Zerstörbare Türme

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Hardnuke
Gryphon Knight
 
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Postby Hardnuke » Sep 02, 2007 10:39

Ich wollte mal fragen ob ihr diese Feature auf Uthgard für sinnig haltet ?

Mir is gestern aufgefallen als ich in emme war, das die hälfte der enwesenden Leute unseren Turm schon als verloren ausgab, als der erste inc von 5 mann kam. Nachdem der Rest gesehen hatte das Triboke gestellt wurden war, er auch weg. Im Endeffekt hatten wir bei drei Türmen das gleiche Spiel --> hibs kommen stellen 3 Tris auf ballern Turm weg rushen Lord nieder. Also warum erst nen Turm claimen, hat doch eh kein Sinn. Sobald der Turm zu hoch geclaimt ist wird er einfach eingeballert und fettich. Als verteidiger hast kaum ne chance das ding zu halten, weil sie sich geteilt haben, d. h. die drei Tris auf verschedene Seiten gestellt haben. Somit war ein rush zwar möglich, aber nicht alle Angreifer umzunieten irgendwer ballerte dann immer auffen Turm und damit auch reppen nicht möglich. Im endeffekt haben sich dann 3-5 Hibbs
(sry wart nun mal ihr :D ) 3 lv8 bis 10er Türme geholt, mal so neben bei weil se allle kaputt geballert haben.

Auffem Live habe ich das Feauture verstanden, weil wenn 4 grp midds beim Lord staden war schon bissel krank den Turm noch zu holen ^^.
Aber bei unserer mageren Emain Teilnehmerzahl finde ich das Feature bissel überflüssig das so der komplette spass am verteidigen genommen wird. Ob es sinn von RvR is das die Leute sagen:

- Brauchst nit deffen ballern das ding klein und gut

- Öl brauchste nit stellen kommt eh fast nie einer an Tor wenn der Turm so hoch geclaimt ist

- usw

evtl sollte man mal darüber nachdenken ob man nicht was erbessern kann

Mfg Hardnuke
Immer für die Gilde da
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silenced
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Postby silenced » Sep 02, 2007 10:44

lol ... wie waers mit raus und die tribokhelden rushen ? anstatt zuzugucken wie die den turm kaputtmachen ?

omg ...

~~
Als verteidiger hast kaum ne chance das ding zu halten, weil sie sich geteilt haben, d. h. die drei Tris auf verschedene Seiten gestellt haben. Somit war ein rush zwar möglich, aber nicht alle Angreifer umzunieten irgendwer ballerte dann immer auffen Turm und damit auch reppen nicht möglich. Im endeffekt haben sich dann 3-5 Hibbs
(sry wart nun mal ihr Very Happy ) 3 lv8 bis 10er Türme geholt, mal so neben bei weil se allle kaputt geballert haben.
~~

3 - 5 hibs ? ... verteilt auf 3 tribok ?, entweder steh ich eben auf dem schlauch, oder kapier nich wo das problem ist ... 3 - 5 hibs, verteilt auf 3 verschiedene positionen mal eben wegzumachen ? korrigiert mich bitte wenn ich hier ein problem uebersehe ... aber mir ist das z.zt. zu hoch ... ôô

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Ranius
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Postby Ranius » Sep 02, 2007 11:22

An english verison would be nice...

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Kronos
Eagle Knight
 
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Postby Kronos » Sep 02, 2007 11:37

Since this is an english forum it would not only be nice, but would have been necessary in the first place ^^.

Kronos

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Mts
Myrmidon
 
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Postby Mts » Sep 02, 2007 11:44

I think Hardnuke got it. This time it is easier to shooting down a Tower or a Keep with trebuchets. Is this the right? I don't think so.

For Example:
Yesterday i was joining 8 Mids shooting down Crimthainn(max Level) with 7 Trebuchets. Just shooting on the Inner Keep and waiting until it is down. Then 10 sec shooting on the wall and then Inner Gate.

Shouldn't it easier to get throw the doors of a maximum upgraded Keep?
Shouldn't shooting down Inner Keep or Walls just be the second possibility, if the Defenders defending so good that there is no chance to open the Gates?

I think the HP of Walls, Towers, Inner Keeps should raise a lot that it is faster to break a Gate open of a maximum upgraded Keep.

Also i think that repairing a Gate, Tower, Wall, Inner Keep is really to easy. You just need 21 ironwood to repair 105% of the Inner Keep of a maximum upgraded Keep. Or just 7 ironwood to repair a Gate completly.
I think that is really to easy :!:

PS: This not happend yet :(

http://www.uthgard.the-bart.org/modules ... highlight=

Your
Rosien

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Hardnuke
Gryphon Knight
 
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Postby Hardnuke » Sep 02, 2007 12:30

naja zu der Tribok scene waren auch nur 3 ^^
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Zaubermaus
Gryphon Knight
 
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Postby Zaubermaus » Sep 02, 2007 12:34

@Hardnuke: Write english please in an Forum which is based on the english language!!!
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Baldrug
Developer
Developer
 
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Postby Baldrug » Sep 02, 2007 12:50

On live there is a limit of siege weapon for attack the same component.

1 siege for doors and 2-3(?) for wall/innerkeep

This isnt implemented on uthgard.

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Hardnuke
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Postby Hardnuke » Sep 02, 2007 13:02

Sry im English noob and didnt know so much word to explain that in English sry :oops:
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Duke
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Postby Duke » Sep 02, 2007 14:25

Hardnuke wrote:I just wanted to ask you if you think, this feature is sensible on Uthgard.

When I was in Emain Macha I realized that, half of the attendent people already displayed our tower as lost when the first incoming with 5 people came. The rest has gone by seeing them building trebuchets. In the end it was three times the same way at the towers --> Hibs setting up 3 trebuchets before they rush the lord. So why longer claim towers when it is senseless? As soon as the tower is claimed and already reached a high level it gets shot down. You have no chance to keep the tower because they have split, meens they have builded the trebus at three diffrent sides. You could be able to rush, but you never could kill everybody of them and you are unable to repair the tower because anyone always shoots on the tower. In the end 3-5 Hibbs captured just by the way
(sry that was yout now :D ) three level eight to ten towers.

In understood this feature on live, because it would be very difficult to capture a tower while 4 groups of Midgard staying near to the tower ^^.
I think this feature is unnessesary because we don't have so much people in emain macha and the whole fun at defending a tower is lost. Is it the sense of RvR to say:

- you don't have to defend a tower - shoot down and everything is fine

- there is no one in front of your tower if your tower reached a high level so you don't have to buy oil

- etc

Maybe one should think of what you can improve here.

Sincerely

Hardnuke

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Hardnuke
Gryphon Knight
 
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Location: Gelsenkirchen

Postby Hardnuke » Sep 02, 2007 14:30

thx for the Translation :P
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Sethor
Alerion Knight
 
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Postby Sethor » Sep 02, 2007 17:31

And your missing a big point. As far as I know pallintones(big ballista) and
rams have been implemented. To counter Trebuchets you can use ballistas
which should do severe dmg against other siege weapons.
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