" with mile gates.

Last but not least, the players create the RvR. We can change zones around and this will not really change. Only thing we can do now is to get the RvR area smaller to prevent running around in a too wide area.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Mazh
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Postby Mazh » Apr 10, 2008 00:31

Blue wrote:Only thing we can do now is to get the RvR area smaller to prevent running around in a too wide area.


Yes, actually I really love the castle home keep but a bit huge. Get it smaller is an good idea for more RvR. But I don't know, if you remove the home keeps, what we gonna defend? Central keep only? this will bring people to zerg a lot I guess but I don't know I'll wait the change.. ^^

dr_luecke
 

Postby dr_luecke » Apr 10, 2008 05:21

hmmm...

i really dont understand whats going on...

lets compare rvr situation emain vs agramon from my hib side of view:

1. in emain there were almost every day 2 very good and high rr grps running (BA + MB) + randoms and adders

2. now changed to agramon, i havent seen the good high rr guild grps from BA for a long time, just MB is running a guild grp and half of that grp is far from high rr (some of the best MB players are mssing...)

so in emain hib was pretty much harder than these days in agramon....

3. mids complain about zerg...no comment (dont want to provoke offtopic...)

4. mids complain about keepcamping ? are there casters in mid ? NO !! its your own realms fault that you just run fotm svg/zerker/skald grps, so dont complain bout keepcamping...(if i would play mid - what is no challenge to me - i would run a bombgrp. never saw even 1 bomb in rvr...). the good guilds in hib run 2 grps: 1 for rvr and 1 for deffing...

5. dont know why other realms cry bout rvr situation, they have lots of free rps running on hib side, easy to get.... :twisted:

6. its mids/albs own fault when they reroll in hib, to join the winning side, instead of organizing their own realms rvr.

7. lots of the good hib players (myself as a gimp included :P ) are pretty much bored of the situation, cause there are no more enemies and just a random adder zerg...

8. if other realms want to meet enemies in 8vs8 they should not log out after 1 or 2 wipes, i can just speak for my grp,we always look for 8vs8 but most of the times we run, enemies either log out or start zerg...
so let the keepcampers rot inside their keep and meet us for some action ^^

9. i absolutely agree bout solo rvr action, its almost impossible, the only players that can be happy bout it are alb tealthers, cause they have lots of free rps to farm :evil:

10. the situation we have now, was predictable while poll was running, cause the now so called *keepcampers/zergers* are always the majority and couldnt really participate in emain so they voted for agramon...

11. @ GMs please please change it !! lots of good players are lost in the meantime and i think more will follow due to boredom :oops:

last but not least i must agree that its really sad, that a communities vote results in mostly flames. i wonder where all the ppl that voted for agramon are now to get something positive out of it ... ^^

greez luecke

P.S @ mid/alb not cry or change realm, get your a**** up and try to revive rvr !!

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