albion is really the weak realm...

Talk about your RvR experience here
drizzor
Myrmidon
 
Posts: 98
Joined: Sep 30, 2007 00:00

Postby drizzor » Jan 08, 2008 16:55

Albion isnt the weak Realm because of the player here. U will find in all Realms Noobs, Gimps and skilled Player. ALbion is the weak Realm because of the Chars and there utility.

if u only have a healer and a shaman in a mid grp its nearly the same utility like u have an alb:

Paladin for endu ( shaman has an unshearable endu buff nice)
Kabba for Disease (oh the shaman has an instant pbaoe disease and a aoe and single disease on a Baseline. Wow seems like someone loves shamans)
Sorc for Mezz and Pom ( np for midgard. Healers have an baseline mezz and stun. buts not all they also have an aoe stun and mezz. u thought that was enough utility? healer got also pom instant ae stun instant ae mezz and instant single mezz. Yeah isnt it imba?)
and dont forget to put 2 clerics in ur grp 1 for heal 1 for buffs.


U see midgard has nearly same utility with 2 chars like ALbion have with 5 Chars. i hope u see now why ALbion is the "weak" Realm.

Calin
Myrmidon
 
Posts: 152
Joined: Sep 13, 2005 00:00
Location: Bremen - Germany

Postby Calin » Jan 08, 2008 17:49

These so called strenghts also is the achilles' heel of a midgard group.

When you get all these abilities with two chars, your enemy is able to eleminate these abilities, if he eleminate this two chars. Against Albion you have to kill the abilities one by one.

Another disadvantage is, that these chars have to cast one cast after another... they only can use all their abilities in a row. In albion you are able to use all these abilities at the same time - but this needs teamplay and more classes.

Your aspects, drizzor, have advantages and disadvantages for both realms.

Albion needs organisation - organize all these classes and organize teamplay.



Calin
Calin *inactive*

User avatar
salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Jan 08, 2008 18:03

so whats your point ? mid got disease and alb got the better heals. yeah thats broken ! did i mention sorc has quickcast and ichor ? hmmm


btw whats usually the maintarget , the shaman or the paladin ? you don´t have to answer :lol:

is the paladins chant shearable ? and the paladin has to stay in range , so does the shaman . so what ?

our cleric/sorc duo is still unbeaten if it comes to 2vs2/3/4 - so why is albion weak again ? maybe the total crappy 90% absorb rr5 ? or the absolute useless 3 second stunproc ?

yes that selfrezz rr5 is the absolute pwnage ! compared to the omni frigg rr5.

again IF you want a good mezz as a healer you have to invest points in pacification (usually 44) and dumb the rest into healing (~30), first spread heal.normal aoe mezz at 1500 range.oh yeah, i forgot the crappy instant aoe mezz with absolute broken 26 (!!!) seconds duration - really worth it on a det tank ^^ oh yeah and the same single stun + an aoe version (the tanks will thank you for the full minute imunity that caused em a short stop of their walk animation.mighty.

as shaman you usually want either yellow spec buffs and yellow pbaoe disease or red endu and blue disease. restpoints in healing usually just barely cover cure disease and thats it.you got the normal shears at the usual 1500 range.and got a crappy aoe root.

cleric specs 35 revjunation 40 enhancement for all shears (bolt range btw)
even got the better grp insta and a really really low castspeed spec heal with a huge value.baseline stun.

sorc specced 44mind 30 body got that infamous boltrange mezz (1850) with 1.12min duration, a crappy aoe root , a nice lifetap , you can quickcast , have far more dex than a healer. ichor as an additional cc.

so your ****** about disease on a supporter , right ? i am ****** about the best 2 class combo there is in the whole fricking game - cleric+sorc.

with these 2 classes you can beat any given duo at any time - there is no exception . unless you play like retarded.

why the hell am i keep writing ??

User avatar
Aerewyn
Myrmidon
 
Posts: 107
Joined: Aug 08, 2007 00:00

Postby Aerewyn » Jan 08, 2008 18:11

" know how to beat perfect mid grps like Reichswaechter + edn or Hib grps like BA or MB, i guess they can say that too that AV kicked ass even against pbaoe disease without 2 hand armsman"

I don't say that ur setup wont work i just say that there are more ways to kill enemys like killing the tanks first or use ur RA`s like charge to get a shaman down"

You are quite correct, there are several ways to beat perfect set up groups. The best way in Alb is to run an extension group with primarily casters. It's a difficult playstyle, but is very effective when mastered. The premise is you extend the tanks away from their support (who should be nearsighted and inturrupted) and kill them, then polish off the supporters at your leisure. It's quite effective against melee based groups.

