Agramon wishes/ideas

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Cespx
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Postby Cespx » Mar 01, 2008 01:50

Following staff's advice i want to suggest some mobs to implement. The thing is those mobs are "special" cause of their abilities and i dont know if it's possible to place a spot with casting mobs for example but we'll see:)
I've chosen mobs which could become in my opinion typical for whole realm (so their spots can be placed somewhere next to "their realm" tp/pk.

So here they are:):
------------------------------------
Alb Grave Goblin Shaman 38-38 human Casts disease, heals at 50%
(~150)

Alb Priestess Of Purity 42-42 human AE Smite, Str/Con(57), Dex/Qui(63), AF(55) buffs; VERY difficult to get charmed << this one even being very difficult to charm could be too strong

Alb Lammia Diviner 47-50 human Inhisail Island 9 sec stun, AE/single smites

Alb Drakoran Medic 40-45 human Dales of Devwy Good healer pet, Con and AF buffs (conc. based)
------------------------------------
Hib Siabra Waterwalker 48-52 human Bog of Cullen Casts DDs and roots

Hib Empyrian Elder 40-45 human Mt Collory Heals (~500), buffs AF, Str/Con, insta DD << too op?:)

Hib Krrzck Warlock 48-50 insect Worlds End Cold DD, self damage shield, reverse-proc DD
------------------------------------
Mid Fenrir Shredder 50-50 human Jamtland Mtns Very tough tank, hits hard

Mid Aged Boreal Cockatrice 49-49 animal Odins Gate Procs 10 sec. stun often

Mid Icestrider Frostweaver 45-45 insect Yggdra Forest Casts a DD and uses an insta-root

Mid Icestrider Interceptor 48-54 insect Uppland Roots and DDs, good hp, good tank
------------------------------------

I chose them in order: alb-healers,buffers, hib-casters, mid-tanks, casters (i couldnt find that many mid tanks)
Of course it can all be mixed. If you also want to try visit:
http://www.enygma.net/charm/index.php

Cespx

drizzor
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Postby drizzor » Mar 01, 2008 02:07

would be nice to make the pet classes more attractiv but we should start in smaller dimensions those pets are really to imba imho

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Ranius
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Postby Ranius » Mar 01, 2008 09:46

Agree with drizzor

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Cespx
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Postby Cespx » Mar 01, 2008 11:32

I tried to choose mobs with lvls ~45-50 so they can be placed in 41+ lvl zone. I agree those posted mobs are a bit too good for Uthgard but gms can simply implement for example only one of their abilities. More ideas are welcomed.

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Raven
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Postby Raven » Mar 01, 2008 16:47

I think IF we put caster mobs in, wich would be great for charmclasses, we should stay with one spell, for the player's and the coder's sakes :p
Also, dont make them too good, or else players with casted pets like cabalist, hunters, nsuch , will get stuck with the crappy pets :p

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Cespx
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Postby Cespx » Mar 01, 2008 16:54

4 mobs are insects/animals so they are also available for hunters. Cabalist, Enchabter pets are being implemented so they wont stay without any chance. Also as someone mencioned those pets are really good on live and i think they will get nerfed if admins/gms implement them on Uthgard so dont worry.

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Raven
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Postby Raven » Mar 01, 2008 17:36

Still, when you look at the crappy green con meleepets you meet in RvR,
I still think buffing rooting healing AE nuking stunning etc.. pets would feel a little ...what the ****** ...

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Danny
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Postby Danny » Mar 01, 2008 18:07

As a Hunter, I support this idea! :lol:
EDIT: To make it more fair, I think the Staff should make custom pets. I mean, custom mobs for players to charm. So they won't be ridiculously overpowered. I mean, a mob that a 50 player might have trouble defeating, and then let another 50 use it as a pet? :D
<img src="http://www.metty.the-bart.org/other/daoc/sig.php?name=Gunodd&s=-1">

Demiurgo
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Postby Demiurgo » Mar 01, 2008 18:11

Cespx wrote:4 mobs are insects/animals so they are also available for hunters. Cabalist, Enchabter pets are being implemented so they wont stay without any chance...

...while spiritmasters can /delete their char till they will have a decent pet (some months i guess)
Image

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Ranius
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Postby Ranius » Mar 01, 2008 18:46

It kinda crazy if pet has 9 sec stun...hunters have slam?

Aeefire
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Postby Aeefire » Mar 01, 2008 19:03

hunters got no shield -> no slam

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Isador
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Postby Isador » Mar 02, 2008 11:17

imo ranius meant the pet stun would be like a slam for hunter.
however hunters can only charm pets around lvl 40. -> no stunning pet (no dangerous one at all)
I still like the idea.

mobs acting like a group would be interesting. the healer mobs healing and buffing their tanks, so you'd have to kill them first. etc.
or mobs with stealth! useful for hunters.

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Ranius
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Postby Ranius » Mar 02, 2008 11:40

Aeefire, Isador is right :D I know hunters have no shield, but 9 sec stun is slam-like, isn't it?

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Cespx
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Postby Cespx » Mar 02, 2008 12:12

Is not Ranius:)
Those mobs are only "idea" what kind of pets i'd like to see in Agramon. You can visit the posted site and choose your own mobs. As i said before those pets are too strong for Uthgard but with only one of their abilities implemented they would become accurate for our servers niveau. In my opinion abilities like root,dd,heal or just better tanking possibility are not that op or am i wrong?

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Ranius
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Postby Ranius » Mar 02, 2008 12:19

First of all, I meant Isador is right about what I mean with question if hunter have slam. I think root and some low dd and better tanking are ok, but I think healing not.

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