Castspeedcap

If you need support, you can get help here!
User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 15, 2013 21:48

Rounding errors for cast speed do not exist on Uth.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Methusalem
Phoenix Knight
 
Posts: 1240
Joined: Mar 28, 2008 01:00
Location: Good Old Germany

Postby Methusalem » Mar 15, 2013 22:20

Blue wrote:Rounding errors for cast speed do not exist on Uth.



this means : every dexpoint counts ? for castspeed without any cap ?
Image

Healowner wrote:Ranger: QQ
Rest of server: ROFL
bodoterror6 wrote:QQ MORE PLEASE PLEASEEEEEEEEE PLEASEEEEEEEEE, we owned you -> fact. now stfu, press tab and keep playing your miserable no skill characters ^^ bb

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 15, 2013 23:07

Methusalem wrote:this means : every dexpoint counts ? for castspeed without any cap ?

Yes thats the fact. Every point counts.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Jezzmin
Phoenix Knight
 
Posts: 1602
Joined: Mar 11, 2010 01:00

Postby Jezzmin » Mar 16, 2013 00:22

Blue wrote:
Methusalem wrote:this means : every dexpoint counts ? for castspeed without any cap ?

Yes thats the fact. Every point counts.


counts the same way? without breaking points?

if so: is that a bug? i mean it isn't live like and usually that's considered a bug here, no matter if it was rounding errors on live or not :)
Genuine Spirit Cabalist since 2002

Magicco wrote:i would give my live acc data only to trustworthy ppl like jezzmin

User avatar
Methusalem
Phoenix Knight
 
Posts: 1240
Joined: Mar 28, 2008 01:00
Location: Good Old Germany

Postby Methusalem » Mar 16, 2013 00:35

cmon Jezz, we got enough stupid °bug°reports in the last time. the castspeedsystem is fine and logic as it is atm. dont push another report to fix it in a wrong direction.
Image

Healowner wrote:Ranger: QQ
Rest of server: ROFL
bodoterror6 wrote:QQ MORE PLEASE PLEASEEEEEEEEE PLEASEEEEEEEEE, we owned you -> fact. now stfu, press tab and keep playing your miserable no skill characters ^^ bb

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 16, 2013 00:43

Jezzmin wrote:counts the same way? without breaking points?

if so: is that a bug? i mean it isn't live like and usually that's considered a bug here, no matter if it was rounding errors on live or not :)

Don't try it. We don't implement the (int)-cast bug from live in this regard.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
Jezzmin
Phoenix Knight
 
Posts: 1602
Joined: Mar 11, 2010 01:00

Postby Jezzmin » Mar 16, 2013 06:08

o_O i was just curious...i don't like all these "wrong" bug reports either...just wondering whether rounding bugs on mythics side are taken as "livelike" or "bug that needs to be fixed (even if custom afterwards)...

i'm perfectly fine with it :)
Genuine Spirit Cabalist since 2002

Magicco wrote:i would give my live acc data only to trustworthy ppl like jezzmin

User avatar
Blue
Developer
Developer
 
Posts: 15827
Joined: Apr 22, 2005 00:00

Postby Blue » Mar 16, 2013 14:43

Rounding bugs which result from internal integer precision are not taken over. This is an implementation detail that C++ devs made in the old days to save some cpu cycles. It was not an intended game design aspect.
It's done when it's done. Thanks for your patience.
Every bug gets fixed. Sooner or later.

"It is an inescapable law of nature that the amount of satisfaction one gains from achieving something
is related to how hard it is and easy things can only elicit a fleeting superficial sort of pleasure."


Blue says, "you used macro tools or macro keyboard"
Pala says, "i am disabled. and i have a mechanic left hand that can be programed. its hard to play woith one hand"

[Appeal] Bxxxxxxxx: "why is RA first aid cann man i stealth use and not unstealth cann man ra if man use unstealth ?????????"
BannedUser: "i was not using automate game action my hand was fall on keyboard during i was sleep .... i was completly fall on keyboard ..."

