Keep Siege and XP Update

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Budikah
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Postby Budikah » Aug 10, 2017 02:51

I've already largely moved on. I was waiting for this patch to see if it seemed like anything finally clicked, but it all just seems a bit too late, and surely too little for some.

For being so far out from launch and we're just now realizing things like Endu in the group window... just too little too late.

I appreciate the devs work and the fun I had here, but Uth isn't going to change and people need to realize that.

To use a bad metaphor...

Your grandparents might learn how to turn on the computer, they might even learn to surf the web - but Grandpa and Grandma aren't going to go from using AOL on a Windows XP computer in 2017 to suddenly programming automated tasks on their operating system.

Uth has come from no minimap icon, even less group window info, etc to where we are now. You are high if you think the people who had to argue over group window indicators and map location icons are suddenly going to make a 360 degree turn and jack up XP rates.

I'll poke my head in every now and then but I'll remain looking for a new DAoC experience that looks to upgrade and build upon 15+ years of knowledge, not stew in old design flaws and revel in Mythic's poor choices.

Since I've stopped playing (aka logging in and standing around) it's stunned me how many minutes of my life were spent waiting on something in DAoC. The other day I literally had time to get up, walk my dogs, feed them, take a crap, get water, stretch, and wander around my house for a few more minutes while I waited for everyone to meet up from my group in Emain. Too much time wasted doing too little. I love DAoC and I hope that maybe someday someone with a vision and a good code base makes something more out of DAoC.

I still want to play DAoC, just at a venue that values it's players time. Classic DAoC like we have here does not - as others have said, we keep mechanics around that existed for monetary purposes - to draw out progression and thus draw out more monthly fees.

Until then, -1 NA player. It's been good, just not good enough.
Satanic Panic - Cleric
Budikah - Cabalist
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Thegee
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Postby Thegee » Aug 10, 2017 03:30

For lack of beating the dead horse for the aforementioned reasons, I would just like to say to the Uthgard staff that I have played on Uthgard for many years. Back when Purga Reloaded was your main competition. (like anyone even remembers that). I have sunk many hours into this game, and have found myself no longer logging in anymore.
Thank you for all that you've done, but I would like you to know that you are also -1 NA player.

Thanks and good day.

Soukou
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Postby Soukou » Aug 10, 2017 03:39

Sadly I was hoping for a straight xp rate increase.

I am limited in game time and have a hard time committing to a group that I may have to afk from for 15 or more minutes at a time.

It would be nice to use my time leveling and getting to see my xp bar move more than a bubble here and there.

I just don't think the current update makes me feel like it's worth logging in.

Darn I miss Daoc!! Just not the right fit for me here.

NA player here as well.

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Last edited by Soukou on Aug 10, 2017 03:41, edited 1 time in total.

Plorf
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Postby Plorf » Aug 10, 2017 03:40

Budikah wrote:
I still want to play DAoC, just at a venue that values it's players time. Classic DAoC like we have here does not - as others have said, we keep mechanics around that existed for monetary purposes - to draw out progression and thus draw out more monthly fees.

Until then, -1 NA player. It's been good, just not good enough.


Exactly my sentiment. Uthgard staff is not going to change their mind, this second patch confirms that for me.

So I'll wait and see what happens, no need to waste time on a server that will slowly die anyway.

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Moondragon1
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Postby Moondragon1 » Aug 10, 2017 03:42

Wow, sounds like there might have been quite a few players expecting several big changes to the game with this patch and we're disappointed. I have no idea why that would be the case. I think they have been rather clear about their vision for the server.

Oh well.

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Soukou
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Postby Soukou » Aug 10, 2017 03:44

Moondragon1 wrote:Wow, sounds like there might have been quite a few players expecting several big changes to the game with this patch and we're disappointed. I have no idea why that would be the case. I think they have been rather clear about their vision for the server.

Oh well.

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Wouldn't say expectation. More of a hope or dream.

Not expected at all. In fact quite the opposite.


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Budikah
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Postby Budikah » Aug 10, 2017 03:53

Plorf wrote:
Budikah wrote:
I still want to play DAoC, just at a venue that values it's players time. Classic DAoC like we have here does not - as others have said, we keep mechanics around that existed for monetary purposes - to draw out progression and thus draw out more monthly fees.

