Share your RPs for Keeps

Talk about your RvR experience here
User avatar
Pao
Gryphon Knight
 
Posts: 475
Joined: Jan 15, 2012 23:23
Location: Cologne

Postby Pao » Aug 04, 2017 20:53

Got 121rps today. Really too low. No need to give rps at all.
Hope GMs are fine with what they have stated, that they are fine with just 80 people (300ppl was Trishin Statement long time ago) playing the game under their vision.
Its important to leave this server running doesn't matter how low the numbers will be. The other servers can fail but Uthgard still will be there, thats Uthgards only chance.

Edit 19/09/21: Well Uthgards chance has come.

User avatar
Alcyon
Eagle Knight
 
Posts: 618
Joined: Apr 01, 2016 23:17

Postby Alcyon » Aug 04, 2017 20:58

What level was the keep and doors?

Keep taking is not the same as killing players from opposing realms and thus the realm points will not be as lucrative.
People coming together as a community can make great things happen.

User avatar
Budikah
Phoenix Knight
 
Posts: 1328
Joined: Mar 14, 2010 01:00

Postby Budikah » Aug 04, 2017 22:35

Alcyon wrote:What level was the keep and doors?

Keep taking is not the same as killing players from opposing realms and thus the realm points will not be as lucrative.
Funny thing is, it takes more time and effort to take a keep.

An 8v8 fight can be over a few seconds in on INC because somebody screwed the pooch or you get blanket mezzed with no way out. They can drag on, but it's mostly won or lost on a few critic moments and is over relatively quickly.

Keep takes while not as dynamic in difficulty still take resources and time.

Not sure it's in the cards for Uth as it would be very custom and a bunch of work - but keeps have always seemed like they could use some love. Lords/Archers ignoring LoS and shooting through walls. Some keep designs being extremely poor for defenders (who would ever make a keep like that?!)

Ah well, as to the guy who got 120RPs it helps to know the level, the door level, and how many people you had with you. Over 2fg I think it starts to divide down.
Satanic Panic - Cleric
Budikah - Cabalist
Leader of Primordial Guild / Alliance
Primordial Discord ---> https://discord.gg/Fa85ptj

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Aug 04, 2017 22:40

120 RP is very low. The lowest reward for the most basic keep (level 1, two doors at level 1) is about 450 RP.

Either you were way over 2FG's or you weren't 50. For players below 50 the reward scales down.

Splitquick reported 2k RP already for an average keep (around level 4-5).
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Pao
Gryphon Knight
 
Posts: 475
Joined: Jan 15, 2012 23:23
Location: Cologne

Postby Pao » Aug 04, 2017 23:07

Ok, guess this explain the low reward. We were over 2fg and I am still not 50 yet.

Reward like this is fine. Taking keeps is hard work and should give you some rps.
Hope GMs are fine with what they have stated, that they are fine with just 80 people (300ppl was Trishin Statement long time ago) playing the game under their vision.
Its important to leave this server running doesn't matter how low the numbers will be. The other servers can fail but Uthgard still will be there, thats Uthgards only chance.

Edit 19/09/21: Well Uthgards chance has come.

Celeny
Warder
 
Posts: 60
Joined: Jun 07, 2017 07:06

Postby Celeny » Aug 05, 2017 02:07

Blue wrote:120 RP is very low. The lowest reward for the most basic keep (level 1, two doors at level 1) is about 450 RP.

Either you were way over 2FG's or you weren't 50. For players below 50 the reward scales down.

Splitquick reported 2k RP already for an average keep (around level 4-5).


Blue this can't be accurate info from splitquick or hibernia is SEVERELY NERFED. After the fix and everything let me say after ~30 keep takes my average is MUCH CLOSER to 1050. He absolutely exaggerated this value or devs ****** us. lvl 10 keep 1238 was me and glenad going "oh ****** highest rp value yet" if that means anything to you.

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Aug 05, 2017 02:43

Celeny wrote:
Blue wrote:120 RP is very low. The lowest reward for the most basic keep (level 1, two doors at level 1) is about 450 RP.

Either you were way over 2FG's or you weren't 50. For players below 50 the reward scales down.

Splitquick reported 2k RP already for an average keep (around level 4-5).


Blue this can't be accurate info from splitquick or hibernia is SEVERELY NERFED. After the fix and everything let me say after ~30 keep takes my average is MUCH CLOSER to 1050. He absolutely exaggerated this value or devs ****** us. lvl 10 keep 1238 was me and glenad going "oh ****** highest rp value yet" if that means anything to you.

What he reported is absolutely accurate. Are you telling that Splitquick is lying? The maximum is around 5200 RP for a full leveled keep with upgraded doors. The formulas work as intended. A level 10 keep with level 1 doors will not give you the full amount ofcourse. That your average is closer to 1000 might be caused by the fact that the keeps and doors are not leveled up that high, especially if taken often.

Again, factors are level of doors, door count to breach, level of keep, amount of players around the keep (with more than 2 FG's RP fade a bit. Not much but still.), level of the player (lower than 50 don't get the full amount).
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

Celeny
Warder
 
Posts: 60
Joined: Jun 07, 2017 07:06

Postby Celeny » Aug 05, 2017 06:12

Blue wrote:
Celeny wrote:
Blue wrote:120 RP is very low. The lowest reward for the most basic keep (level 1, two doors at level 1) is about 450 RP.

Either you were way over 2FG's or you weren't 50. For players below 50 the reward scales down.

Splitquick reported 2k RP already for an average keep (around level 4-5).


Blue this can't be accurate info from splitquick or hibernia is SEVERELY NERFED. After the fix and everything let me say after ~30 keep takes my average is MUCH CLOSER to 1050. He absolutely exaggerated this value or devs ****** us. lvl 10 keep 1238 was me and glenad going "oh ****** highest rp value yet" if that means anything to you.

