Share your RPs for Keeps

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Gil
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Postby Gil » May 28, 2017 21:04

Sunday 28 May captured Bledmeer with 1 & 1/2 groups. Medium level doors and high level keep. We each got over 800 RPs.
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pweet
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Postby pweet » May 29, 2017 01:26

Gil wrote:Sunday 28 May captured Bledmeer with 1 & 1/2 groups. Medium level doors and high level keep. We each got over 800 RPs.

Well sadly they decided to make this rp pool stuff instead of daily missions. That would have dragged many more ppl back to the game if they have limited time. These keep bonuses are a joke if your number is correct. Would mean even less for a standart keep.
Daily missions is the way to go to give ppl motivation to log in day by day by having a head start in rps and char progression nomatter if they can find a grp that stand a chance in rvr

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Postby vadox » May 29, 2017 03:29

pweet wrote:
Gil wrote:Sunday 28 May captured Bledmeer with 1 & 1/2 groups. Medium level doors and high level keep. We each got over 800 RPs.

Well sadly they decided to make this rp pool stuff instead of daily missions. That would have dragged many more ppl back to the game if they have limited time. These keep bonuses are a joke if your number is correct. Would mean even less for a standart keep.
Daily missions is the way to go to give ppl motivation to log in day by day by having a head start in rps and char progression nomatter if they can find a grp that stand a chance in rvr


I agree as well as making 1k rp minimum for level 50 + bonus for contribution would also work.

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Budikah
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Postby Budikah » May 30, 2017 01:41

Making guards count for it would also be a nice touch.

Granted you don't want people farming guards endlessly - but the guards are 99.9% of the challenge with keeps - aside from archers and keep Lord's firing through walls.

Can also attest to keep guard repops being a bit out of line at times. It'll only get harder as population drops too.
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Spin
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Postby Spin » May 30, 2017 02:04

Decided to help with one (Beno) today. Not sure how many groups or door level. Gaurds were red/orange. Got 100 rps. I'll go kill some greys instead.
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Grenouille
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Postby Grenouille » May 30, 2017 07:32

I agree that capturing a keep doesn't feel rewarding atm. Got 483 rps for a lvl 4 or 6 keep (yel/oj guards) with 12 ppl in

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Ardri
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Postby Ardri » May 30, 2017 08:05

The RP reward overall seems pretty small. Took a highish lvl keep with 2fgs while a FGH defended. Took an hour and got about 500rps and some change. That's pretty bad considering if i just went 8v8 i'd get 5-10k rps per hour easily.

Reward needs to be increased by a lot to make it worth while. OF keeps are pretty terribly designed anyway and aren't fun to take. Might as well make it worth it.
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vadox
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Postby vadox » May 30, 2017 18:17

couple of issues with guard repop:

1. possible problem with respawn timer - might be minor issue.
2. aggro radius is wrong. when guards are pulled outside of the keep, every single guard defender gets aggroed. We know this because once both doors are open and we go to lord, there are no guards left. This is wrong mechanic. Guards from inside tower (after door2) should not aggro and run outside, guards inside yard (before door1) should not aggro and run outside. Maybe reverse is not true - guards from outside should aggro if door 1 or door 2 is open but that's a realistic behavior.

Guards should stay at their spots unless respectful door is open, attackers should not get all 20+ guards on them at the same time and then 20+ again once they respawn. Changing aggro range for starters might work and its a quick fix.

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Livewire
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Postby Livewire » May 31, 2017 15:47

I've read they are aware of the problem and plan on working on it.
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Roxxor
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Postby Roxxor » Jun 05, 2017 06:42

Livewire wrote:I've read they are aware of the problem and plan on working on it.


I´ve read they plan and think about RP for defending. Can you give us your source please?

OT: Zerg some keeps is useless. Just go with 2 groups @high level keeps and 1 Group @unclaimed or lowlevel keeps.
Is this the way the Staff want to it worked, it´s okay.

1.65 was Zerg-Age, so why not remove this divided RP-Share?
And why the hell a group should want their RP´s for a keep get shared? :roll:
Why is this thread created?

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Sent: Tue Jun 26, 2018 2:01 am
From: Abydos
To: Roxxor

If you arent having fun just stop posting. No need to ****** post on the forum. Go outside and enjoy the sunshine.
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Gil
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Postby Gil » Jun 05, 2017 08:30

Roxxor wrote:
Livewire wrote:I've read they are aware of the problem and plan on working on it.


I´ve read they plan and think about RP for defending. Can you give us your source please?

OT: Zerg some keeps is useless. Just go with 2 groups @high level keeps and 1 Group @unclaimed or lowlevel keeps.
Is this the way the Staff want to it worked, it´s okay.

1.65 was Zerg-Age, so why not remove this divided RP-Share?
And why the hell a group should want their RP´s for a keep get shared? :roll:
Why is this thread created?

Best Regards

I believe you misunderstood the OP's title. I believe he was asking us to share our experiences with the RPs for keeps to gather some data, NOT that he was advocating that keep take RPs should be pooled / shared.
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vadox
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Postby vadox » Jun 05, 2017 13:58

most people understood the thread perfectly fine. there are problems with the keep warfare and you can see that by effort to time ratio. by sharing your rps and other info, you help the staff and community to come to some form of agreement.

Roxxor wrote:
Livewire wrote:I've read they are aware of the problem and plan on working on it.


I´ve read they plan and think about RP for defending. Can you give us your source please?

OT: Zerg some keeps is useless. Just go with 2 groups @high level keeps and 1 Group @unclaimed or lowlevel keeps.
Is this the way the Staff want to it worked, it´s okay.

1.65 was Zerg-Age, so why not remove this divided RP-Share?
And why the hell a group should want their RP´s for a keep get shared? :roll:
Why is this thread created?

Best Regards

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Genjiro
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Postby Genjiro » Jun 05, 2017 16:20

Roxxor wrote:...so why not remove this divided RP-Share?
And why the hell a group should want their RP´s for a keep get shared? :roll:
...


Keep RP distribution works the same way like a player kill does.
Killing a solo player with 2, 8 or 16+ attackers will not reward you with the full RPs either.
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Roxxor
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Postby Roxxor » Jun 06, 2017 00:10

Genjiro wrote:
Roxxor wrote:...so why not remove this divided RP-Share?
And why the hell a group should want their RP´s for a keep get shared? :roll:
...


Keep RP distribution works the same way like a player kill does.
Killing a solo player with 2, 8 or 16+ attackers will not reward you with the full RPs either.


When you think this is working right, ok. :?

If you care for my opinion:
Keeps are not Players and RP´s for Keeps get introduced for more Keep-Warfare right?
But the more Keep-Warfare, the less motivation in form of RP.
So lesser Keep-Warfare all together.

A mobspawn with several Players camped do not get lesser XP or droprate, but i dont want the staff to feed with crazy idea´s.

:roll: By the way, is there a rule for a group can complain because another group "add their keep" and they getting lesser RP?
It is allowed to hang on a Keep-Group and hit the Lord two Times and doing nothing in the rest of the time?
If yes, my Bard have a new recreation. :D
Or count the Keep-Lord as a Mob and if he is pulled, noone is allowed to attack him? :D

Its 22 1/2 Keeps for a 4L0 to 4L1, when a Keep is worth 1k RP for each Player. It´s difficult why the staff locked against this simple and reliable rule.

Sorry for missunderstanding the Thread, but i have some questions and maybe food for thoughts for the people who are able to handle it.

Peace
Danke Uthgard für 10 Jahre
Sent: Tue Jun 26, 2018 2:01 am
From: Abydos
To: Roxxor

If you arent having fun just stop posting. No need to ****** post on the forum. Go outside and enjoy the sunshine.
------------------
I am posting here because i have no fun and tried to rescue Uthgard.
Finally i did it like half of staff, i gave up...

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Genjiro
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Postby Genjiro » Jun 06, 2017 01:11

Roxxor wrote:When you think this is working right, ok. :?

Working right would be no RPs for a keep as for patch 1.65

Roxxor wrote:A mobspawn with several Players camped do not get lesser XP or droprate, but i dont want the staff to feed with crazy idea´s.

Since you will have to attack a mob to be awarded XP, you will notice that more attackers will actually reduce the XP/mob.
If you do not attack but are in a group who attacks the mob XP will be split by all group members.

Roxxor wrote::roll: By the way, is there a rule for a group can complain because another group "add their keep" and they getting lesser RP?
It is allowed to hang on a Keep-Group and hit the Lord two Times and doing nothing in the rest of the time?
If yes, my Bard have a new recreation. :D
Or count the Keep-Lord as a Mob and if he is pulled, noone is allowed to attack him? :D

No need for that, simply be at the keep if it gets raided by your realm and you will receive the reward.

Roxxor wrote:Its 22 1/2 Keeps for a 4L0 to 4L1, when a Keep is worth 1k RP for each Player. It´s difficult why the staff locked against this simple and reliable rule.

Raiding a level 5 keep with level 5 doors with 2-3 groups will actually reward you with the asked 1k RP/player
And that is only 50% of what a keep can be upgraded in total.

Raiding an unclaimed level 1 keeps with level 1 doors is no challenge and should not be rewarded with flat 1k RP/player.
This would simply lead to "circle raiding" most of us have seen in other MMOs where this has been solved like this to
min-max. the most possible amount of RP/effort ratio.

Roxxor wrote:Peace

Bye :D
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