Keep Siege and XP Update

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innereeza
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Postby innereeza » Aug 08, 2017 12:51

Appreciate GMs trying to make some changes but it's not going to bring people back unless they make some better RvR related changes. If not, only those still playing is benefiting from these patches (patches that seem mostly targeted towards PvE/zerging). Many people will always want a classic server free of expansions, but none wants a classic server where everything is so slow and time consuming as if we are back in 2001 again. Just don't understand why GMs wont acknowledge people asking for basic things that is actually needed and would help revive the server population like porters to keeps (crau/bled/beno), full rps when dead, bind stones in bgs, war maps to show which keeps are on fire (best thing old uthgard had that helped rvr during low population times), all which is relevant to RvR...

Ivant
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Postby Ivant » Aug 08, 2017 13:05

I was holding off leaving this server in the hope this patch would be a good increase to the levelling speed.

sadly it isnt, and sadly thats probably it for me, i believe personally the Devs are going to take people saying "thankyou for your hard work" on this thread as an indication that its well received, however it isnt, this patch has only shown that you listen to your players (current and ex, and prospective) and then just implement something different.

that XP bonus was looking great until i saw the word cap, where will i kill cap mobs at a decent rate, in a group of 8 thats not going to penalise unwanted classes? it wont, it cant its not going to.. Those bonuses should have been a flat +5% +10% bonus to the final xp, so that if groups want to chain yellows at blinding speed, they can, and still get a bonus, keep the level range cap if necessary, but jesus, People have been waiting ages for this patch and you have just stuck two fingers up to them..

I dont think at any point on my time here that i have been in a group consistently farming reds/purples at speed, and thats the only people this patch will benefit, and they will only EVER do so, with a "perfect" setup. This doesnt help any class outside of that perfect group.

And the event is great and all, but this is the first one ive seen on the server, and its typically while im away for 4 days friday - monday. Being that its an "event" with an xp bonus you seem to think is appropriate, why does it need to be an event anyway? Its an acknowledgement that people need a bonus to the speed at which they can make rvr toons, but for 5 days surely its going to severely hamper the amount of rvr on the server purely because its a timered much needed xp boost.

It really does feel like a kick in teeth, even though we appreciate the hard work and dedication in to making a server so stable, technically you guys are awesome, but in terms of knowing what people want from this game, it seems, despite 15 pages of the same fair suggestion over and over you just cannot deliver an experience that people want.

I've been killing yellows and oranges all morning in a duo and haven't seen a single message saying i had exceeded cap. ergo a completely useless boost that falls down due to you guys over complicating it

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danteafk
Gryphon Knight
 
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Postby danteafk » Aug 08, 2017 13:16

Zero incentives for RvR in the patch. This patch just caters towards the PvE players, that play the game already and don't go to RvR anyway. It does not bring anyone back.

This is 100% PvM server now.

- No use for Bounty points
- Faster porting
- Rps for dead people
- Rps for healing
- Faster/instant realm transfer
- Horses for solo

And a lot more


RIP

Ivant
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Postby Ivant » Aug 08, 2017 13:21

danteafk wrote:Zero incentives for RvR in the patch.
This is 100% PvM server now.

- No use for Bounty points
- Faster porting
- Rps for dead people
- Rps for healing
- Faster/instant realm transfer
- Horses for solo

And a lot more


RIP


It cant be PvM, the only epic monsters are the dragons/legion and ive not seen anyone do legion or a dragon.

The slow XP is what hampers RvR, if you want more people in there, we need faster levelling. i have to rvr on a 44 currently, as its the highest i have.

And ill agree healers should get points for healing, when we also get them for: Landing CC, Providing speedbuffs and Doing damage .

The RPs on enemies deaths should be the reward, not merely doing your job !

Ownnyn
Eagle Knight
 
Posts: 513
Joined: Jul 06, 2017 05:59

Postby Ownnyn » Aug 08, 2017 14:00

Thanks for the patch. I guess I can go ahead and delete my Pally now. Thanks....

Least I get an xp weekend to try and get another class leveled up....

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Vona
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Postby Vona » Aug 08, 2017 14:07

Ownnyn wrote:Thanks for the patch. I guess I can go ahead and delete my Pally now. Thanks....

Least I get an xp weekend to try and get another class leveled up....

Why should you delete your Pally because of this patch???
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Ormilig
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Postby Ormilig » Aug 08, 2017 14:24

It would be really great if you would annouce an exp Weekend at least 7 days BEFORE it beginns. So people could actually use that bonus to reroll and balance the realms rvr populations... :gaga:

Or just lower that timer to a reasonable value.
Image

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Stoertebeker
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Postby Stoertebeker » Aug 08, 2017 14:46

Ivant wrote: this patch has only shown that you listen to your players (current and ex, and prospective) and then just implement something different.


That is not correct, read the suggestions-thread and you find the point *xp-group-bonus* very often. Same for the rp for defense/attack keeps.


I've been killing yellows and oranges all morning in a duo and haven't seen a single message saying i had exceeded cap. ergo a completely useless boost that falls down due to you guys over complicating it


You expect to reach the xp cap by killing yellow/ora con mobs in a duo?
Did you miss the memo in this 16y old game, with terrabytes of information all over the www?


Blue already stated that it may need several patches to make all improvements going live.
So what do expext from a 6-12 ppl Team? The work of a complete SI-addon within 4 weeks?


Also sowas macht mich sauer, bei so einer Erwartungshaltung fällt einem ja nen Ei aus der Hose....
.

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Caemma
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Postby Caemma » Aug 08, 2017 14:51

Ormilig wrote:It would be really great if you would annouce an exp Weekend at least 7 days BEFORE it beginns. So people could actually use that bonus to reroll and balance the realms rvr populations... :gaga:

Or just lower that timer to a reasonable value.

Or like, use a more smart implementation of such realm timer by changing the required days to switch based on the current -active- pupulation for each realm.. win-win.

Examples (depends on how you wanna read/implement it):
Underdog realm is Alb? --> Lower the timer for go to Alb
Overpopulated realm is Mid? --> Increased the timer for go to Mid lower the timer for the other two realm.

And by active I mean accounts that have logged in at least once in the last 3 days at top.
Also relics could be used for such calculation if you want (who has less relics should have timer reduced ofc)

I mean there could be countless ways to make things more... digestible.
There was a time when Uthgard 1.0 existed and maaaany toons and arrpees arose... but now:
ImageImageImage

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Blue
Developer
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Postby Blue » Aug 08, 2017 14:55

Ormilig wrote:It would be really great if you would annouce an exp Weekend at least 7 days BEFORE it beginns. So people could actually use that bonus to reroll and balance the realms rvr populations... :gaga:

We will consider that in future. Didn't expect that a realm change would be a topic for such an event.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

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is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

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YOLKD
Gryphon Knight
 
Posts: 313
Joined: Apr 24, 2016 01:24

Postby YOLKD » Aug 08, 2017 15:00

Caemma wrote:- Gate Keeps teleport (if not under attack and the keeps chain intact)
- Keep on fire on the herald if under attack (or by doing /realm)


aye this is what would bring me back, so I could solo in emain on hib. I'll be waiting :bored:
Koochi made the beta quit.

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Moondragon1
Gryphon Knight
 
Posts: 379
Joined: Apr 09, 2010 00:00

Postby Moondragon1 » Aug 08, 2017 15:05

I think a lot of people don't understand that only the cap has increased. So highly efficient groups pulling purple mobs in groups will see any benefit to XP. Other groups or classes that don't get groups are still at the old XP.

I'll activate my realm switch timer today and join the XP event...er wait, can't do that either.

DF timer going off 1.65 patch might give hope that perhaps class balance could start diverting from patch 1.65 as well.

But what really makes me laugh is the super long suggestion thread with so many posts, and the XP cap for efficient groups was the outcome.

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Ivant
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Joined: Jul 15, 2017 17:07

Postby Ivant » Aug 08, 2017 15:08

Stoertebeker wrote:
Ivant wrote: this patch has only shown that you listen to your players (current and ex, and prospective) and then just implement something different.


That is not correct, read the suggestions-thread and you find the point *xp-group-bonus* very often. Same for the rp for defense/attack keeps.


I've been killing yellows and oranges all morning in a duo and haven't seen a single message saying i had exceeded cap. ergo a completely useless boost that falls down due to you guys over complicating it


You expect to reach the xp cap by killing yellow/ora con mobs in a duo?
Did you miss the memo in this 16y old game, with terrabytes of information all over the www?


Blue already stated that it may need several patches to make all improvements going live.
So what do expext from a 6-12 ppl Team? The work of a complete SI-addon within 4 weeks?


Also sowas macht mich sauer, bei so einer Erwartungshaltung fällt einem ja nen Ei aus der Hose....



You make several mistakes,

firstly i advocated a simple group bonus, this is not it, re read it..

secondly im aoe farming those mobs, i wont be doing it to purples

Glenad
Myrmidon
 
Posts: 63
Joined: Jul 17, 2017 15:56

Postby Glenad » Aug 08, 2017 15:43

Some will never be happy no matter what you do. Some will complain no matter how good it was. I try to not lose sight of the fact that this is basically a huge project hobby for these guys that only pays in headaches and complaints. I appreciate the effort. I appreciate being able to play this game again.




Thank you for all you do to make this game work.



-Glenad

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relvinian
Phoenix Knight
 
Posts: 1722
Joined: Oct 16, 2012 08:25

Postby relvinian » Aug 08, 2017 15:54

Communication is going to save this server.

I'm telling you. As long as the devs keep listening and communicating, this server will go someplace good.

Good patch!
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

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