User avatar
wla
Gryphon Knight
 
Posts: 435
Joined: Aug 13, 2006 00:00
Location: Bonn/Cologne, Germany

Postby wla » Mar 25, 2017 01:41

Blue wrote:Rounding errors for cast speed do not exist on Uth.


Is this still the case for Uth 2.0?
Every point in dex counts for castspeed?
So giving +18 dex for starting points and taking the class with most start dex will give the best possible castspeed in endgame (with best buffs etc.)?
Last edited by wla on Mar 26, 2017 19:51, edited 1 time in total.
Image

Don't argue with idiots - they'll drag you down to their level and beat you with experience.

User avatar
pweet
Lion Knight
 
Posts: 4243
Joined: Dec 22, 2010 14:07

Postby pweet » Mar 25, 2017 02:56

wla wrote:
Blue wrote:Rounding errors for cast speed do not exist on Uth.


Is this still the case for Uth 2.0?
Every point in dex counts for castspeed?
So giving +18 dex for starting points and taking the class with most start dex will give the best possible castspeed in endgame (with best buffs etc.)?

I'm asking cuz rumors are going around that this is not the case...

Yes. There is a soft cap at 250dex where dex efficiency gets halfed but every caster is well above that anyway

User avatar
wla
Gryphon Knight
 
Posts: 435
Joined: Aug 13, 2006 00:00
Location: Bonn/Cologne, Germany

Postby wla » Mar 25, 2017 12:41

-----------
Last edited by wla on Mar 26, 2017 19:28, edited 1 time in total.
Image

Don't argue with idiots - they'll drag you down to their level and beat you with experience.

Izzt
Myrmidon
 
Posts: 92
Joined: Feb 05, 2012 11:01

Postby Izzt » Mar 25, 2017 16:42

Nothing in the bush, just skill Mastery of the Arts and it good. AUG Dex isnt that good as MotA.

Thats Old Ra Skill.

Buy a Realm Respecc for 300 and find it out ;)

User avatar
wla
Gryphon Knight
 
Posts: 435
Joined: Aug 13, 2006 00:00
Location: Bonn/Cologne, Germany

Postby wla » Mar 26, 2017 00:33

----------
Last edited by wla on Mar 26, 2017 19:28, edited 1 time in total.
Image

Don't argue with idiots - they'll drag you down to their level and beat you with experience.

Izzt
Myrmidon
 
Posts: 92
Joined: Feb 05, 2012 11:01

Postby Izzt » Mar 26, 2017 12:07

some GM told it somewhere.

up to 250 dex each 10 points in dex from 50+ is 1% more castspeed. and after 250 dex each 20 in dex is 1% more castspeed..

i guess i read that somwhere..

MotA is 3% each point that means over 250 dex.. u would need 60 points in dex to get the same % as from MotA 1...

plz correct if its not right..

User avatar
Feuille
Gryphon Knight
 
Posts: 448
Joined: Dec 01, 2009 01:00

Postby Feuille » Apr 05, 2017 19:54

You'r wrong. Each point will give you +0,xx%,

PreviousNext

Return to Support

Who is online

Users browsing this forum: Valfar and 28 guests

Saturday, 30. August 2025

Artwork and screen shots Copyright © 2001-2004 Mythic Entertainment, Inc. All rights reserved. Used with permission of Mythic Entertainment. Mythic Entertainment, the Mythic Entertainment logo, "Dark Age of Camelot," "Shrouded Isles," "Foundations," "New Frontiers," "Trials of Atlantis," "Catacombs," "Darkness Rising," the Dark Age of Camelot and subsequent logos, and the stylized Celtic knot are trademarks of Mythic Entertainment, Inc.

Valid XHTML & CSS | Original Design by: LernVid.com | Modified by Uthgard Staff