RvR: What do You think about the new RvR areas?

Talk about your RvR experience here

What do You think about the new RvR areas?

I like it!
35
26%
It's too big for the population of the server!
35
26%
It's better open only Agramon area!
38
28%
Back up to Emain!
27
20%
 
Total votes : 135

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Pirith
Gryphon Knight
 
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Location: Muspelheim aus [M]idgard.

Postby Pirith » Mar 17, 2008 18:21

Blue wrote:I wonder whether the recommended boat routes will disable Agramon as zone. Where is the point to run through Agra when you have boats? I guess with boats we have just 3 RvR spots. RvR only at the keeps.

Currently I'm unsure what to do. My favorite is starting in the near of the milegates. 3 Towers in Agramon with 1 relict in the middle. My problem with that model is that we dont have real keeps and imo some tactics are cut.

Showing fights on the warmap is another thing. Some FG's may dont like adding and don't want to be showed on the map. On live the fights need a certain size to pop up on the warmap.

Blue


Concerning the boat, i spoke without knowing the actual state of the new RvR zone. And actually yes, boats would be just senseless.

Now for the overall zone, it's pretty well made (i personally would like the whole NF zones open for battle), and that's only matter of laziness from players, or simply because they don't give a damn about strategy, keep claim etc. The rules of RPs before everything.

No in a more positive point, the relic system should follow the live server system.
Relic are close to teleport keep for each realm - meaning keep "un-claimable" by enemy - and therefore the zone should be extended.
Another thing could be to use the old system (pre NF rvr zone) with breakable doors.
But that's is certainly not that easy with the actual design of wall in Agramon.
So the other possibility is putting 3 towers in Agramon, each one controlling a realm wall doors to lead to the border keep where the relics is saved.

But this would mean a RvR zone enclosed mostly in Agramon.

pantal00n
Myrmidon
 
Posts: 132
Joined: Oct 11, 2005 00:00

Postby pantal00n » Mar 17, 2008 21:12

Wow. Really good work.
Apart of walking ages to find any enemies, I also have the valuable honor of needing to suicide out of the Frontiers.
And if I just don't feel like suiciding - wich actually never happens, because everybody LOVES suiciding - I can just walk all the way trough three zones to get to my home keep. What a pleasure.
Sad I don't have Safe Fall, I would love to find a sea first to drown in.

And hey, imagine I want to go somewhere else, somewhere far away from the Capital of my realm. Usually I would just suicide and use

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panachier
Banned
 
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Postby panachier » Mar 17, 2008 22:31

try to port with teleport stones ;)
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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Blue
Developer
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Postby Blue » Mar 18, 2008 00:11

Yes pantal, just use the teleport stone you see in your TK and you get immediately to your borderkeep.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Everwar
Myrmidon
 
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Postby Everwar » Mar 18, 2008 00:30

First of all, i want to respect gm's job since they are trying to improve rvr experience.
I dont want understimate all the work behind Agramon's new map.

Well, i dont like at all new rvr zone, screw that.., i hate Agramon.
Im wondering the reason for all of us to be here; in a freeshard classic server... pretty easy, we HATE Master Levels, we HATE wtf retard new classes, we MISS old emain battles ( OMG BRING ME OLDSKOOL FIGHTS BACK ) even the ocassional zergs in our live servers were fun...
We left our live servers cuz we got tired of Mythic changes on RvR.... Changes not always means improving...

Former northern emain rvr map was a bit small for fg's, with just 1 fg per realm you usually miss time to rest and recover low timing ra's ( mcl's etc, charge, etc ).

So please bring OLD emain back, move hpk to Dun Bolg, put levian- als in levian hill :), place grogans at silo :), and grannies near the destroyed wall passing amg :).
Go amg and get pa'ed, fletched in the ass or die falling down from the room.
Camp apk, camp mpk , get nice 8vs8 in E wall :), conquest and claim Dun Crauchon and rest there after a fight.

Old emain suxs on insta 50 servers cuz population is 100 % rvr oriented, so amg are infested with stealhers, solo casters, and such. This wont happen in Uthgard, cuz our stealher population can keep mg's clear for campers and fight against themselves.

Please forget about 10000 npc porters, horses, blocking agramon mg's, wtf capture the flag, relics, boats, nereids pots and Harry Potter voyeurism.
Give stealhers back their important duty on info about inc to mg's, give them and solo players a place to fight without have to walk during 15 mins...

And over all, get Uthgard back to #1 freeshard server.

..i.. Mythic gogo Uthgard.
[/u]

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Salidor
Eagle Knight
 
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Location: USA

Postby Salidor » Mar 18, 2008 04:33

@blue :+)

idea, could you put old keeps in? ( Pre NF Keeps )for the Argamon Zones 'only'?

The old Keeps design if i remember right where alot smaller and might beable to place them in there easyer, thats only if your trying to find room to place a keep :+)

If you add say one more tower on each side of the realms say just past the Milegates on alb/mid/hib maybe you can add a Hastener that last for 5-10 mins that would help speed things up alot...

also people say that new RvR Zone is to large :/ what about closeing one of the mile gates from each realm? so instead of 6 only 3 that would have more of a RvR route to it... ( dont know how it would work tho lol ) but people would run into each other more often...

i hope any of these ideas give you some help :+)

redsun
Myrmidon
 
Posts: 121
Joined: Sep 11, 2007 00:00

Postby redsun » Mar 18, 2008 09:51

I had the same problem like pantal00n yesterday.

This teleport stone seem unvisible, if even didn´t find an healer in borderkeep.

Another point is, when you watch the statistics:
fewer ppl. does rvr in agramon as in emain before.


Some of my mates left server or simple go to braemar using twinks.

(btw. i do not log if i get killed by "mighty" holz or "super" jonty. ;-))


This means more ppl. staying in agra become frustrated, because they don´t find groups and incs.

We need some changes, now.

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salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Mar 18, 2008 14:33

its not the maps fault that people dont use it . try to run in 2-3 man groups instead of fgs and just restock to fg if there are others around .

atm its like fg or nothing . the zone is really good for small groups and even solos. just give it a chance.

chances to find inc are higher with 4 duos than one fg + you finally get interesting fights instead of 8vs4 8vs3 8vs2 ...
i tried it yesterday .
had some fun in the afternoon. couple of small groups roaming so we decided to stay at 3 ppl.
like 2 hours later all out of nowhere a fg showed up and started mobbing up these small groups so they logged one after another.

cant blame these ppl . but if you want continuous inc you better split up when you see there is no propper enemy for your fg.
Last edited by salbei on Mar 18, 2008 14:45, edited 1 time in total.

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Rapiz
Forum Moderator
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Postby Rapiz » Mar 18, 2008 14:41

I love the new map and it's posibilities for a future with 200 more players in RvR, but playing it right now as solo player is IMPOSIBLE and in group is 80% running 15% camping keeps/towers 5% 8vs8.
I have much less fun than in emain. Imop as Jonty said 1 central keep and 1 tower for each realm in Agramon would be better, yes, we lose some tactics stuff but who mind tactics if after 1 hour playing you are ****** off?

I think Pirith and Jonty opcion would fit perfect.

Horses would help a loot too for soloers, ask Necator or Fumikun :lol: and they don't give eny advantage at all for RvR 15 secs for horse spam out of combat for example with speed 1 or 2+endurun... would be great

@Salbei PPL won't roam so wide distances in small groups to be ganked by fg's, since groups are of 8 ppl that will be that way

redsun
Myrmidon
 
Posts: 121
Joined: Sep 11, 2007 00:00

Postby redsun » Mar 18, 2008 15:14

@salbei
"its not the maps fault that people dont use it "

who´s fault is it then?
Why don´t ppl use the map?
The map need changes, you can´t change ppl. ;-)


I´d like to read the statement of the stuff here, will there be changes soon?

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Rector
Alerion Knight
 
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Joined: Mar 02, 2006 01:00

Postby Rector » Mar 18, 2008 15:22

why not just add a maxlvl10 tower in the middle of agramon that gives 2 points for df?
would centralize rvr a bit more i think

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Blue
Developer
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Postby Blue » Mar 18, 2008 15:25

Yes for sure there will be changes. We can't tolerate the current situation of slow RvR as it got now. Mainly we will most propably shrink the area to Agramon and it will end at the milegates. There will be 3 towers for each realm and a central keep with a meaning we have still to define. We understand that the biggest problem with the current design is the too large area to roam for enemies.

If anybody has further ideas, recommendations, other zone suggestions feel free to respond. RvR lives from players doing it. A new design must work and we propably get more players back to RvR what results in more encounters for anybody.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Mar 18, 2008 15:45

its not like i predicted it is too big that way already in the original thread.
if people would be a bit smarter we could have tons of fun on this zone as it is - but no they cry till it gets changed again .... nevermind

i like the agra only start @gates idea - pretty much like on old purga. and if people still cry after that zone nerf you can´t help em anymore.

let the rvr population grow a bit before enlarging the zone again. you´ve put a ton of effort into the nice porter system . would be a shame to not use it later on again.

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Raton
Myrmidon
 
Posts: 196
Joined: Mar 03, 2007 01:00

Postby Raton » Mar 18, 2008 15:48

I think placing the RvR fights inside the milegates-delimited-zone could be a good idea. Besides, maybe placing mob spots behind the milegates could attract leveling players.

Players looking for RvR would then find other RvR groups between the 3-6 milegates while, if there is nobody in this area, attacks could be made on lvling players groups.

As the distance between the 3 mob spots behind the milegates is large enough, the xping groups wouldn't be too much harvested by the RvRing groups...

Edit: here is a map of what I suggest:
Image
Red circles = areas with mob spots for leveling
Blue polygon = area for the main RvR action

It's just my suggestion. :)
<img src="http://metty.the-bart.org/other/daoc/sig.php?name=Ratonne&s=29"><img src="http://metty.the-bart.org/other/daoc/sig.php?name=Ratempo&s=29">

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salbei
Phoenix Knight
 
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Joined: Oct 27, 2006 00:00

Postby salbei » Mar 18, 2008 16:01

btw 3 towers per realm = 9 .... and once again we have no room for rvr cause there are keeps /towers everywhere :\

1 keep in the central - maybe 1 tower for each realm near their gates and thats it . can even keep the df system.

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