RvR Changes
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![]() We are thinking of changing the Highlevel RvR System. For this issue we would like to know your opinions. This poll is just an information about the community attitude and is not a guarantee for us to change the layout to the option with the majority of all votes! Choices:
* 2: Expand Emain and add Dun Bolg again (would mean the Hibernian teleportkeep to move back to it's old position at Dun Bolg) * 3: Battleground (e.g. Leirvik) * 4: Different New Frontier zone (like Hadrian's Wall) --- ![]() Wir denken momentan über eine Überholung des Highlevel RvR Systems nach. Diese Umfrage ist eine Meinungsumfrage und keine Garantie für einen Wechsel zur Option mit den meisten stimmen! Wahlmöglichkeiten:
* 2: Emain erweitern und Dun Bolg wieder hinzufügen (das Hibernia Teleportkeep würde dann wieder nach Dun Bolg ziehen) * 3: Battleground (z.B. Leirvik) * 4: Eine andere RvR Zone in den New Frontiers (z.B. Hadrian's Wall) --- Please reply in English! Bitte auf Englisch antworten! |
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That's a difficult theme here :p i'll just leave a sentence or two to each suggestion
Leave Emain as it is Small Area, Action centered around the Alb Telekeep, almost only RvR with larger Groups if it stays like it's now. Guess it's like that cause Hibs rarely show up nowadays and even if, they are mostly found near Alb Telekeep as well. Expand Emain and add Dun Bolg again (would mean the Hibernian teleportkeep to move back to it's old position at Dun Bolg) Way larger area, more room for small groups or solos, but taking more patience to find opposing groups. Would IMO require to reset the alb tk to old position as well, cause it will block a much-used route then. Battleground (e.g. Leirvik) Battleground, will have much action centered on the keep, lots of keepfights. Could be really interesting with additional towers, if the area is vast enough and provides enough room for levelspots and RvR (i don't know all the Battleground Maps personally, but if they're comparable with Braemar, Wilton or Thidranki i'd say they are too small) Different New Frontier zone (like Hadrian's Wall) Interesting option, can turn out really well or really bad, depending on how well thought out it gets. NF Zones are always difficult (Emain is no exception) cause they aren't mentioned to be visited on their own but in combination with all the others. Agramon may be really nice, but as there are lots of possible routes it'll be again not easy to find opponents (if there are any) - Some nice opportunities for castergroups and Solos (Stealther) though, if i think about the Gates. And don't forget about Odins Gate. |
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The zone is quite good. I think perhaps staff could find some soluitions to grab more people on emain all the time. I explain my point of vue:
1/ First case : roming around , nobody to fight with, zone is a little bit to huge at these moments. 2/ Second case: Some good groups or just one roaming and all small group and soloers can t really play. At these moments , the zone seems to small. There is no perfect solution. Agramon is a good rvr zone but to big for Uth rvr population. I really love old emain too. A zone between crau(mid) atk and first hib tk could be cool too. Just an idea. But i know it s not a NF zone. My last point will be about lags. Since the three realms come on emain zone , all player have some really bad lags. We are a little community but if there is a solution, coud be really so great. For my case , i voted keep zone like that , it s not a bad one. We just need raise rvr population and resolve permanently lags problems if possible. Greetings. <a href="http://www.hiboox.com" target="_blank"><img alt="Image hébérgée par hiboox.com" src="http://images0.hiboox.com/images/2007/ewxzm425.gif" /></a>
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if we change for a bg i think the situation will be a realm camping the keep and the 2 others staying around hidden and wait that the other realm attacks...
