Which NF Zone would you like?

Talk about your RvR experience here

Which map would you like to switch to?

Agramon
49
36%
Odin's Gate
10
7%
Jamtland Mountains
2
1%
Hadrianswall
6
4%
Pennine Mountains
4
3%
Breifine
2
1%
4 Zones (Emain, Agramon, Hadrianswall, Odin's Gate)
53
39%
Emain Macha
10
7%
 
Total votes : 136

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Sonnenschein
Alerion Knight
 
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Postby Sonnenschein » Jan 17, 2008 23:56

Hiho :)

The 4 zones are at the top and I would really like more than one zone, but I worry about some things:

-solo chars = hard to find any inc
-lags = at the moment they are really extreme and they won't get better with more zones

LG
Last edited by Sonnenschein on Jan 17, 2008 23:58, edited 2 times in total.

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Cespx
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Postby Cespx » Jan 17, 2008 23:56

As someone said 4 maps are the worst choice. Emain has already been changed from 3 keep to 2 so why should we add so many keeps? Another thing is that our rvr mounts still dont work . It takes me ~20 mins without speed to run round Emain. With 4 maps it's pointless even to try it...

I'm also strongly against Agramon. This map is typical quick battle map. If your enemy is not in the middle he's camping gate or somewhere on the hill for sure. Agramon means also no more exp in 40+ lvl zone cause there is not enough places for spots and keeps. And at last where would be placed this keep to defend? Only one in the middle like in BG or 3 keeps each near one bridge? Dont think so.

To add something about Odins Gate and Hadrian's Wall. These maps are almost the same as Emain. I personaly dont like changes:) but a new map (one of those 2) will force us to create new tactics etc. So it could bring again more life to Uthgard's rvr.

Ah, forgot about rest maps. But still i dont have much to say. These are mostly lvl/farm maps or for pvp and as you can see on live they are not that often visited by "zergs".

Hope that's all^^

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Keyjy
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Location: Berlin

Postby Keyjy » Jan 18, 2008 00:54

Common Kill rvr with 4 Zones 8)

I heared we are 1000+ players on Uth and need more room for RvR :roll: :roll: :roll:

Greetings
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Selbsterkenntnis - ein Schritt zur Besserung... ;)

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Kissy
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Postby Kissy » Jan 18, 2008 01:18

And where did you see 1000+ player oO
300 players is often when the server is full.

And lot of player are not playing in the 50 rvr, lot of them are leveling.

If we had 4 zones it's will be long and ennoying to find a ennemi groupe in rvr .... there is not so many people in rvr nowadays.

Kissy

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Zap
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Postby Zap » Jan 18, 2008 01:53

Kissy wrote:And where did you see 1000+ player oO


thats is sarcasm :roll:
http://en.wikipedia.org/wiki/Sarcasm

on topic:
i voted for the 4 zones ,too
but i think thats its realy to big for uthgard, but i realy like the idea of get an midgard frontier
that was realy great on live when try to get people to recapture your home keep - or to defend YOUR rvr-zone
i think that will bring a little spice to the rvr
but im not sure if that will work on uthgard
one zone is to small i think

Zap

nixian
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Postby nixian » Jan 18, 2008 08:27

4 zones

more room = more xp grps + more space for small grps (4mans etc (which i will mostly run in)) + more space for solo action (take a agra bridge and wait for inc is great fun on a stealther or visi solo class (believe me i did it on live where action is pretty much like uthgard on some servers)) + more xp grps = more people to kill + more small grp action = higher chance for a FG to get easy rps ;) albs/mids/hibs should all love that point :P

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Nayru
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Postby Nayru » Jan 18, 2008 09:25

Sonnenschein wrote:-lags = at the moment they are really extreme and they won't get better with more zones


The lags are not caused by the amount of zones. :)

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Salidor
Eagle Knight
 
Posts: 526
Joined: May 02, 2007 00:00
Location: USA

Postby Salidor » Jan 18, 2008 09:39

did a little run around with bard with speed 3 dont take alot of time to run around in there :+) it looks like a great spot for RvR....

( plz just a suggestion nothing more, just for people to think about, I hope I dont sound bossy or out of place. Just trying to throw in some helpfull ideas I think would be fun. )

---> IF the GMs pick just Agramon <----

placing each realms Port keep on the bridges entering Agramon...

There is a pillar at each starting area before the Mile gates. Could you change that pillar to an alb/mid/hib keep? ( reason: if we add relics to the game some day, it would be nice to have a Mile gate to help hold relics :+)... also in the Main area after Mile gates there's not to much room to add more keeps, 3-4 Towers would be great tho! )

Also due to the size of the area maybe OF keeps instead of NF keeps? The old keeps were a bit smaller and I think would fit in nicely...

