Spellcraft Explosion

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patouch
Myrmidon
 
Posts: 178
Joined: Apr 11, 2012 03:41

Postby patouch » Apr 27, 2017 17:39

Hotpockets wrote:I keep getting told by different people that if you use MP items you can't blow up with MP gems OR Having one MP gem will save your item from blowing up. I am not sure if this is just rumors they hear because I haven't seen numbers on it. DAoC loves everything in hard mode so as I said previously, I won't she shocked if the "0%" it shows you is not absolute zero. Having blown up plenty of things with all 99% gems and the fact it is DAoC, I have a feeling it this protective safety net is not there.


as we said earlier, four 99% gems on a MP item shows 0% blow up chance in the log and I personnaly never blew up any MP items that way. My question was more about imbueing a 99% item with four 99% gems, if the 1% risk goes down past 1050, and if the zero % risk is real or if the log shows a rounded down to integer value.

Blue? Any chance to have some insights of what's going on server-side on that matter? Thank you in anticipation

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patouch
Myrmidon
 
Posts: 178
Joined: Apr 11, 2012 03:41

Postby patouch » Apr 28, 2017 18:37

got confirmation in game that the 1% blow up chance still exists past 1100 evocation

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Abydos
Game Master
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Joined: Jan 22, 2011 21:14

Postby Abydos » Apr 28, 2017 19:09

patouch wrote:got confirmation in game that the 1% blow up chance still exists past 1100 evocation


:twisted:

Hotpockets
Warder
 
Posts: 25
Joined: Apr 01, 2017 08:30

Postby Hotpockets » Apr 29, 2017 20:00

Abydos wrote:
patouch wrote:got confirmation in game that the 1% blow up chance still exists past 1100 evocation


:twisted:


This response made my day! :grin:

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