RvR: What do You think about the new RvR areas?

Talk about your RvR experience here

What do You think about the new RvR areas?

I like it!
35
26%
It's too big for the population of the server!
35
26%
It's better open only Agramon area!
38
28%
Back up to Emain!
27
20%
 
Total votes : 135

User avatar
Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Mar 16, 2008 01:22

I've read some nasty posts here so far and i know im no game master or officer but plz keep it nice... our GM's will work on it to make our servers RvR pop zone the right size with some fun added...Give it some time for them to work on it its only been a few days, give your advice but keep it friendly the game masters do listen, but Not to some one giving them orders "Do it Or I will leave" shows how rude you are. and why should they listen to that? I wouldnt lol

Sal

Rent
Eagle Knight
 
Posts: 607
Joined: Aug 22, 2005 00:00

Postby Rent » Mar 16, 2008 01:49

My view about zones ;)

I´m happy with these new big zone. I find enemies like in emain times , but it would be nice ,when more player come to these new zones,because that was also emains old prob ... a lot of 50er but only a few in emain .
Also i love the feeling to invade in other realms now .Old Emain was nice .. but it was my hib home .. so i can see with these new zones the enemy territory(god, i prefer snowing in bledmeer than raining in emainXD )
A lot of player voted for only Agramon, but it could be a bad idea, because:
1.The zone is too small -> Adding ,Zerging( i dont think about keep/tower raids , i mean normal fights etc. around ) is worse than in Emain or in this new area
2.Agramon prefer camping , cause every realm has only 2 ways to come in the middle of the map and then to other realmzones ... that means every milegate could be camped by 1 fg and nobody comes alive through it -> no fun , log off -> dead zone ( in our zone you can take water ways etc. ... so you dont have only 2 hotspots which you must pass to get rvr)

See y,

Rent

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Pirith
Gryphon Knight
 
Posts: 499
Joined: Aug 31, 2005 00:00
Location: Muspelheim aus [M]idgard.

Postby Pirith » Mar 16, 2008 12:30

Did not played on the new system but as far as i can read it seems simply the whole NF maps.

In this case implementing all the travel option would be a first good things:
1/ Boats
2/ Speeder in keeps (need to be bought with bounty points).

Now another things could be done: lowering the difficulty to take a tower.
Here actually (well at least last time i played) it's pretty impossible to claim A tower at level 0 in solo while on live it was just a formality (with TOA stuff on skald).

This would have the effect to make the first step of a strategy a bit more fast (unless enemy attack/defend).

Now, i think players need to loose their Emain habit to what are really all the drawback of the actual system.

The most interesting point will be to add some strategy level instead of only some tactics, and there will be a choice between roam for RP and fight to attack/defend towers and keeps.

Maybe this could attract new players and make a sense to have such a wide zone.
Last edited by Pirith on Mar 16, 2008 15:29, edited 1 time in total.

Demiurgo
Phoenix Knight
 
Posts: 1499
Joined: Mar 11, 2007 01:00

Postby Demiurgo » Mar 16, 2008 12:52

Yesterday after many lamentations we would be able to made several inc 8 vs 8 in agramon, a fg hib even added one inc (so don't tell me the zone is too large). So to me we need just some boat routes to homekeep-->agra bridge and guards fixes, then just give people time to get used of this new zone (after that people played years of emain or even always played here it's normal they don't feel good in another zone)

Aeefire
Myrmidon
 
Posts: 147
Joined: Feb 10, 2006 01:00

Postby Aeefire » Mar 16, 2008 13:28

+1 for mounts

Demiurgo
Phoenix Knight
 
Posts: 1499
Joined: Mar 11, 2007 01:00

Postby Demiurgo » Mar 16, 2008 14:48

Mounts = speeder class will lose part of they advantage
A little better hastener +boat should be enough imo

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Ranius
Gryphon Knight
 
Posts: 440
Joined: Aug 24, 2006 00:00

Postby Ranius » Mar 16, 2008 14:56

I don't like new zone, too big, there's no sense to play in the morning hours.

Demiurgo
Phoenix Knight
 
Posts: 1499
Joined: Mar 11, 2007 01:00

Postby Demiurgo » Mar 16, 2008 19:44

Actually I played here this morning, there were 3-4 hibs, some albs and some mids. In this time the action is all near bled (nearest place for hibs and mids, but so far for albs).
To meet enemy just go to bled bridges to find someone^

User avatar
Heinz
Warder
 
Posts: 7
Joined: Mar 17, 2008 01:00

Postby Heinz » Mar 17, 2008 11:46

First of all: I hate the new system

a) Ran 5 hours with really cool group in this area: 1.8k RP/hour, the day before i was 2 hours in Thid, same RP which means 5k RP/hour. And we had no speed problem in Agramon (2 Skalds), in Thid we had only grey Healer Speed for a long time.

b) Though we had some cool fights with roaming Alb-Group in NF (Hibs were sleeping till the Keep-Camping in the evening?). But always had Purge1! ready when a new fight started.

c) Also did Keep-Fight in Bledmeer in the evening, my group only wanted to do the shark. We started when Mid began Shooting Inner Keep down, arrived after killing shark when Inner Keep was on 30%. Bad Heinz, doing PvE while cool Keep-Camping is done, standing around for 30 min, while 3 people shot down the Inner Keep. In Thid I had many cool Keep fights in the last weeks, cause you get into Keep in about a third of time and the NPC's dont do double Damage as Hibs or Albs do.

d) And I dont like it to keep at bridges, waiting if maybe someone comes around. Stealther-Tactics ;).

Though i compared Agramon with Thid, i dont wanna have Thid as 'Emain'-RvR. I only wanted to show the actual problems which I have with the new system.

I like old Emain with some changes:
1.) 3 Keeps, 12 Towers (but Level of Keeps/Towers max. Lvl 7)
2.) Burning Keeps/Towers on Warmap -> you can see what's happening
3.) Leveling in Emain with Bonus

redsun
Myrmidon
 
Posts: 121
Joined: Sep 11, 2007 00:00

Postby redsun » Mar 17, 2008 12:45

i think agramon wil be future RVR Realm despite lots of critics.
It would be much more attractive if there were more ppl there.
So i support the idea of making some good level spots for xp-ing in agramon.
Due to the higher risk there should be an equal benfit in boni.

Rent
Eagle Knight
 
Posts: 607
Joined: Aug 22, 2005 00:00

Postby Rent » Mar 17, 2008 12:59

Hiho ,
my view of the current situation and few solutions 8O

You have a whole classic world to level .
When ONLY Agramon comes .. it should only a RvR-Area,because it isn´t big enough for lvl spots and rvr -.-

These 4 Zones could also work nice ,but if a lot of people only spam,flame about this , new 50er won´t come and on the other hand we had already enough 50er to fill it ,but when nobody starts to come , a other zone won´t help ,too.
-Best thing would be when it´s allowed to communicate with enemy realm in the cases:
1.that a grp starts roaming in agramon(not keep/tower zone like crauch,bledmeer,benowyc)
2.Grp Size
so that the realms can find enemies.
-or everybody can see on warmap active battles which are showed by swordsymbols in the color of the enjoining realms

But for both solutions it´s necessary that players come from themself to Agramon ,dont log off after 1 wipe , dont leveling x.-50er twink instead of RvRing,dont prefer to go to BGs .

So join the battles and dont cry all the time about things , make it better :twisted:

See y,

Rent :!:

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Blue
Developer
Developer
 
Posts: 15822
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 17, 2008 14:25

I wonder whether the recommended boat routes will disable Agramon as zone. Where is the point to run through Agra when you have boats? I guess with boats we have just 3 RvR spots. RvR only at the keeps.

Currently I'm unsure what to do. My favorite is starting in the near of the milegates. 3 Towers in Agramon with 1 relict in the middle. My problem with that model is that we dont have real keeps and imo some tactics are cut.

Showing fights on the warmap is another thing. Some FG's may dont like adding and don't want to be showed on the map. On live the fights need a certain size to pop up on the warmap.

Blue
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cindai
Warder
 
Posts: 18
Joined: Mar 16, 2008 01:00

Postby cindai » Mar 17, 2008 15:05

The new rvr zone is just a bit to big for uthgards population and when you do find rvr action the defending realm just camps the tower its kinda pointless after a while cause you get so tired of waiting for the campers to come out and rvr maybe if argamon was the only place to rvr i think we can all enjoy it alot more this way solo people could also try find some action or maybe emain with all 3 keeps open bolg..crim..crauch that would be much bigger and maybe more fun for some people

Avelion
Myrmidon
 
Posts: 199
Joined: May 01, 2006 00:00

Postby Avelion » Mar 17, 2008 17:24

Due the poll here, the rvr zone should look like this !!

Pwnzoruberhaxx0r map for all those whiners..

Image
Image


3 TKs only 1 Way for each realm to the battlefield... Battlefield is closed up with massive walls....
Very primitive drawing... but easy to understand....

Its too big? oh ok, we can make the battlefield a little smaller.....
oh... the way is to long??? hmmm lets think..... ah ok, we make teleporter from tk to battlefield!!!!

Oh sorry, i forgot we need a heal npc, but wtf, there is no place for it!!

Sorry for this sarcastic post, but think about it....

The staff make very good work to make RVR much better than before...
and whats the recognition???

Nothing, nada! The only thing is whining and flaming.....
but i say Thank you staff for this good work and for this new concept of RVR..
BUT ? oh sry there is no but

User avatar
panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Mar 17, 2008 18:01

i love the way how the keeps can become tactical.

but the problem is that at the moment there is no tactic possible. the enemy keeps are to far away.

so i think it could be nice to put some lower lord in agramon (maybe in room at the doors)

the lord would b quite easy to kill. it wouldnt bring bonus or anything else, but would just be place to teleport.

so if hib wanna get the alb keep they can take the 2 doors and so teleport closer.

but some alb roaming in agramon could fastly get the hib door and so break the reinforcment and so defend them realm. and kill the ones that wanna come back from hib keep to alb keep.

i think that could bring people in agramon and now it could be tactic. cause at the moment there is no tactic cause once you get a keep you can't go more far away.
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

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