Remove Relics!
59 posts
• Page 3 of 4 • 1, 2, 3, 4
|
This already exists in the game. A realm gains additional bonuses by raiding and holding keeps in an enemy frontier:
viewtopic.php?f=47&t=36209 re: Relic bonuses With ToA/NF the relic bonuses were halved since players were now able to obtain +10% magic damage/resist pierce, +10% melee/style damage as well as +25% healing bonus from the new items. Overall it remains the same value (healing bonus even exceeds the current bonus by 5-15%). A player just gets ~50% without any RvR involvement. This is the current 1.122a Pendragon relic bonus: ![]() I do not remember when they added XP, BP, Coin and Craft Haste to the relics. News || Getting Started || Rules || Issue Tracker
Coloured text represents my personal opinion and is not associated with Uthgard Staff nor is it an official statement. |
|
It doesnt, one realm has 20% bonus not all of them. I think the current Live implementation is much better. On uth 1.0 it also has been 5% each relic imo. |
|
We the hibs, didnt get relic from the clear sky, we banged on the fing doors for a week+ every day, even few times a day untill we succeeded of getting them. We failed and failed and failed, but eventually cracked it up. If there was not realm organisation and leadership mids still would have em all.
Albion is good realm, and personally i like it (not that smelly mid), have really good setups and classes, but atm lacking proper leadership which would promote relic raids and pull realm into advantage. So i hope you will nurture some baby leaders that will go out and do stuff with brainz. Much love, Me Pinritch - Blood Feud <Eldritch 50>
|
|
![]() All dat salt. Appreciated! 20.11.2005, 20:05 Hi, ich hab mal ne Frage: Wieso heisst das Mixtape von Kool Savas "Die John Bello" Story? Wer ist oder was hat dieser John Bello damit zu tun? PS: Gibt es vielleicht einen Treadh in dem ich so kurze Fargen reinstellen kann? Antwort von guntalkkkk: savas ist einfach ein dummer spast , der sich irgendwelche hässlichen pseudonyme ausdenkt! John hat seine mama gebumst, und er ist ein bello! ![]() ![]() |
|
How did this thread get 3 pages of replies?
![]() Tree - Animist Lvl 50 (RR 3L0, Legendary Tailor)
Aeomelia - Enchanter Lvl 50 Guild: SCHWERT & ROSE (provisional guild leader) [HIB] Crafting Mat Wholesale Diamond, Wyvernskin, Nightshade, Eldritch etc. huge quantities below vendor price - pm me! |
|
![]() Adida - Runadi - Antydote
Former Mid/Merlin & Mordred |
|
Yes but the bonuses become progressively out of whack. 1% for all so its more evenly balanced. Maybe a few other perks aside from RPs as well. Gold would be nice. It's just something to prevent the 20-40% bonuses a realm can have if they own the difficult keeps and the relics and decide to defend them. |
|
Relics are important, the bonuses they give however are not locked IMO.
As long as the relic bonuses are good, people will want them, and that's all that matters. If power relics gave 10/20% bonus RP/BP and strength relics gave 10/20 Bonus XP/Gold dropped, I believe they would still be actively fought over without giving a massive power imbalance. As long as the relics move around a reasonable amount the RP gain should be pretty even overall as well. Even the lowest populated realm will probably see an RP increase because they (more than likely) will have more targets to kill than the other realms and (without the dmg increases) an easier time killing them than now. Seems like a win/win/win to me. Retired Professional Twitch Broadcaster
R5 RM Erlexy R6 BD Bonerlex R5 Druid Xelre Currently Playing Caberlex |
|
Relics are nice but skill trumps all.
RAINBOWNED
|
|
Yep. 20% bonus doesn't meant ****** when you get caught with your pants down out of position and obliterated in a moment's notice. Satanic Panic - Cleric
Budikah - Cabalist Leader of Primordial Guild / Alliance Primordial Discord ---> https://discord.gg/Fa85ptj |
|
Not necessarily true. Less skill required. More mistakes can be made.
I can make 2-3 mistakes and the casters in my backline can still cover my foolishness by 2 shotting a minstrel. I can have a brainfart and forget to guard my bard and the druids will still have him covered on heals due to relics. I can group with a lot more randoms than before and still have good runs. Before relics, you could not afford mistakes unless your win buttons were up. Sent from my SM-G920P using Tapatalk |
|
if you're running 3 casters in your hib setup and they do something as skillful as assist and nuke at the same time ![]() 20% bonuses to damage is equivalent to me not wearing any resist gear of that type and attempting to compete. but this is "fun". ps i really liked the idea of changing to modding rps gained. it'd give a lot of incentive for those to come out and play without essentially giving them 5 ranks for free in raw damage output. |
|
If anything was consistent over the whole daoc era, then its the fact that there are relics which are worth raiding
![]() Please occupy your time rather with implementing SI than with removing relics ![]() |
|
Nice theory. Doesn't play out in real DAoC though. What really ends up happening is a bunch of scrubs jump ship to the realm that holds the relics (hibs) and then the majority of the remaining players can't compete with 20% bonus damage. Yea the top few 8mans hold their own, but the pugs and randoms? Lol gg. Look at the RP distribution the past 7 days: http://www.incguild.com/herald Mids: 18,690,584 32.65% Albs: 14,659,208 25.61% Hibs: 23,893,418 41.74% Total: 57,243,210 <Bushido>
Ardri - Minstrel Quickonthedraw - Cabalist Bareknucklechamp - Merc http://imgur.com/P2fR3JZ |
|
Excuse me, Hibernia coming through !
![]() |
59 posts
• Page 3 of 4 • 1, 2, 3, 4
Who is online
Users browsing this forum: No registered users and 26 guests