i think rvr would be much more slow ( and boring). for the ones that play CS or other fps, it s like when the both side camp and the first one that fed up waiting and go to attack will loose... i hope daoc wont be like that and it would be nice to keep active rvr in place of camping. and i think that if you allow to go out and in keep even if under attack it'll be the same... there is a problem at the moment... if you try to attack a keep with enemies around you'll loose for sure. except if you are much more numerous. you can take keeps only when you affraided the enemies. so i think more than a keep is a must be... <img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">
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From the position of a stealther, right now emain is.. ok I suppose. We have plenty of spots to camp, but most incs are focused on the Hill, all stealths know what I'm talking about. Given the lack of level 50's on the server, I feel that expanding the size of the frontiers would decrease the amount of action. I feel that, if you made the frontier another zone, but same size it could work, and similarely, if you made it a BG zone, it could work, but then it may be kind of boring. Personlaly, I like emain, I would settle for Odins because SNOW IS FUN. But, aslong as it's small and action is focused, but not zergy. I'm happy. When making your decission try to consider Soloers, stealthers, small groups, fgs and zergs though. I know you can't make everyone happy, but all of these types of groups exist commonly in our realms.
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Agramon is good. I think Instant 50 ran it for a long time back in the day and it was very good. Of course, I50 has 150 players, Uthgard has around 250, but only about 100 of those maybe are lvl 50 and all set to go. It doesn't matter that Agramon is big, people don't hang around in the middle or anything like that. You stay close to a gate. Usually, fights were between Albs and Hibs at Hib>Alb gate or the other way around. ...then Mid came and crashed the party. ![]() <img src="http://www.metty.the-bart.org/other/daoc/sig.php?name=Gunodd&s=-1">
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"
Agramon is good. I think Instant 50 ran it for a long time back in the day and it was very good. Of course, I50 has 150 players, Uthgard has around 250, but only about 100 of those maybe are lvl 50 and all set to go. " Actually, I think in all of uthgard ever, there is under 200 level 50's. Usually in emain, there is.. I want to say under 70 at a time. But I don't know the figures. |
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Agramon
lol more i hear people talk about it, the more i would love to RvR there :+) just a thought, for you guys and gals to think about :+) like others have brought out... why not set up 3 port keeps in there? and then 3 keeps and say 9-12 ish towers :+), have a Mile gate at each port keep and wam you have a RvR zone thats is yes Big but has everything uthgard needs... mile gate for stealthers maybe add a ghost Town. Large area for many XP spots Keeps that you could set up a Relic Plan in :+) room to have your main RvR and plz dont forget.... Your Own personal Daemon named BOB as Keeper of Agarmon but all in all, I would think it would be a Blast to see what you guys think of. that Makes this server Classic but has a Added touch our game masters give it, even make your own RvR Zone with all your own Ideas and call it Uthgard !!! :+) Sal |
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in my opinion aggramon is a BG and no NF Zone
symmetric even less non-zerg routes and not as felxible as emain (keepsys etc) could be a nice zone for events but not for constant rvr |
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Heh, I didn't even think about keeps...no, there are no keeps in Agra AFAIK. I want keeps. Keeps! I like Sal's idea, Uthgard's own RvR zone. <img src="http://www.metty.the-bart.org/other/daoc/sig.php?name=Gunodd&s=-1">
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Sounds like all what is needed are spots to fight, like the walls in Agramon or old emain. Not just free area to run around and find nobody. We can also place keep(s)/tower in Agramon. This is no problem. But Agramon is also a BG map in fact, even it is located in NF. I think there will be no big difference whether we choose Leirvik, Molvik or Agramon. Its the same play style.
I want to add that we want big RvR in the end. More than two keeps, relics and so on. But this consumes time until we can offer that. I personally look for an intermediate solution that makes most of our players happy enough like agramon. It worked on Purga, I50, why not here? It doesnt matter how big Uth population is, we have enough 50s who can immediately participate in big RvR. Last edited by Blue on Jan 11, 2008 13:13, edited 1 time in total.
