Templating Resists
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If you had to gimp a resist in your template what would that be? (for each realm)
it would seem that gathering info do damage types is a little difficult. All I can do is rely upon my memory and perhaps other who post here to correct add. As I play Alb, not to sure about other realms, but feel free to add ALB. Listed in order of least importance Spirit (Spirit master PBAOE, spirit procs, that I would think most people put on there weapons) Matter (Druid root, Shamy dot/bolt) Energy (Hib pbaoe,Mentalist AE dot, RM Bolts, Ani/VW LT) MID Matter (Cabby AE Dot Earth Wizzy) Spirit (Necro, cleric smite, Reaver) HIB Matter (Cabby AE Dot Earth Wizzy) Spirit (Necro, cleric smite, Reaver) |
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heat
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so following what you say,
If I am playing on MID I can let heat & cold? |
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If you're in Mid or Alb you do not want to gimp your heat resists. That is what the Hib caster groups use for debuff/nuke assist train.
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Hibs generally short heat resist, unless you fear fire wizards
![]() Spirit is a good one to short on Alb (imo), and is probably still the best to short on mid. Air theurgs/smite clerics/necros are all pretty rare in rvr, i rather have energy/matter resists higher to deal with cc and aoe dmg spells. |
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I approve of the albs ignoring spirit resist
![]() <<Bombling>> - Supp SM Lvl 50 - RR 7L0
Bombling Saga part I - VI. Magnetling Part I&II. Retired on Uthgard for now. Warhammer RoR private server, and CU beta testing. |
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What does let heat & cold mean? As a mid or ALB you would definately want heat in your template. You would most likely want cold too. |
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Thanks for that link. Not sure how accurate it is on uthgard. |
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Out of my head i'd say its pretty much on point but you can always doublecheck |
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