Until then, -1 NA player. It's been good, just not good enough.


Exactly my sentiment. Uthgard staff is not going to change their mind, this second patch confirms that for me.

So I'll wait and see what happens, no need to waste time on a server that will slowly die anyway.
The time isn't wasted if you enjoy it - and others still do.

Part of what did it was just taking a break for a few days for a visiting family member - when I came back I realized how much time I spent literally standing around doing nothing. Waiting. Buffing. Waiting for a replacement to fill the group. Waiting for the porters. Waiting for horses. Waiting for rez sick. Waiting... Waiting. All that waiting and that is 'endgame' - nevermind the time I spent chasing down PvE group fillers/replacements. The saving grace was the really cool people I met playing here - and that is one of the only things remotely keeping me around - I had a ton of fun with the people I played with.

Just play when you can find time to enjoy it. If the enjoyment is gone, well, that is your sign.

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Satanic Panic - Cleric
Budikah - Cabalist
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Blacksin
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Postby Blacksin » Aug 10, 2017 03:55

I wonder if the GM's are reading all these people posts. Blows my mine how so many people feel the same about Uthgard.
She has so much potential and promise that it is sad that they can't see through the clouds at what a great game this server could be. The horse has been beatin and there's not going to be any changes to help the non grouper, or solo.

Going to be sad seeing the number continually drop. I love daoc, Buy I will miss her. We kinda feel that the GM's want a low population, to not have such a big player base to deal with. it's dropped in to the 200's last night non prime time and I guess it will drop further.

:confused: :cry:

inxi
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Postby inxi » Aug 10, 2017 09:20

Hey all,

I've been lurking these forums since April/May when I left the server for "greener" pastures. These days I'm a semi-hardcore, semi-casual player who plays anything from 3h to 8h a week and likes to minmax and tryhard. When Uth2 launched i went full hardcore and got two chars to max level within couple months. This post is by no means an advertisement for other servers, I'll just try to offer the devs some feedback on why I left and why this update won't bring me back.

So first things first: I got a warrior and shaman to 50 and into templates and rvr by end of March/early May. We had a Finnish guild on mid who we leveled with, so I never got to feel the solo pain (nor would I have, i'd have quit earlier without a group to exp with).

As others have said, the one thing many of us don't have IRL these days is leftover freetime. I play games to enjoy myself and progress my characters, but on uthgard I did not get that feeling much. So much waiting around for ports, group members, horse routes etc. When exp is so slow as it is, there's not much incentive to even go farm anything unless you get a spot in a good grp that can chainpull near cap exp. And even then the exp is a bit too slow, in a super optimal grp etc.

I have since moved back to live purely because of the fact that action is more bottlenecked, you get a better version of the frontiers with interactive map that shows where action is (zergs show up on /RW map, sieges show up etc). OF was too large to roam around in without porters and such. Now when playing on ywain I can just log on, invite my brother and we're on our first smallman duo run within minutes of logging in. We often play an hour or two at a time and accomplish A LOT. I progress my characters so fast it feels rewarding as ****** - something I felt missing on Uth.
An hour on uthgard means you can barely get a group, maybe one run where you hopefully bounce into another group once. Feelsbadman.

I know I might not be the target audience for this server if they really want to keep true to the oldshool grind, but I'm pretty sure the timesinks is what killed the fun for most of us who left. There's so much more we can do with our time. I still LOVE daoc and that's why I swapped back to live, to get more daoc out of my freetime.

TLDR: A passive non-conditional exp bonus would be required for me and my guildies to bother leveling any new toons. Travel/downtime should be somehow cut down and frontiers could use a map update of some sort so you can concentrate on action areas easier.

Thanks for reading and good luck to everyone still on Uthgard <3
Last edited by inxi on Aug 10, 2017 10:51, edited 1 time in total.

Antek88
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Postby Antek88 » Aug 10, 2017 09:27

Hey all

From a Casual player perspective (me) the xp is still to slow, and the way to 50 is too much time sink.

I think that a flat xp bonus for each group member would have been more appreciated than just a cap bonus for casual players.

I hope that in the future the developers will change their Idea about this or at least add some fetch quest to make the xp till 50 less boring and tedious.

Thank you.