If you prefer a melee based group using mercs and reavers, you can use TWF and Charge to try and keep enemies close to deal your dps, but this makes you timer whores. Effective when your timers are up, not as much when they are down. On Uthgard where you rarely need to worry about getting hit while your RAs and instants are down, you can get away with that. Those of us who have played in other environments have learned to think outside the box to solve our problems. Even on my RR8s, I couldn't always plan on having my RAs available. For lower realm ranks, timer dumping isn't a good option.

Having all your tanks use the same type of legendary weapon and having a caster debuff for them helps alot. BUT, most people here don't have the RPs that the AV group had, to drop the RAs. New people have to play differently then people who have the RAs to drop. That's one reason why on the live server class boards you will see "high RR specs" and "low RR specs". With high rr, some things work better then they do at low rr. Mercs and reavers work better at higher realm ranks.

The point is, people feel that Albion is a weaker realm. That's not true. Albs have the BEST 8 man set ups available when people play together and use the correct tactics. They can run both melee and caster set ups and be effective. When they do not build good groups and use the correct tactics, then albs tend to get rolled over. At no point in time, have I said Albion was lacking...as an Alb with 7 million RPs worth of experience on live, I'd be lying if I did, since I have obviously been very successful in Albion. Albion is just fine. It's just that many players do not use their classes to their fullest potential and have misconceptions about what is best for various situations.

Remember, I was not the one complaining in the beginning about Albion being weak. I offered some ideas about how Albs could do something differently. If they want to keep doing what it is they do, more power to them. Whatever it is they are doing now though doesn't seem to be working.

A friend of mine argues with me all the time about the fact that I have charge on my merc at rr2 rather then Det. I have charge for exactly the reason that malle pointed out...to counter disease and grant CC immunity for a short period of time. I like charge better then det because it's the sorc's or minstrel's job to demez if you get mezzed, so you shouldn't have mez up. If I time using charge right, I won't get rooted, and if I do can go into inturrupt mode with my short bow. But my friend, is going to get det4 before anything else. I've already got stoicism and resists...charge offers more flexibility. Charge won't be an option for her. Most mercs here seem to go det before charge, so it won't be an option for them either. Just another example of people here getting an idea in their head and refusing to think about other ways of doing things. There is a counter for EVERYTHING an enemy does out there, if you wish to think about it.

So in short malle, I am not saying that mercs/reavers suck...I am saying they are not the best solution for the situation MOST albs find themselves in. Heck, if I thought that mercs sucked, I wouldn't have leveled one to 50 here. Albs need to identify WHY their groups are losing, then think about what they could do differently. I simply offered insight as to what people on live did to counter the challenge of mid 8 mans. I don't think that any one can argue right now that Albs as a realm are providing the Hibs and Mids much of a challenge on a regular basis (haven't seen the AV group running around lately...and they are hardly the entire realm) unless they just bring a big zerg.

Basically, I can prove my point by saying hibs and mids are winning more then albs so whatever the albs are doing right now isnt working.

Aerewyn
Jaziza - Alb/Tristan Sorceress 11L4
Aerendar - Alb/Tristan Cleric 8L5
Aziza - Alb/Tristan Minstrel 8L3
Jazilyn - Alb/Ywain - Merc 6L1
Tricksa - Mid/Ector Zerk 6L6

User avatar
Aerewyn
Myrmidon
 
Posts: 107
Joined: Aug 08, 2007 00:00

Postby Aerewyn » Jan 08, 2008 18:18

"i am ****** about the best 2 class combo there is in the whole fricking game - cleric+sorc."

You should be complaining about it. My RR8 cleric and a buddy's RR11 sorc on live once took down an entire mid PBAE group. It was goodness. I wish they'd have come back so we could kill them again, but they logged :(

Mid doesn't have anything that Alb can't counter if Alb builds their group correctly and plays the situation properly. If Alb doesn't counter it correctly, that's when things get ugly. That's really the bottom line. At it's best alb is EASILY the most powerful. With a group of randoms though, life isn't nearly as good.

Aerewyn
Jaziza - Alb/Tristan Sorceress 11L4
Aerendar - Alb/Tristan Cleric 8L5
Aziza - Alb/Tristan Minstrel 8L3
Jazilyn - Alb/Ywain - Merc 6L1
Tricksa - Mid/Ector Zerk 6L6

User avatar
salbei
Phoenix Knight
 
Posts: 1467
Joined: Oct 27, 2006 00:00

Postby salbei » Jan 08, 2008 18:29

Aerewyn wrote:Mid doesn't have anything that Alb can't counter if Alb builds their group correctly and plays the situation properly. If Alb doesn't counter it correctly, that's when things get ugly.

