old ra system ?

Talk about your RvR experience here

Would you like to see the old ra-system on uthgard ?

Yes (unique realm abilities)
48
46%
No (it should stay as it is)
57
54%
 
Total votes : 105

Demiurgo
Phoenix Knight
 
Posts: 1499
Joined: Mar 11, 2007 01:00

Postby Demiurgo » Mar 28, 2008 21:47

The problem actually is this. If a stealther with viper3 give you a pa you take 150x6+pa dmg = 900+700 = need to give just 1 hit more than pa to kill a heavy tank, if the tank purge you can use the second weapon with dot poison. To casters is enough to give 1 unstyled hit to kill them.

On live you got buffs+cl+overcap like razzer said viper isn't so terrible.

Rent
Eagle Knight
 
Posts: 607
Joined: Aug 22, 2005 00:00

Postby Rent » Mar 29, 2008 00:04

Demiurgo pls dont say wrong things ... IF you specc Envenom and Viper3..you have bad melee dmg and a PA does maybe 500+ dmg on a tank (without crit) ... other point is that you must stealth for pa/bs2 and also you need the right position .. so pa/bs2 isn´t easy to prepare all the time .. i can also QQ about flurry (instant dmg ~15% of hp and all 2 mins useable). But this class was created so and you´re 4lx ... should it be a wonder that a 6l9 stealther kills you when you ran solo? Also you killed me some times with using ST ... Why not nerving ST,IP ..also baaad ras ;)

And there are not running fgs of viper 3 stealther :roll:

Now to OF RAs:

Let me see pls a whole list with abilities and which class can use it ... before we cant see ALL and Staff dont react in a positve way..there shouldn´t be a voting

BTW there are also a lot of things left on To-Do-List -.- Why create a new useless topic ...when a other system works fine atm Oo

P.S.: Live is dead ,Uth lives ;P

User avatar
Haldan
Eagle Knight
 
Posts: 921
Joined: Feb 29, 2008 01:00

Postby Haldan » Mar 29, 2008 00:39

Here is a complete RA calculator for the old RA system:

http://camelot.scott-usa.com/RealmAbilities.aspx

Rent
Eagle Knight
 
Posts: 607
Joined: Aug 22, 2005 00:00

Postby Rent » Mar 29, 2008 01:11

thanks

Demiurgo
Phoenix Knight
 
Posts: 1499
Joined: Mar 11, 2007 01:00

Postby Demiurgo » Mar 29, 2008 14:52

@ rent: Simply mythic said that stealthers shouldn't kill so easly tanks without using critical strikes, I can kill you using 2 active ra IF I avoid critial strike and your evade stun, if you can stun me even for 5 sec I die even if I use my 2 active ra. Also, no assassin made me less than 600dmg of pa till I'm 50 and I have capped thrust and chain armor. You are rr 6l9 and im 4l5, I'm 2 rr lower it's not all that difference.
Now go back to the topic, viper won't be changed becuase it's so on live on 1.80 I guess

We could try to put old realm abilities, it could increase the total population in the server and expecially the rvr population with all those nostalgic players and people who want to try the old ra.

User avatar
Duke
Eagle Knight
 
Posts: 629
Joined: Jan 12, 2006 01:00
Location: MB the Realm 4

Postby Duke » Mar 29, 2008 18:24

Old RA System would be a step back for Uthgard. Stay at the good RA System we have and use your power for usefull stuff like buggy things.

Rent
Eagle Knight
 
Posts: 607
Joined: Aug 22, 2005 00:00

Postby Rent » Mar 30, 2008 14:48

59 realm ability points and 35 are the same ? Oo

dr_luecke
 

Postby dr_luecke » Mar 31, 2008 06:24

The problem actually is this. If a stealther with viper3 give you a pa you take 150x6+pa dmg = 900+700 = need to give just 1 hit more than pa to kill a heavy tank, if the tank purge you can use the second weapon with dot poison. To casters is enough to give 1 unstyled hit to kill them.


rofl
rofl
and
viper3=30 realmskillpoints=ip3=80% health reg, used by a thane with st/con selfbuff = dunno 1000-1400 hp ?? and now what about viper3 poison dealing 900dmg (if you have no resists, else less for sure...)
thats like comparing apples with melons.....

