How to save RvR for casuals - keep warfare!

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Tree
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Postby Tree » Apr 13, 2017 13:11

Well there have been several threads lately from people being very unhappy with the elitist nature of RvR on Uthgard and therefore leaving. So I feel like there needs to be some encouragement for people to casually group together and stll achieve something.
Speaking for my Animist I can say this, I never had any problems finding groups for keep takes or relic defenses, and a creep Animist is probably one of the least desired classes in normal open RvR.

Sadly you dont get any reward for this kind of action and normally almost no RP from player kills, because frankly most times there aren't any. Still I feel like keep related action espacially could provide the remedy to the problems our casuals are facing, if they could provide more reward and RvR action.

Therefore I propose three things:

1. Add in a daily task for keep attack. 3 lord kills and you receive 1000 RP reward.

2. Add in a daily task for keep defense. 10 player kills while being inside the zone of a friendly keep or relic keep and you receive 1000 RP reward.

3. Bring back logging out in keeps. You can park and log out your defense chars in keeps and log them back in, even if the keep is under siege (not for relic keeps of course).
If the castle is hostile and you try to log in, you are automatically ported like before.
This is crucial and will greatly increase real RvR action in keep warfare. Most keep raids I was on, there wasnt even a single defender opposing the attack force. Thats dull and boring. I want real raids and some of my fondest classic DAoC memories include keep raids with strong defenses and all the action that evolves around it. And I really loved the action I got with my Void Eldritch that was always parked in our guild keep.

You see with these mechanics there will be some real reward and real incentive even for total casuals to participate in RvR and it will be very easy for everyone to get into groups for that purpose. And it will even eleviate open world RvR for the 8man groups, because they can intercept single groups moving between keeps or trying to reinforce a raid bg, that is already on a keep. And tbh a real professional high RR 8man should be able to kill 2-3 casual low RR groups sitting at a keep easily.

Fire away 8)
Last edited by Tree on May 01, 2017 12:54, edited 1 time in total.
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Raifs
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Postby Raifs » Apr 13, 2017 13:44

All it needs is a dedicated person for each realm that starts a battlegroup and leads the zerg on a daily basis :wink:

You could also expand your guilds roster, if you can't or don't want to compete in 8v8 just roam with 16 to even out the playfield.

[R]Bloodwyne
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Postby [R]Bloodwyne » Apr 14, 2017 06:05

Raifs wrote:All it needs is a dedicated person for each realm that starts a battlegroup and leads the zerg on a daily basis :wink:

You could also expand your guilds roster, if you can't or don't want to compete in 8v8 just roam with 16 to even out the playfield.



Will never happen. This setup is by far not rewarding enough that all 3 realms will be able to sustain a daily Zerg. If there were those dedicated people they would only see how senseless it is what they are doing since a faceoff with other zergs that might evolve to a fun Zerg Battle will likely happen once a week ...
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concernedcitizen82
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Postby concernedcitizen82 » Apr 14, 2017 07:00

casuals don't matter.

Sendnudez
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Postby Sendnudez » Apr 14, 2017 08:04

I think saving RvR / creating a legitimate incentive for keep & classic DAoC action should be the highest priority. I don't know if anyone's noticed, but this game isn't too much fun without a lot of people. You need zergs & casuals to keep this game vibrant.

I don't think a meager 1k RP bonus for 3 keeps would incentive anyone. Keeps should reward a massive amount of XP. 1/4th of a level 40+ perhaps. This will address the slow XP grind, & encourage zergs of 40+ players, many of whom are casual to participate in RvR, as well as start alts. People will be inspired to lead events like this in a similar way to how people are already inspired to lead SH & zerg xp groups.
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Pompernick
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Postby Pompernick » Apr 16, 2017 17:12

As someone who only looks to 8v8.

I still agree with OP. There needs to be incentive for keep takes whatever it may be. The more people in RvR the funner the server is, period.


I would like to see a warmap so keeps actually get defended (keep doors go down too quickly for any type of defense with current system) and a defend bonus like on live to those that actually attempt to defend.

Epi
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Postby Epi » Apr 25, 2017 17:16

Too many people complain without doing anything about it.
Try to set up a keep raid BG, try to set up a zerg, try to get people to camp at a mile gate, try to take relics, try and get everyone to make luris and invade Emain, set up an animist shroom zerg, a BD zerg, a theurg only zerg. You'll probably all die but I guarantee you'll all have a laugh and will get some good kills. Enemies will find it funny.
Ultimately the game is what you make of it. Most people are sheep and are looking for other people to set up events and lead. Trying anything is surely more fun than sitting around spamming for a group or logging.

Sector7G
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Postby Sector7G » Apr 26, 2017 03:44

I'd approve of anything in order to diversify the player base. 8v8 only can get stale. If not any of these suggestions (I don't see why not) then please consider something.

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moha
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Postby moha » Apr 26, 2017 07:46

I think the biggest problem on the casual side is that nobody wants to organize anything.

You can give your so called 8vs8 elitist all the ****** you want, but in the end they come together, organize PvE and RvR for them and have fun. For the amount of casual players there are pretty few people who actually try to form a RvR zerg, a PvE raid or whatever. Most of them just stand around and wait for someone else to do the organizing and if nobody does that, they go to the forums and cry that this server is so casual unfriendly. You don't think you will have any chance with your group in RvR? Just roam with 3 Groups, you will kill every 8man if you are not completely braindead. Don't have DF? Then build a zerg and start raiding keeps. Every time I see a zerg wipe, there are so many people who just leave without saying anything. Whole groups just vanish. Do this a couple of times in an 8vs8 group and absolutely nobody will ever invite you again. But still people think it's ok to do so on a more casual side.

