My Personal Opinion:Rewards Needed for Keep Takes

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Itz
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Postby Itz » Mar 21, 2017 22:33

My banshee was rr6 in a week after it got the temp from keeps... i know these kinda things, i still dont like the conecpt of getting rps for pve (in the worst case)

Trickfinger
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Postby Trickfinger » Mar 22, 2017 18:54

Cave_Sham wrote:
FG Mids on beno ( multiple 8 mans divert and run there )


More like zergs rotate taking keeps in opposite directions so that they never meet each other. Every night. Forever.

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Budikah
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Postby Budikah » Mar 22, 2017 20:34

Trickfinger wrote:
Cave_Sham wrote:
FG Mids on beno ( multiple 8 mans divert and run there )


More like zergs rotate taking keeps in opposite directions so that they never meet each other. Every night. Forever.

Only if retards get led like sheep. Who the hell wants to PvE keeps all day? I don't think Herorius followed everyone into Uthgard did he?

Even then, plenty of action happened with intercepts and keep defense.
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krycek
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Postby krycek » Mar 22, 2017 21:36

Trickfinger wrote:
Cave_Sham wrote:
FG Mids on beno ( multiple 8 mans divert and run there )


More like zergs rotate taking keeps in opposite directions so that they never meet each other. Every night. Forever.


The players that would be doing that likely wouldn't be running 8 mans or out in RvR much in the first place. So whats your point? This way even more players are out in frontiers which leads to more chances of RvR happening besides 8 man's.
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Elodus
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Postby Elodus » Mar 23, 2017 00:09

Trickfinger wrote:More like zergs rotate taking keeps in opposite directions so that they never meet each other. Every night. Forever.


If they go opposite directions they'll meet twice per lap
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Venril
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Postby Venril » Mar 28, 2017 09:51

Ywain got keep taking rewards, and dumb people take empty keep all day long like retards
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[DG]Glim
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Postby [DG]Glim » Mar 28, 2017 11:46

Venril wrote:Ywain got keep taking rewards, and dumb people take empty keep all day long like retards


Therefore a system is needed which only rewards the attackers if a keep is defended by players.

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Koleriker
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Postby Koleriker » Mar 28, 2017 11:53

[DG]Glim wrote:
Venril wrote:Ywain got keep taking rewards, and dumb people take empty keep all day long like retards


Therefore a system is needed which only rewards the attackers if a keep is defended by players.

Which will result in no defending of a keep if there is not 100% Chance to defend the keep.
I fully agree that there is no reason to raid/defend keeps right now (except for relic/df taking) but we need a better reason to get/def a keep than xxx rps
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barto22
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Postby barto22 » Mar 28, 2017 12:35

Koleriker wrote:
[DG]Glim wrote:
Venril wrote:Ywain got keep taking rewards, and dumb people take empty keep all day long like retards


Therefore a system is needed which only rewards the attackers if a keep is defended by players.

Which will result in no defending of a keep if there is not 100% Chance to defend the keep.
I fully agree that there is no reason to raid/defend keeps right now (except for relic/df taking) but we need a better reason to get/def a keep than xxx rps


I think somebody suggested making DF more valuable. That would at least make taking keeps more fruitful.

Maybe a knock on effect would be the defending of keeps?

Honestly I don't know what a good suggestion really is here. As it stands, though, they are pretty worthless.

A small amount of rps for taking keeps as well as increased bonus for defending seems like the only logical way to incorporate keep warfare into the server on a realistic scale.
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Venril
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Postby Venril » Mar 28, 2017 15:19

Some legion and beliathan 100% loot are more than valuable :D DF is not bad atm
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relvinian
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Postby relvinian » Mar 28, 2017 16:28

What is needed here is some thought about the actual players and the actual conditions on the ground in the game today.

What we will get is the same old tired lame crap about 1.65 and classic.
https://www.uthgard.net/forum/viewtopic.php?f=9&t=37632

Players can greatly contribute to a server if you let them.

Uthgard, still the best server. Thanks, Devs.

Trainwrex
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Postby Trainwrex » Mar 28, 2017 16:37

What is needed is not reward based off a single keep take or defend, but similar to how relics work. When in possession of a keep, the realm receives a bonus. I don't think individual keeps should have a bonus, as this would create favourtism for each keep based of its bonus. What it should be is X keeps held = bonus. This way, there would be constant attack and defend throughout the realms.

The bonuses should reflect both PvE and PvP, infact, this might be a good place for an XP bonus to be applied.

Just some food for thought.

Trickfinger
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Postby Trickfinger » Mar 28, 2017 17:30

Trainwrex wrote: What it should be is X keeps held = bonus.


This already exists...

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Genjiro
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Postby Genjiro » Mar 28, 2017 18:53

Trickfinger wrote:This already exists...

Yes, it does! You can read everything about the keep bonuses here: viewtopic.php?f=47&t=36209
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Trainwrex
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Postby Trainwrex » Mar 28, 2017 22:20

The rewards need to be more substantial than a couple percent on damage. The modifiers would need to be more noticeable, which would make it more worth while to keep people wanting to attack and defend. Give each individual keep a recognizable bonus in which people would actively want.

IE. Bonus to realm xp, bonus to coin dropped, bonus to drop rates, Bonus to RP, Bonus to Evade, block, etc. etc.

Fighting guards for RP, creates a farming situation, which was previously discussed. However if keeps have no Tangible reward other than DF or a minor incread in pvp dps, then there is really no incentive to be fighting over them. Which is exactly what we are seeing now.

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