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Synderen
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Postby Synderen » Aug 10, 2017 09:31

Budikah wrote:
Plorf wrote:
Budikah wrote:
I still want to play DAoC, just at a venue that values it's players time. Classic DAoC like we have here does not - as others have said, we keep mechanics around that existed for monetary purposes - to draw out progression and thus draw out more monthly fees.

Until then, -1 NA player. It's been good, just not good enough.


Exactly my sentiment. Uthgard staff is not going to change their mind, this second patch confirms that for me.

So I'll wait and see what happens, no need to waste time on a server that will slowly die anyway.
The time isn't wasted if you enjoy it - and others still do.

Part of what did it was just taking a break for a few days for a visiting family member - when I came back I realized how much time I spent literally standing around doing nothing. Waiting. Buffing. Waiting for a replacement to fill the group. Waiting for the porters. Waiting for horses. Waiting for rez sick. Waiting... Waiting. All that waiting and that is 'endgame' - nevermind the time I spent chasing down PvE group fillers/replacements. The saving grace was the really cool people I met playing here - and that is one of the only things remotely keeping me around - I had a ton of fun with the people I played with.

Just play when you can find time to enjoy it. If the enjoyment is gone, well, that is your sign.

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You are all right, and yesterday i came to the same conclussion.. Its just laughable that the gm's state that they listened to the community and implemented the grp exp CAP bonus, which NO ONE in the community wished for. Everyone wished for a plain 5% bonus pr. member, nomatter if you grind thousands of orange/reds in a FG or high purples..
Taking away the tireless that we had on uthgard1 makes it a pain to solo, and even if you do, the exp is so low, that you feel like you are wasting your time(no, the RA Tireless is not the same, it is broken AF).

Not talking about the BG's without bindstone, together with the latest BG being set at lvl 47 max just ****** the AT'ing classes in the mouth. Again, the setup of uthgard1 was better by a big margin. Why keep moving in the wrong direction. Its like owning a ferrari, trading it 1:1 with an Audi, just to trade the Audi for a Dacia.. You keep moving down the latter... :cry:

Uthgard1 was A LOT more enjoyable before they started ruining their own server by removing barrels, hasteners etc. It is funny how this was clearly the death of uthgard1, but still they keep on working on a straight 1.65, removing all the QoL's..

Until yesterday i was logging in daily, but i have had enough for now and will pull the plug. All i can wish for is to be teleported back to 2010 where uthgard1 was still at its prime..

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Stoertebeker
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Postby Stoertebeker » Aug 10, 2017 09:37

Reaper75 wrote:
Stoertebeker wrote:
barto22 wrote:So I totally misread the news post when I first saw it.. Turns out the xp changes were really lame. The only changes I actually liked were the 15 minute DF timer and the endu in group window. This isn't enough to get people back playing in my opinion. Shame.


But it might be enough to keep people playing, and that is not less important.

Ppl that left because they don`t like the setting won`t come back just because of more xp, faster horse routes or guard-tasks.
Ppl that left because they have no patience...they`re gone and i don`t wanna play with them anyway just because i hate impatience and disloyalty.

Atm it`s more important for me to keep what i have instead of what i 'maybe' could get.



You are high if you think 4,000 people left because they're disloyal and impatient. They left because they were no longer enjoying themselves, plain and simple.


That was more Guild/Ally related, sry...was not clear enough. But i think each guild has run into this problems.
.

Stasis
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Postby Stasis » Aug 10, 2017 09:41

Changes so far have all been to the better compare to beginning.
I had a blast in Thid, entered at cap level in crap gear and end of night i had close to level and Some rps. It was my best night since i started and this is my 4th toon leveling.


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Ilerget
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Postby Ilerget » Aug 10, 2017 10:46

Ppl as greateful as always

Thanks devs for all you do for us
It's the thrill of the chase
and I'm coming after you.

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innereeza
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Postby innereeza » Aug 10, 2017 11:03

Moondragon1 wrote:Wow, sounds like there might have been quite a few players expecting several big changes to the game with this patch and we're disappointed. I have no idea why that would be the case. I think they have been rather clear about their vision for the server.

Oh well.

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What vision is that? A server that still takes forever to level on even with these patches? A server that's more dedicated to PvE than RvR? I feel like we are still in beta. They had 2 years to make a better brand new server but even after 2 years they still just don't get it.

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