RPs for keeps is not the reason casual RvR is rarely happening, it's your lazy attitude.

Musaks
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Postby Musaks » Apr 26, 2017 08:04

that instant vanishing after anything goes slightly wrong for one time is the bane of anyone ever trying to organize something casually...

its like a devils circle feeding itself into nothing happening anymore

Bucknasty
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Postby Bucknasty » Apr 26, 2017 10:26

concernedcitizen82 wrote:casuals don't matter.


lulz
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Luydor
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Postby Luydor » Apr 26, 2017 15:27

Heho,

In my opinion a change on the keep system is really, really needed. You know I played a lot on uth1 and now on uth2, too.
In the moment the RvR is mostly 8v8. Small Zergs sometimes appear, but they only last for an hour or two. RelicRaids are the only big zerg challenge at the moment. From my experience i can tell you 8v8 compatition is really tough.
There are many veterance of 8v8 in every realm and the 8v8 players are rough. There is no space for newbies, because if you got one member in the grp that isn't on a high skill level you maybe will wipe all the time and after 10 years of playing the most player are tierd of wiping.
As long as you have some years practice in 8v8, you will have a hard time to find groups.

There are like two solution to it. First would be to change the mind of the group leaders and leading grps in RvR to not fight pug grps, to take newbies with them and to let everyone add there fights.
Ok, well it is a solution, but well i guess everyone can imagine this won't be happen.

Second solution would be to have a constant zerg. That much more likely then the first one but lets think about it.

A short story about it:
So you are a proud member of your realm. You want to bring glory to you guild and to your realm. You want to pool the strength of the force of it. etc, etc
You loggin still in favor of your visions. You start a bg tell everyone that they are needed to bring glory and proud to your realm.
You gather after 1 hour 100 mighty warriors to fight the darkness in emain. You port there get ready and get out.
After some steamrolling some lonely grps, you regonize the your brought back the light to emain and there are no more enemies there.
So what now? You got like 100 People in your backpack, which relogged for the zerg, waited an hour and now what you should tell them? For Relicraid it is already to late, after circle in emain every realm will know that they need to defend. You would need much more. You got no option here, nothing, nada, niente, nix, no, net, nein!
Try to imagine how it feels to want to bring glory to your realm and after over one hour of hard work you got 100 people that complaining about it because it was a waste of time.

I just want to point out , you know it is hard work to be a zergleader, it is stressful and your decisions are responible for the fun of more 100 players, which might got only 1 or 2 hours a day. So in the worst case you wasting all their time.

The solution to get out of that is to give the zergleades an option to be able to entertain the people. 500rps or 1000 rps for a keep aren't that much, but it something and something is much more then nothing.

(Well to be honest nobody knows if something is much more then nothing because something can be between 0 and ∞ and nothing is null. So you cannot compair a number to null, even if you take null as zero. You cannot tell if 4 of something is more the 0 of something because that ****** zero doesn't want to be divied and the other way around it would be just zero. Did that make sense? No, just to keep the concentration up, so lest go on).

I know many people just stay the player that don't want to do 8v8 should build a zerg, but it isn't that easy. Please think about that and give the people something todo.
For me it would be a much more likely option to build a zerg, if i would know I be able to get something for the player that joined the BG, anything else would be like building a dragon raid without a dragon, just for hoping he will repop while running to the lair.

To the point on abusing it. I think Blue mentation it on a other thread that many people abused the system with rp for keeps and realmguard task.
Really, if you get like 1000 rps for a keep, 500 for the lord 500 for a task or maybe just 1000 for the keep. You would need like 1000 Keeps for 1kk rps, thats just rr6 for many, many hours of farming keeps.
I don't see something bad on it, if someone would get rr10L9 without killing a single enemy, because the effort would be really huge and that someone would have made much for the realm.

Greetz Luydor
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pweet
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Postby pweet » Apr 26, 2017 16:11

They could just cap the amount of keep rps/day you can make by daily quests you can repeat with a limited number.
10keeps per day eg. Most ppl won't make 10a day anyway since it takes longer than the average online time of casual ppl.

Severian
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Postby Severian » Apr 26, 2017 18:26

Epi wrote:Too many people complain without doing anything about it.
Try to set up a keep raid BG, try to set up a zerg, try to get people to camp at a mile gate, try to take relics, try and get everyone to make luris and invade Emain, set up an animist shroom zerg, a BD zerg, a theurg only zerg. You'll probably all die but I guarantee you'll all have a laugh and will get some good kills. Enemies will find it funny.
Ultimately the game is what you make of it. Most people are sheep and are looking for other people to set up events and lead. Trying anything is surely more fun than sitting around spamming for a group or logging.


I'm getting together an 8 man Skald group one day, and we're going to own Emain. Emain shall be ours! Where are you @maxhole!! I know he's with me.
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Thydrum
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Postby Thydrum » Apr 27, 2017 07:25

Why does everything have to be incentivized explicitly? This is the problem with new DAOC, and the reason live FAILED.
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