Aerewyn


stick random target and spam anytimer just works in mid - you have to be more clever on the alb side :lol: . you can´t imagine what i´ve been through after returning to mid after the few months in albion . there are so many unbelievable bad players on the mid side . at first i though that if you reach rr6+ here you should now the game by now - but obviosly i was wrong.

these players make soo many mistakes during a inc - if you do 1/3 of these mistake in a alb group you know you are dead ... and actually win cause their group has 4-6 supporters to cover for these mistakes.

and cause they are "high rr" they think they play perfect . it really makes me sick.

User avatar
malle
Banned
 
Posts: 632
Joined: Jul 13, 2007 00:00

Postby malle » Jan 08, 2008 18:50

/agree at salbei so many mid rr5+ players dont even know how to assist right etc but also win .. thats the difference between the realms in mid it is easier to build up a perfect group.

and agree at aeryween.. (or how ever written^^) mercs are perfectly set with 4l5 ... u can have det4 + charge2 thats enough till 5l9 for det5 and charge2 .. than u are really un cc able :twisted:

Holundermann
Eagle Knight
 
Posts: 849
Joined: Aug 20, 2005 00:00
Location: Österreich -> Salzburger Kernland

Postby Holundermann » Jan 08, 2008 19:46

Det4 seems to be enough for MErcs, maybe Some Mopain or AugStr if you all complain about damage LOL..

and another thing salbei
Salbei wrote:our cleric/sorc duo is still unbeaten if it comes to 2vs2/3/4 - so why is albion weak again ? maybe the total crappy 90% absorb rr5 ? or the absolute useless 3 second stunproc ?


Kannst mal Holz und mich im duo besuchen :)
<img src="http://217.86.191.120:8080/sig.php?chars=Hjolnir;Attilah;Harris;Captain;Sarutobi;Das;Turntable">

User avatar
jadinfrost
Warder
 
Posts: 57
Joined: Nov 24, 2007 01:00
Location: Wisconsin, US

Postby jadinfrost » Jan 08, 2008 23:52

Every realm will have their shining star in terms of classes. It how people spec and the proficiency at which the execute their class that makes all the difference in the world. Every realm when they get wiped by another realm ****** cause so and so is over powered.

The biggest problem here starts with the fact that players are so tunnel visioned in their idea of what a class is that they start off screwing themselves. If as a collective player base you cant disregard all misconceptions about how to spec or build a character then expect to continue whining in a forum about how underpowered your realm is. It is the player, whom makes the conscious decision about spec and play, thats gimp. It is the player, not the realm. What I would encourage everyone to do is go look up spec's and working templates from the live servers. See how people spec and their feedback on the attempts.

Every class has their advantage, that one little tweak that makes them unique. So if you pick out the unique element and ****** cause you don't have it then your stupid. Consider looking at your own class and see what you have that other realms don't get.

Compare stealth classes : Alb, your already up 1 on the other two realms
Hib : Nightshade, Ranger
Mid : Shadowblade, Hunter
Alb : Infiltrator, Scout, Minstrel

Classes with climb walls : Alb, your up one again.
Hib : Nightshade
Mid : Shadowblade
Alb : Infiltrator, Minstrel

Class choices I do think Hib has the advantage with the Lurikeen, high dex and quick, at lower levels Hib definately has the advantage in this arena. Hib, plus 1.

However consider that in Hib you spec in the weapon type ( pierce, or blades ) but in both Mid and Alb you spec in either thrust/slash or axe/sword. Both of these allow you to not only use traditional weapons but equip and effectively use two-handed or large weapon varieties for each. PA with large weapon....ouch. Alb and Mid, plus 1.

Hib Rangers get PF, self buffs. +1 Hib. However Mid archers get an insta pet, and Alb archers get shield slam.


Compare the potential and abilities of the class, not a narrow minded impression and you will see its actually quite even.
<img src="http://www.metty.the-bart.org/other/daoc/sig.php?name=Complications&s=-1">

"But... invader's blood marches through my veins, like giant RADIOACTIVE RUBBER PANTS! The pants command me. Do not ignore my veins!"

- Invader Zim

User avatar
monty
Eagle Knight
 
Posts: 798
Joined: Apr 01, 2006 00:00

Postby monty » Jan 09, 2008 01:09

ok, you all have a point...

o agree albs lack high skilled players, most of are not playing our chars the perfect way, i am a perfect example of that, even after two years i lack the skills i need to be good at rvr,

so are 90% of us albs, cause most of em, just as i did, started to play in albion, thinking it would be easier to learn the game in a world that looked a bit like the world around us, a realm with zones that ring a bell, the "king arthur" feeling...

so most players we have are starting here, and most players we had stopped playing or moved on..

so we don't have a big pool of realy good players, so we have to do rvr with the people we can get, some very good players, and the rest is mostly players who started the game here, worked their way up to 50, not spending their precious time in the BG, but trying to get 50 asap...