XPing would be very hard in there due to the size after running with my bard lol... but gives a lot more diversity then what Emain could offer imo...
--------------------------------------------------------------
Now if you decide to add Agramon and the 3 realms:

make it so that the nearest Keep of the 3 realms work. ( Have the port keeps somewhat close to that ) But take away 1 Tower from each Keep, that guard the keep. (You realy dont need 2 towers per keep) Those 3 towers that you have deleted add them to Agramon ( to allow more RvR in Agramon, where there is siege, normaly there is fighting )

Give the Towers in Agramon added plusses to them, maybe make it so if you own a tower in Agramon it makes your guards stronger?? So that if you do add relics it would be best to get the towers in Agramon first before attacking the main keep :+)

Now you have 3 realms hooked to Agramon, 3 keeps just on the outside with 3 towers... 3 towers inside Agramon, more room to place XP mobs for the lvers and still enough room for Main RvR, Zergs, Soloers, Duos and Xpers etc...

I wouldn't add the whole Map of Emain/Odins gate/Hadrians wall. Just the island keeps that hook up to Agramon. And then blocking everything else off...

Doing this would make it Large for our uthgard Pop but not TOO LARGE :+)

I think it would be a blast to see something like one of these ideas presented? :+)

But if you hate them oh well :+) I just hope it helps and gives you guys some helpfull ideas :+)

Salidor :+)

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Blue
Developer
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Postby Blue » Jan 18, 2008 11:53

Salidor wrote:I wouldn't add the whole Map of Emain/Odins gate/Hadrians wall. Just the island keeps that hook up to Agramon. And then blocking everything else off...


Nothing else would happen as I said before.

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Kissy
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Postby Kissy » Jan 18, 2008 12:31

nixian wrote:4 zones

more room = more xp grps + more space for small grps (4mans etc (which i will mostly run in)) + more space for solo action (take a agra bridge and wait for inc is great fun on a stealther or visi solo class (believe me i did it on live where action is pretty much like uthgard on some servers)) + more xp grps = more people to kill + more small grp action = higher chance for a FG to get easy rps


Killing low level groupe while xping is not rvr as far as i'am concerned is just weakness...
Learn to play in order to kill people of your level, you will see that it's more interesting.

I would prefere a place where 8-man party could often meet.
And i still say that for a classic server put NF is not logical....
With NF it's not a classic server anymore.

I still underline that a larger zone will be ennoying for RvR due to the small amount of people playing in RvR, Most of people are Xping in Realm zone, Darkness Fall, or BG. It's not full enough to include more than One RvR Zone.

PS @ nixian : speak english not Maths...

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Cantara
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Postby Cantara » Jan 18, 2008 16:19

Note that a big RvR zone may also cause many problems. E.g. if there is
not that much RvR Activity (as it is sometimes the case) the players wont
find eachother and no RvR will happen. For this purpose I have been watching
many groups in emain from the sky. Even if there were like 3 groups they
sometimes just ran in other directions and logged off because they thought
there were no enemys.

Just notice that please. Four zones, as many of you want, might be negative.
Answer that and stay fashionable.<br>
Time is the best teacher. It's sad though that she kills all of her pupils.

nixian
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Postby nixian » Jan 18, 2008 16:30

@ kissy ty for pointing out im a math/chem/physics student ;) I always like to use that since I see science as superior to language and such :) (yes I am very ignorant so plz dont use this to flame im just pointing out why I am as I am)

@ your point about numbers: the reason for a new zone is to get more people in rvr... keeping rvr zone small equals nothing changed, people will smash up in small areas and most areas except that will be left alone

@ your point about xp killing: its ALWAYS fun for 41+ chars to try to kill 1-4 50 chars, a FG of 41+ can compete with 50 chars, believe me ive tried being outlvled ALOT (still not 50) and I have still managed to step up and kill some 50s

more XP'ers equals more players to kill which equals something that seems like more action

@ your point about rvr sieze: more room equals more room for small grps, solos, 8mans, and zergs which gives rooms for more kind of playstyle therefor space equals action

further more, on live you have HUGE areas to fight in with not alot of people (I guess most people here havent been to live for a long time if they even have been there) and even though people find places to fight.. zergs find keeps, 8mans find agramon, and solos find key points like special bridges, milegates, lab area, etc. more room is more action basicly because people can find their style of daoc...

if you like solo: you find out where solo toons go
if you like 8man: you find out where 8mans go
if you like zergs: you find out where zergs go

its simple, and I believe its the same in emain atm, people just dont realize it because its to small so everything becomes zerg fights

just my 510950190 cents

ty for reading this post :p might be a bit to long ;)

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Blue
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Postby Blue » Jan 18, 2008 18:52

@Cantara: I want to add that we would start small nonetheless. The border zones of agramon would have no tactical meaning at first. Later we add a meaning at least to the home keeps.

Last but not least, lets just try it and see what works.

nixian
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Postby nixian » Jan 22, 2008 17:07

just wanted to hear what the outcome of this pole did? :)

what can we expect in the future? :) 4 zone? agraman? other?

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Blue
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Postby Blue » Jan 22, 2008 17:23

Best guess is that Agramon as RvR zone will come with TK's located in border zones.

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