Simply mythic said that stealthers shouldn't kill so easly tanks without using critical strikes, I can kill you using 2 active ra IF I avoid critial strike and your evade stun, if you can stun me even for 5 sec I die even if I use my 2 active ra. Also, no assassin made me less than 600dmg of pa till I'm 50 and I have capped thrust and chain armor. You are rr 6l9 and im 4l5, I'm 2 rr lower it's not all that difference.


rofl..
QQ threads we had too much, just because some steathers are able kill tanks still doesnt mean they re somewhat op or stuff....
btw. your pretty mid chain armor provides some nice dmg bonus to a ns using piercing weapons...but you surely know that :twisted:

@ renti
shame on you if you really lose to demiurgo ^^ i hope hes just dreaming...(besides a thane dealing imba nuke dmg on this server almost like a caster, has to whine bout a stealther is really funny...)

and talking bout use of 2 active ras while a stealther has almost only passive ras working for him is really funny...

but ontopic:

old ras sure would be nice, cause they make the game more rpg like, as it was in former times, with every realm having its own ras and not that crappy allforall mode, but i think it wil be impossible to implement and the staff has enough to deal with current bugs/fixes...so leave it as it is and better work on the rvr environment, cause actually it sux :oops: (250 players with 1-8 in rvr oO)

User avatar
mfassben
Eagle Knight
 
Posts: 736
Joined: Jul 23, 2006 00:00

Postby mfassben » Mar 31, 2008 13:54

Modedit: Stop posting offtopic here, please.
<img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">

User avatar
panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Mar 31, 2008 16:57

old ras sure would be nice, cause they make the game more rpg like, as it was in former times, with every realm having its own ras and not that crappy allforall mode


yeah maybe that's the reason why we shouldn't use old RAs. some people joined a realm, played a char cause he planed to play on one way.

if you change everything maybe some people wouldn't play them char anymore. for exemple (i have not checked on old RAs) if you get a reaver without TWF... that will be totaly different. if you play a fighter cause he has charge and you can't no more use it, maybe would you prefere another class, etc...
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

User avatar
Ronian
Phoenix Knight
 
Posts: 1556
Joined: Jan 12, 2008 01:00

Postby Ronian » Mar 31, 2008 17:10

@Panach
Why should someone ONLY pick a dual wield class for charge? And thats one the imbalances right now.

The off tank needs 1L5 and the most of the casters will have often no chance.. Only if the see him on max range and make good damage.
Old determination is stronger than the actual one, so no need for charge. :lol:

And reaver without TWF is unique too. Only Valewalker has such great styleprocs too.
I hate that use of twf like it is now. Wow, lets farm some albs on the stairs... :roll:

User avatar
Runis
Eagle Knight
 
Posts: 791
Joined: Feb 17, 2007 01:00

Postby Runis » Apr 01, 2008 10:35

let's go back to tetris, i play cubes u play L's. i think will be balanced

Rent
Eagle Knight
 
Posts: 607
Joined: Aug 22, 2005 00:00

Postby Rent » Apr 01, 2008 15:54

pacman ;P

User avatar
DanGer666
Phoenix Knight
 
Posts: 1399
Joined: Feb 03, 2006 01:00

Postby DanGer666 » Apr 01, 2008 17:56

why not play chess..so it depends on real skill.
Realm versus Realm means:
Everybody of some Realm, against everyone of the other Realms..
<img src="http://opakwertheim.mine.nu/sig.php?chars=Fortius;Jelhenna;Mhaerion;Elkhas;Kheran;Geneva;Deheaeniera;Kaeron;Throgrus;Colibri;Khalinos;Rhelaine;Kheldan;He

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 85 guests

Friday, 16. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff