How does S/C Debuff work?
27 posts
• Page 2 of 2 • 1, 2
|
As others have said so far, I believe this issue only is in RVR and not PVE. To clarify about essentially giving the enemy a ~300 hp barrier - When i nuke for 200 dmg in the original video, you will see that the enemy HP BAR doesnt even move. Even when he tries to heal himself, nothing happens -NOT SHOWN in the Original video, when i nuke for around 400 Damage- the enemy HP BAR moves about 100 hp worth. (it took the difference of 400-300) I did another test in a video you can see below Test 1 3 nukes immediately after s/c debuff - no kill Test 2 3 nukes after waiting 5 seconds from s/c debuff - kill (notice the difference in HP drop after the first nuke in both tests) Now im not sure what the technical terms, but im pretty sure this is more than "just an indicator" or UI issue. It's literally affecting the difference between kill or not. |
|
I'm afraid it is not just a refreshing rate issue, it is miscalculation delay.. for the reason in red:
Of course we gotta wait for someone to look up into the code ![]() There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
|
|
I asked playfulls for a live test. Should take ~10 min to demonstrate on live.
I looked with them yesterday and see that the SC debuff changes maxhealth but not currenthealth, hence the reason for the inability to heal. Just need a quick video showing whether or not this happens on live. |
|
if any other brave hero would like to provide video footage on live - that would just be great ![]() |
|
To me it sounds like this issue is caused by different delays and the way S/C debuffs work.
Not sure, but there could be a longer delay for debuffs than damage spells/styles, so the server may register the damage first and the debuff afterwards. Stealther always apply S/C poison to mainhand weapons, since they physically hit the target before the debuff is applied. So the debuff will eat up the damage caused by the mainhand. With this debuff delay it also eats the offhand + dot damage and maybe even partially the second MH hit, as long as MH + OH + DoT won't exceed the debuff value and your hit speed is below 2.0s (so after the server noticed the debuff).
I think S/C debuffs only affecting your maxhealth is the correct behavior. You won't see this issue on live server, if you hit the target with spells/styles right after debuffing he will also drop in % hp. There seem to be this unique 2 second delay just for debuff spells on Uthgard. |
|
There is no need to guess how it works on Uthgard, I can see that quite clearly. What we need to understand is the proper behavior(s) from live.
|
|
I have a pvp video of this in action.
i ran up on a Luri and hit S/C debuff just before my Lifetap DD landed and it only did ~12% damage instead of what the second spell did which was more like ~30%. you can see his health drop barely, followed by 2 more lifetaps which drop health drastically. at .35 seconds it starts. you can see my lifetap does 279 dmg for only 12% of the luri's health. my second cast is ressisted. my third lifetap lands for 280 but takes him from 88% health to 58% health even if my s/c debuff landed after my lifetap, should be way more than 12% of luri's health. https://www.youtube.com/watch?v=aU0AYKi ... 0rk0h00410 |
|
thanks for posting Woah.
As Abydos mentioned earlier, what we need is a brave hero to do some testing on live before any changes can be made. |
|
you can be that "brave hero" playfull ![]() ![]() |
|
|
|
|
|
Maybe we should have having a convo about how OP healer pets are ![]() |
27 posts
• Page 2 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 51 guests