Agramon Update
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We have restructured Agramon last night. In the central land there is now a keep without walls. It has a 25% bonus on both experience for levels 47+ and realmpoints.
In addition 3 towers have appeared in Agramon: Caer Benowyc Outpost, Bledmeer Faste Outpost and Dun Crauchon Outpost. The towers don't have simple bonuses like other keeps or towers. They control the access to the milegates. Each realm has an outpost tower of it's homekeep in Agramon. When it owns this tower, enemies can not pass the milegates to enter the homeland, until they claim the tower themselves. These changes mean reduction of the RvR area and that the homekeeps are moved to the background. As a next step we will think about a resolution for the problem of the long running ways. An adjusted Map for Agramon can be downloaded here . |
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So its still planned to use the keeps and towers in had, emain and odin?
I thought that it was planned to use the keep in middle and the three towers in agramon only when i voted for it. I also thought that tk´s would be the only keeps outside agramon. Even better if the tk´s where inside agramon behind the milegates. If you ask me its still to large to walk. I wish for a only agramon rvr zone. More maps with low population isnt that fun. If you look at the bg´s the action is central and around the keep mostly and for a good end rvr on uthgard it should be like the bg´s but with towers and maybe more then just one keep but still focusing on one map. You still need groups to fast travel and now its just more towers too claim then it was before and if some realm get into lets say hibs gets albs milegate open then the mids are without rvr cause they cant enter untill the fight in hadrians wall is over or they are forced to take a tower in agramon to lock the hibs out of hadrians wall!? ok i dont understand fully how that works but it seems no fun for those who wanna rvr solo or in small groups! I say this cause most of the time in frontiers there are like 4-10 players on alb and people group and take a tower and then after they loose some logs because the time between rvr is heavy and when you get there you get some rps and the war is over cause the other realm logs. This is a problem that always happens when there are a zerg that stand against 3-5 players. When frontiers have zergs from all realms at the same time its more fun and rewarding and people often stays abit longer but sadly most of the time in frontiers is like i describe above! Often keeps and towers get conquered without even see any of the other realms but that keep in central agramon will not suffer from that problem but the homelands do. Thanks for the good efforts with agramon! Uthgard dev team is the best ^^ |
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This is still not rvr friendly, at least solo class one, still takes 20 min to reach emain on foot from tk, if we fought a while ago only in emain and people said that is still to big, now its huge, running around with no inc sux. Agramon only is not too small, as emain wasnt either, spawning tk should be in agra behind gates.
And another thing, doors should be opened on click i think not automaticly when you are near them, i guess someone from other realm who has restricted acces behind the gate can enter when you pass. I still dont feel like going back to emain for example when i die and cant teleport to bleedmer, maybe hastener should do speed 5, solo class rvr is slowly dying, long live pve junkies) This is how it should look like. ![]() Edit: add hookpoints to agra keep? |
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Agree, I think it still an huge travel to reach there, and sorry but no more INC fastly. Cause we still fight with castle, that's a good system, but old emain would be great from my opinion.. Organizing a old emain with a similar system.
Btw I'm bored a bit, I must team 100% to face inc cause I can't solo anything really, if I face inc they are fg or so, cause they roam. So not too friendly for soloer still be. |
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supports runis idea (and maybe work on some relic system?)
relics in the lab tower behind gates? needs keep + all towers on agro to open gate, kill "lord" in lab tower, he drops an item that can be dropped in agra keep wich gives X bonus to realm holding keep once keep is taken the relics will drop back to their rightful place... was thinking 3 relics each relic giving same bonus.. 1 for mid, 1 for alb 1 for hib, meaning that you can get 2x bonus in total? shouldnt be to hard to put in i think? just make it so that lords at the lab tower drops this item (and respawns when agra keep changes realm) then when you talk to agra lord he will check inventory for this item and boom snap it from inventory and mark x realm as holding the relic dunno if it would work but could be an idea? then ofc. have a realm guard wall so people can't 100% camp the PK tower when they have all of agra |
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