What he reported is absolutely accurate. Are you telling that Splitquick is lying? The maximum is around 5200 RP for a full leveled keep with upgraded doors. The formulas work as intended. A level 10 keep with level 1 doors will not give you the full amount ofcourse. That your average is closer to 1000 might be caused by the fact that the keeps and doors are not leveled up that high, especially if taken often.

Again, factors are level of doors, door count to breach, level of keep, amount of players around the keep (with more than 2 FG's RP fade a bit. Not much but still.), level of the player (lower than 50 don't get the full amount).


Quote from Glenad as we speak "2450rp from 2fgs sieging lvl 10 keep with lvl 9 doors". Maybe we are out of the loop? I am not lying to you and I have no reason to but check my keep takes and the rps. 2fg or 5fg, we havent come close to that average. So maybe alb and mid don't upgrade keeps and doors like hibs do is what you are insinuating.

Glenad
Myrmidon
 
Posts: 63
Joined: Jul 17, 2017 15:56

Postby Glenad » Aug 05, 2017 08:18

Well I've taken a keep or two, and while the rps for keeps, especially foreign keeps is definately up since the patch, 2450 is my high for a 10/9/9 keep with 2fg, I don't think it's possible in hib to take a keep that high with very many less than that. 5k? 5k turns me into Split, I'll be playing for keeps too :p

User avatar
Tree
Eagle Knight
 
Posts: 561
Joined: Jan 09, 2017 10:30

Postby Tree » Aug 05, 2017 10:36

It still is a bad mechanic to scale down RP by number of players involved. This was meant to be a feature to include casual players (not that there are many left at that point anyway) and bring the realm together in a common effort. But leaving behind undesired classes or surplus players in an attempt to maximize RP is what we actually get.

Please fix.
Tree - Animist Lvl 50 (RR 3L0, Legendary Tailor)
Aeomelia - Enchanter Lvl 50
Guild: SCHWERT & ROSE (provisional guild leader)

[HIB] Crafting Mat Wholesale
Diamond, Wyvernskin, Nightshade, Eldritch etc. huge quantities below vendor price - pm me!

User avatar
Genjiro
Developer
Developer
 
Posts: 1545
Joined: Jun 09, 2016 21:26

Postby Genjiro » Aug 05, 2017 11:47

Tree wrote:It still is a bad mechanic to scale down RP by number of players involved. This was meant to be a feature to include casual players (not that there are many left at that point anyway) and bring the realm together in a common effort. But leaving behind undesired classes or surplus players in an attempt to maximize RP is what we actually get.

Please fix.

Scaling the keep RP reward after a certain amount of players is to prevent abuse.

Please take a look at what happens if you do not limit rewards and enable players to gain the same amount
no matter how many players participated.

The history on Uthgard and other servers showed that it will be abused if it is abusable.
Search for "Daoc Camelot exp zerg" on Youtube and you will see what I mean. XP or RP does not matter.
News || Getting Started || Rules || Issue Tracker
Coloured text represents my personal opinion and is not associated with Uthgard Staff nor is it an official statement.

bruts
Myrmidon
 
Posts: 123
Joined: Jan 06, 2017 22:14

Postby bruts » Aug 05, 2017 14:38

Is there a min LVl for Keep Take RPs? My SM 38 didnt get any RPs yesterday. Or do i/my grp have to hit at least once the Lord?? Happens also with my 34 Skald.
I mean... i hit Gates, kill Guards and get no RPs... thats sucks.
-.-

User avatar
wonshot
Gryphon Knight
 
Posts: 295
Joined: Apr 01, 2017 15:43

Postby wonshot » Aug 05, 2017 16:05

bruts wrote:Is there a min LVl for Keep Take RPs? My SM 38 didnt get any RPs yesterday. Or do i/my grp have to hit at least once the Lord?? Happens also with my 34 Skald.
I mean... i hit Gates, kill Guards and get no RPs... thats sucks.


a level 50 gets 100% RP value from a keeptake
and for each level lower you drop 10%

so at level 40 you get 10% RPs from a succesful keeptake, and that is the lowest level you can earn RPs from a keep.
Apart from this limmitation, there are factors who affect the keeps RP value, and the value pool is shared between all succesful attackers in the right level range.

Bonus info, BG keeps give no rps.
<<Bombling>> - Supp SM Lvl 50 - RR 7L0
Bombling Saga part I - VI.
Magnetling Part I&II.
Retired on Uthgard for now. Warhammer RoR private server, and CU beta testing.

bruts
Myrmidon
 
Posts: 123
Joined: Jan 06, 2017 22:14

Postby bruts » Aug 06, 2017 09:39

Thanks for that Info. :)
-.-

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Aug 06, 2017 23:22

Tree wrote:It still is a bad mechanic to scale down RP by number of players involved.

Normally a reward is splitted amongst participants. In this case we made it way smoother than normal splitting and a larger part can still take part. What you should not forget is that everything you get is a reward for an effort. I think you can agree that if you attack a keep with 100 players instead of 1 FG it's a very big difference in effort. The reward can't be the same. In the extreme case that would mean we deal out 520.000 RP for one keep take.

Everything in the game normally scales rewards around effort. You kill higher mobs, you get more xp. You kill easier mobs you get less XP. You kill the same target with help of others, you get a splitted up reward.

At the moment a soft scaling kicks in beyond one FG. 2 FG's will see about 70% of the full reward. At which point the scaling sets in is up for discussion. I tend to 16 players with full reward.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

PreviousNext

Return to Realm versus Realm

Who is online

Users browsing this forum: No registered users and 16 guests

Friday, 29. August 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff