RvR: What do You think about the new RvR areas?

Talk about your RvR experience here

What do You think about the new RvR areas?

I like it!
35
26%
It's too big for the population of the server!
35
26%
It's better open only Agramon area!
38
28%
Back up to Emain!
27
20%
 
Total votes : 135

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Stormcrow
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Postby Stormcrow » Mar 14, 2008 01:52

Post your choose!
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Blue
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Postby Blue » Mar 14, 2008 02:05

What I saw there were 60 player in NF. Unfortunately the combats were mostly located at the home keeps. I didnt expect that in that extend. With 60 player it should be possible to arrange good RvR when they meet without seeking the needle in the haystack.

Its intended to concentrate fights more into Agramon area. We will discuss solutions for that. Propably moving TK to HK is a possible solution but we must decide how to manage the bonuses since a TK is unclaimable so we would have no real keep fights since placing real keeps in Agramon is difficult.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
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Jonty1983
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Postby Jonty1983 » Mar 14, 2008 02:21

i can report of an solution made on a different shard.
they placed the safe zones at the bridge of every realm to agramon (like the old mid tk was)
with that possiblity you dont have the keeps, right, but maybe you can build a few tower or a central keep on agramon.

at the moment everything is concentrating on the keeps with agramon as driving zone, coz you know that the enemies spawn there, defend there, fight there.

maybe there is an possibility to get the bonuses to agramon centre or even gates with something like a capture the flag modus. so you could place a flag near every safe zone, and the other realm has to get it near their safe zone. like relicts or something like that.

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Blue
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Postby Blue » Mar 14, 2008 02:28

The spawning of players on the small island between bridges was also an idea by me but the staff decided against it. Currently I see the need to shrink the roaming space.

Looks like our RvR design will morph through several stages until we find a healthy setup :)
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Stormcrow
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Postby Stormcrow » Mar 14, 2008 02:37

I like the new RvR system, but the action is concentrate near the HomeKeeps with Zerg vs CampGroup, and this is not funny. Maybe a way to improve the fights in Agramon area would be move the HomeTowers there.
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Salidor
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Postby Salidor » Mar 14, 2008 03:20

Home keeps is a great idea, to future relics O.o keep that :+)

But maybe take away a tower from each realm and place them in argomon? and then give some high plus to those towers...

or just add say 1-2 scattered towers in argormon and a keep with one defending tower, but again give these alot of benifits more then home keeps so that the fighting stays manly in there :+)

But main idea is to keep the fighting in argomon, people tend to gather around keeps and towers, and high trafic spots



maybe use Caer Benowyc Spire/ Dun crauchon Spire/ Bledmeer fast spire for port keeps instead :+)

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Raton
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Postby Raton » Mar 14, 2008 13:12

Isn't it a bit early to ask for players opinion?

I mean, the new RvR system has been introduced for only 24 hours now, the situation is not clear enough yet, I think. Maybe the poll should be frozen for a week or so to let the RvR behaviour settle down and adapt to the new RvR system.
Then we could be able to make up our own opinion. :) (imo)
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Blue
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Postby Blue » Mar 14, 2008 14:06

Your feedback is welcome nonetheless. And to the relict solution. Its already in discussion. Homekeeps are ideal for that.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

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Ilramingo
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Postby Ilramingo » Mar 14, 2008 14:23

The staff must think that exist the stealther classes and the solo players, the new map is too large and founding an enemy in solo or another stealther is difficult...

my class isn't playable because in generaly groups don't want stealthers and solo gaming is difficult with this largest map.

please change somenthing....

(sorry for my english :P)

Blairo
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Postby Blairo » Mar 14, 2008 15:04

just wanted to say that i have to agree with the idea of jonty =)

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panachier
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Postby panachier » Mar 14, 2008 15:49

i disliked the rvr as it was yesterday. but that was the first day and so lot of people wanted to rvr. maybe in the next days it'll be funnier but i think the map will stay to large. but with some towers in agramon where you can port, maybe it ll be better
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Raton
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Postby Raton » Mar 14, 2008 15:52

Ilramingo wrote:The staff must think that exist the stealther classes and the solo players, the new map is too large and founding an enemy in solo or another stealther is difficult...

my class isn't playable because in generaly groups don't want stealthers and solo gaming is difficult with this largest map.

please change somenthing....

(sorry for my english :P)


The bridges and the narrow strips of land around these bridges seem perfect for stealthers.

Besides, camping near the gates of Agramon could be easy and rewarding for a stealther: everybody has to go through these (or jump off the wall... right :mrgeen:) => it's easy for the stealthers to just pick a lone target and perform a good PA on the poor guy.

For solo players without stealths, I think it's as difficult for them as it was in Emain anyway... :?
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Aragorn
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Postby Aragorn » Mar 14, 2008 19:12

Raton the problem is that no solos come through this points the albs spawned at crauchon and the mids ran with 2+fgs ^^ so you think a solo stealther gets anything to kill if he camps there? ^^

I guess the best spot for solos was Dun Crauchon yesterday because of the camping albs >.<
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Hedra
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Postby Hedra » Mar 14, 2008 21:26

It would be nice to implement RvR horses for solos and little groups without speed. Atm you need more than 15min to cross agramon without speed, and then if you get killed by a fg or more, will you spend 15min again to go back there ?

I'm also convinced that boat between beno/crau/bled docks would be great. Then you can go to other realms fast and even jump in agramon, then you can avoid zerg/fgs and try to find other people you can fight. (and it would be livelike ^^)

Anyway the zone would be nice if there were some fights in agramon and not only zergers vs campers at keeps all the time :/
I am assuming direct control.

jrhadden
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Postby jrhadden » Mar 14, 2008 22:43

In emain: You met soloer with speed and without speed. With stealth and without stealth especially in the morning/noon. Now the only soloer will be speeders and campers. In addtion u could avoid zergs/fg running different pathes starting from TK. Now once each homekeep is safe a fg /zerg can block the passage and u cannot do rvr if your realm is low in rvr population.

An i am not even talking about general the problems like enemies/min or enemies/area ^^ Agramon is definetly to big together with Homezones.
I prefer 1 zone like emain with bolg. 3 zones way to big.

Greetz
Nes
Last edited by jrhadden on Mar 14, 2008 22:45, edited 1 time in total.
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