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I voted for another NF zone,mostly because i am fed up of Emme after seeing it constantly for like.....9 Months now? (not sure if its really 9 months
![]() Greetz, Player of Islana <img src="http://sigtool.covod.org/getImage.php?user=Islana&key=DHKZgbkxJYFMlL">
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call me oldschool, but since i've never played NF on live server I'm a huge fan of the old frontier, especially emain, the design of the zone just allowed more opportunities to ambush or to simple waltz your way through. Stand-offs at the MG's often took epic proportions and the smaller sized keeps were imo better defendable and basically more fun to assault or defend.
but for the given options: 1: Leaving emain as it is... Emain is basically a giant open battlefield and given the number of active players in rvr you could either run around for hours and not find anyone or you could step outside your TK and get hammerd by several fg's running together. This is rather disturbing since it's usually one or the other extreme. without a proper lvl 50 alternative most players tend to choose lower lvl bg's instead of emain (but imo they're just a miniature version of emain, plain, open and only one keep instead of 2) 2: expanding emain... wont solve anything, will most likely remain the same as with point 1 3: bg... only things that come to mind with this are: keep camping, route camping, endless sieges... will probably have more action than current emain but will undoubtedly leave many players frustrated 4: Different NF zone... This might actually work... provided you keep emain in action. Maybe if you'd activate all 3 borderzones (emain, HW, OG) each with one keep ( bit like the old version) giving players a choise where they go. If a realm is zerging one zone, the other realms have an option of moving to another for rvr, it will also split up larger groups and leave more room for smaller or solo players. the one keep will slightly reduce the size of the zone used leaving less open space to wander about. Agramon will also be a viable option then, since it connects all 3 zones together, placing a different TK at each entrance will prevent players from walking to a different zone without teleporting back to their home realm but will also allow them to battle it out in the middle (example: ATK guarding HW's entrance, MTK guarding OG's entrance and HTK guarding Emain entrance. Albs and Mids cant go from agramon to emain or from emain to agramon without risking the TK guards' agro) this would mean you got 4 zones to RvR in, might be a bit much but I'd suggest somehow disabling agramon and maybe start out with just 2 zones and see if it works out. other than that i'd suggest looking at the the NF maps and search a zone which has both narrow straights and climbalble mountains/hills as well as an open plain without being too huge. but all things considered... Old Frontiers was just way better in it's terrain design... |
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My favorite rvr zone was always old uppland. I'm not really a fan of the NF zones at all. Old Hadrian's wall and Odin's Gate were nice as well, but those keeps didnt work very well for sieges with modern siege weapons. With the low population here, milegate standoffs would be an AWFUL idea. That's a road you REALLY don't want to go down.
For NF zones, I really like Jamtland mountains. Hadrian's wall isnt bad either. I've always hated the emain (and other hib maps)...I'd by far prefer one of the Alb or Mid maps. For BGs, I am a fan old the Molvik map. Cathal Valley (OF Emain basically) would be nice, if you mind not having keeps. An interesting idea would be to use Avalon Isle as an RvR zone, with keeps located where Avalon City and Caer Caddug are. It would take a little work, but I've always thought that would be a fun area to RvR. Place the Alb Portal Keep on the road at the zone to Isle of Glass, the Hib PK on the road to the Aldland zone (near Wearyall village) and the mid pk on the road to dales of devwy. Maybe throw up some towers here and there. Perhaps the best idea though is a custom RvR zone like what was created for Tajendi. You could set up keeps and towers in locations which could be tailored for the Uthgard population rather then try to force the square peg of live RvR zones to the round hole of Uthgard. I think the key though is not spreading things out too much. That's part of the problem caused on live by the new frontiers was there is more space then there is people, so an awful lot of space goes unused. With a smaller population, keeping things close is pretty important. If people have to run across three zones to find 1 enemy rvr group, it isn't worth their time. Action has to be pretty fast for people to WANT to do it. Aerewyn Jaziza - Alb/Tristan Sorceress 11L4
Aerendar - Alb/Tristan Cleric 8L5 Aziza - Alb/Tristan Minstrel 8L3 Jazilyn - Alb/Ywain - Merc 6L1 Tricksa - Mid/Ector Zerk 6L6 |
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