so what happens? the good players rather wait on their "good playing" friends (can't realy blame them) before they leave TK, so the fresh lvl 50 players have to grp with other unexperienced players if they want to go to emain...

they meet a grp of mids or hibs and get wiped, they think the others where lucky, so they go back, they get wiped again, maybe they get wiped a 3rd time, while they see the more experienced albs sit and wait in TK....

the get disgusted, cause they can't understand those others don't get off their ass to help them...
while the "others" are just wayting on some firends to run in and do some serious rvr against the grp that is wiping them...

i'v seen it over and over...

you can't blame eather of them, but it just makes the fresh lvl 50 think there is no friendship in albion, they feel like the others think they are better, (maybe they do)

the gap between experienced players and new players is so big that most of the new players just give up the game, or start a twink to get back in braemar cause they had more fun there...

so they stop playing their main char, so they never get the chance to get good at it or get some nice realm ability's

good thing albion has loads of new people joining in every they, cause we are the realm that looses most players every day...

i had my guild for allmost 2 years, we have like 260 members, and i feal great if i see more then 3 guildies online, it hurts to see guy's leave that made leg crafters in in every craft cause they wanted to help the guild, but once they finished that task, they leave cause they loose their interest..

if i can't get 2 to 3 new guildies every week, i bet in a month the guild dies a silent death...

this is the albion problem, like pana said in his first post, lack of realy good players, and to refine that, lack of realy good players that play for the realm, guy's (or girls, sorry dieblona) not thinking they don't need noobs to have fun..;

tactics are very important, i know
motivating players to go to emain, teching them and having at least some fun there is more important,

witouth that, breamar wil allway's be full, and emain will stay empty

just my 2 cents

User avatar
panachier
Banned
 
Posts: 2267
Joined: Apr 04, 2006 00:00

Postby panachier » Jan 09, 2008 03:20

@salbei it's what the players with skills that are still on alb do. they play solo classes. first albs are all stealthers (except darth who has is infi too..)
but it's not this way that alb will win in rvr. there is still the lake of good players nad even if some albs leave the sinking navy, i am glad to see that some mids/hibs wanna try to play the hard way on uthgard and joined alb.
<img src="http://www.fallenearth.fr/daoc/daoc2.php?player=Panachou">

User avatar
Vlare
Warder
 
Posts: 59
Joined: Nov 19, 2007 01:00

Postby Vlare » Jan 09, 2008 07:12

If I knew 8 people who were active, and willing to play and exp fresh with me. I would roll alb. Fact is, I don't know anyone.

jrhadden
Eagle Knight
 
Posts: 938
Joined: Jun 02, 2005 00:00

Postby jrhadden » Jan 09, 2008 13:37

I also played in all 3 realms. I think each realm has some nice calsses which on his own might sound overpowerd.

But a) it's not about 1v1 or something like that.. its RvR
b) there are things u cant change:)

As i understood panach is asking for good players to join albion nothing else.

Yes - this is the only problem .. having skilled people or people willing to advance. (Sometimes also language problems)

Yesterday i was in wilton. Guess what .. we wiped.. but after that group just said : GOGOGO ..No discussion what did go wrong.. and when i started to explain that it is useless to attack tanks when there are free caster.. they just ignored me^^. This is just an example - dont take it to serious.

Some albs dont wanna learn..

But the worste is...
THOSE GUYS DONT READ THIS POST!!!.

So this is just a waste of time. You better spend that time online and explain how things work or just ask polite (as panach did) for experienced players from other realms...

Any other discussion like :
- theurg OP ?
- rvr tactic?
- setup ?
- ...

is just useless crap^^

Greetz
Nes


btw: Salbei.. 2 bards vs sorc+cleric ... hm hm
Inactive

User avatar
DanGer666
Phoenix Knight
 
Posts: 1399
Joined: Feb 03, 2006 01:00

Postby DanGer666 » Jan 09, 2008 14:32

However consider that in Hib you spec in the weapon type ( pierce, or blades ) but in both Mid and Alb you spec in either thrust/slash or axe/sword. Both of these allow you to not only use traditional weapons but equip and effectively use two-handed or large weapon varieties for each. PA with large weapon....ouch. Alb and Mid, plus 1.


wrong info :)

only mid got this.

on alb only paladin and armsman can wear 2handed weapons,but therefore they need to skill 2handed and a damageclass to be effective.

User avatar
Vlare
Warder
 
Posts: 59
Joined: Nov 19, 2007 01:00

Postby Vlare » Jan 09, 2008 19:18

alb infils get 2.5 spec though ^^ and best races

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 87 guests

Friday, 16. May 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff