Share your RPs for Keeps
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The mechanic for how the rps are figured is consistant with how exp and other rewards are calculated in this game.
What's at issue here, I think, is when one person says he's averaging 2k, and has achieved 5k while another is averaging 1100ish and once achieved 2450 in a "perfect storm" scenario. Issue's not is it a good formula in theory, curiousity is in the disparity. |
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I thought powerleveling is not prohibited on Uthgard? And XP or RP is a big difference in my opinion. You cannot merge this in one. And as far as i know, SH-Lvl raids or Bog ani Zerg or some other options to powerlevel is no problem for the staff. So XP or RP does matter right Genjiro? Why it is better to make players not to go raid keeps as bring as many players as possible into the frontiers? The fear of Players which make 1k RP each keep is bigger then the fear of an abandoned frontier-zone or server? ![]() I cannot understand why it is called abuse to raid a keeps and every lvl 50 player gets 1k plain. Please can someone explain me where the abuse is to find? Working Warmap + 1k RP each keep + More faster porter or horseroutes (movement-system) = instant action. But sadly it´s not fitting into the "concept uf Uthgard". What a joke ![]() It´s sad staff care more for a nonabusable Server with stringent regulated ways to play then a entertaining gaming experience like Uthgard 1.
And this is the reason for the paranoia? Related to keeps there isn´t any possibility to abuse without Guard-Task, what is not allready prohibited with the rules. The history on Uthgard should show the staff many other things. But sadly it doesn´t. ![]()
Yes i did, looks like DaoC as it should be. And it was like that on Uthgard in the good times before the nerf-madness. Danke Uthgard für 10 Jahre
Sent: Tue Jun 26, 2018 2:01 am From: Abydos To: Roxxor If you arent having fun just stop posting. No need to ****** post on the forum. Go outside and enjoy the sunshine. ------------------ I am posting here because i have no fun and tried to rescue Uthgard. Finally i did it like half of staff, i gave up... |
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We decided to change that in next patch. 16 Players will see full reward. Scaling beyond that was lessened a bit. So all in all more RP will be given to each participant if more than one FG is raiding a keep. @Roxxor: Stop your pessimism. What we do is already alot better than a splitted reward which you would normally see in DAoC at each corner. So don't blame us as if we would have never thought about it. Reward should still be a function of effort&challenge. Its already lessened alot and you still complain. You won't see the same reward for each of lets say 100 players compared to a single FG who took a keep. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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I personally find the rp drop for contribution a bit steep.
I was involved in keep takes in the fz since level 23, and fine, I didnt help a whole lot, but 35 upwards I actually did something to take the pressure from guards/players etc. Im not facing that problem anymore, but I dont mind having lower level players around and them getting rewarded for it ever so slightly. ![]() |
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The first level you will see RP for keep takes is level 40. If you was able to contribute at 35 we have to widen that. It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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@blue..Greater effort/harder task=greater reward..as it should, in every aspect of every such game., I'm just curious about what is causing the difference between what Split gets and what I'm seeing. The only explanation I can come up with..Split runs with a lot of sub 50 players (I will NEVER say anything bad about this practice, I think it's awesome to start training people for RvR early, and it gets more people out and playing), but does this cause the split to work differently to cause the 50's to get a bigger cut than
they would if say, Split's crew were 24 level 50's? If that's the case, then I say ok..falls under the greater risk category. |
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Wait for the next patch Glenad. The first 16 players will get full reward and scaling is lessened.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later. "It is an inescapable law of nature that the amount of satisfaction one gains from achieving something is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure." Blue says, "you used macro tools or macro keyboard" Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand" [Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????" BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..." |
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I did receive 2,042 RPs on one keeptake, this is accurate. This was only once however. I've never seen above 2k more than once. The lowest I've seen (multiple times) is 100 RPs. This is when we take a low/unclaimed keep with a very large zerg. I would say about 90% of the keeps I take are between 500-800 RPs per keeptake. |
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Celeny wrote:
Blue wrote: 120 RP is very low. The lowest reward for the most basic keep (level 1, two doors at level 1) is about 450 RP. Either you were way over 2FG's or you weren't 50. For players below 50 the reward scales down. Splitquick reported 2k RP already for an average keep (around level 4-5). Blue this can't be accurate info from splitquick or hibernia is SEVERELY NERFED. After the fix and everything let me say after ~30 keep takes my average is MUCH CLOSER to 1050. He absolutely exaggerated this value or devs ****** us. lvl 10 keep 1238 was me and glenad going "oh ****** highest rp value yet" if that means anything to you. What he reported is absolutely accurate. Are you telling that Splitquick is lying? The maximum is around 5200 RP for a full leveled keep with upgraded doors. The formulas work as intended. A level 10 keep with level 1 doors will not give you the full amount ofcourse. That your average is closer to 1000 might be caused by the fact that the keeps and doors are not leveled up that high, especially if taken often. Split--I see where the misquote came from (had to dig through a lot of tears to find it), my apologies, looks like your mileage and mine are very close, I guess we'll wait for the patch to both get a little bump, doesn't look like either of us is gonna stop running up spiral staircases anytime soon. ![]() -Glenda |
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I appreciate the gms being more active now in forums and game changes ! Theyve done a lot and i feel the server is great. Super fun. Hope more players return or start cuz theyre missing out on the close as possible classic daoc experience.
That said... why u boys ban me from irc for saying " 8 mids ready to fight 24+ albs/hibs" U think i actually knew that number or was it a very accurate guess due to in game experience... |
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Zerg on boys...
Also 2684 rps for caer berk with 8 mids. Dunno what level but keep and doors were high, and 8-10 defenders... yall got schooled |
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I'm going to post one of my issues with the current way RPs are doled out in the keeptaking system.
The MAIN issue is the way that keep doors are rewarded. This is an issue because, quite simply, there are TOO MANY GUILDS WHO DO NOT UPGRADE DOORS. The amount of lvl 1 doors I run into (especially in mid, literally I think one guild upgrades doors) is the far majority of keeps. Those that do upgrade, maybe upgrade the doors to 2 or 3. Most likely whatever salvage wood they had on them. This also makes me want to personally leave doors lvl 1. If the enemy knows your guild or realm upgrades doors (generally hibernia is fairly good about upgrading, as they would probably say alb is) it's a more appetizing target because it'll give more RPs. If the enemy knows you leave doors lvl 1, and know they'll get 250 RPs for taking the keep, they probably won't bother. It also makes me want to leave doors lvl 1 to not LITERALLY GIVE MY ENEMY RPs. Every upgrade we do to the door is putting more RP into the pool, for very little benefit to the defending guild. While I agree effort should be rewarded, a realm NOT taking the time and effort to upgrade their doors needs retroactively rewarded to the enemy. If a door is left lvl 1, it should give the same amount of RPs as a level 9 door, scaling backwards till it meets evenly in the middle. Lvl 1 door = lvl 9 door worth of RPs Lvl 2 door = lvl 8 door worth of RPs Lvl 3 door = lvl 7 door worth of RPs Lvl 4 door = lvl 6 door worth of RPs Lvl 5 door = lvl 5 door worth of RPs Lvl 6 door = lvl 6 door worth of RPs Lvl 7 door = lvl 7 door worth of RPs Lvl 8 door = lvl 8 door worth of RPs Lvl 9 door = lvl 9 door worth of RPs Lvl 10 door = lvl 10 door worth of RPs This way everyone would be encouraged to at least upgrade their door to level 4 or 5. The lvl 1 door on every keep is actually disappointing now, as you know it's worth jackall for RPs at that point. This system needs changed so guilds are ENCOURAGED to upgrade doors to PREVENT the enemy from getting RPs. Not sitting there upgrading the doors, knowing you're giving the enemy more RPs by doing so. It's assbackwards the way it is. This would encourage everyone to WANT to upgrade doors, even going on wood runs like the old days to upgrade doors in the enemies territory. This would of course need a timer after a keep is taken, not kicking in until the defenders have had time to upgrade the doors. If the keep is attacked before that time, the current system could be used. Please consider this change. |
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Split,
We are having precisely the same conversation right now about the doors..It has become apparent that the Mids are taking keeps for the rp's as we aren't defending anything at the moment. and you're right, only TA ever upgrades doors...odd, we at least throw the ramwood on a door, even if we're in a hurry.. Door upgrade isn't a problem because of the money, not that much really, it's the time..but if it's only gonna be to our detriment to do so, why should we? I see the same/similar keep/door standards in Albion as we use, and generally if you hit an Alb keep, someone will come to greet you. Not usually so in Mid, as they really have nothing invested..Perhaps this is about to change on our end. -Don't Feed the Trolls -Glenda |
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Romps, bruddah..
You're an experienced IRC troll, you know better than to use ANY numbers :p |
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This isn't accurate. TA is definitely not the only guild to upgrade doors in Mid. In fact, I've upgraded the TA doors, and I'm not in TA. TA provided the wood, but beside the point though. I agree with Splitquick's proposal about how doors equate into RPs for keeps. I want to see enemies encouraged (and us as well) to upgrade the doors, whatever the reason or motivation may be. Severian, RR5 Skald
Sacrament, RR4 Healer Darkcircle, RR4 RM |
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